Tharn Blood Shaman: Difference between revisions

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{{Circlebox
[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Solo|Solo]][[Category:Solo]]
|n={{Tharn}} Blood Shaman
 
|{{Circle}} {{Solo}} - ([[Attached|Warlock Attachment]]) }} [[Category:Model]]
=Model stats and abilities=
{{4P|Devourer's Host}}
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                  
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}}  
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{WEAPONNAME1}}
        {{WEAPONNAME2}}
 
</table>
 
 
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=
 
 
 
----------LEGACY------------
 
 


''Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.
''Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Revision as of 15:01, 26 January 2024

Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spear
File:Sword icon.jpg  RNG   POW   P+S 
2 5 11
Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Spells

{{Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Tharn Blood Shaman

Tharn Blood Shaman in a nutshell

The Blood Shaman is a warlock support model with spell slave and harmonious exaltation whilst also being a melee combat solo, with a 2" reach magical spear, useful for scalpeling out incorporeal models, and able to be buffed from support such as Iona's feat, bringing them up to P+S 14/12 with 2 attacks. She should offer useful support to the warlock and be capable in combat.

Combos & Synergies

  • With Iona the Unseen, you can spell slave out Hunter's Mark as an extension of your charging Tharn in Devourer's Host. On top of this, on feat turn Iona is a force to be reckoned with, giving her Divine Inspiration increases that further as she likes to hang just before the front line, meaning she can go forward, kill something, Blood Boon Pursuit onto a troubling model or Lightning Strike (she can always just cast lightning strike for one) in order to keep her safe. Also the Shaman isn't scared to go in at +3 strength with rerolls to hit.
  • Kromac, Champion of the Wurm also likes Divine Inspiration as the faction's version of Butcher3, although with obvious differences, saying that though, he's not always seen in DH, doesn't play that far up until later in the game, and doesn't have any spells for spell slave to be of use.
  • Kromac the Ravenous his feat is a great way to assassinate Divine Inspiration makes it more reliable. She can also spell slave Rift for him
  • Anyone that wants a cost reduction to their spells will love Harmonious Exaltation

Drawbacks & Downsides

  • Spell Slave is even more restricted than it sounds on paper.
    As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the core rulebook's definition of "spellcaster" which renders a lot of spells as useless or near-useless. Because if the spell text includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control range" you have to mentally delete that sentence from the spell effects (because the Shaman has neither a battlegroup or fury stat).
  • Blood Ritual requires a sacrifice to be made, sometimes the range on both the sac and the application isn't convenient for positioning, and sometimes you don't have the models to spare in the game of attrition to sacrifice.
  • Like all female Tharn her armour is poor. Even with 5 boxes stray blasts risk killing her.

Tricks & Tips

  • Keeping this model just out of reach against movement will make it considerably harder to hit the Blood Shaman in combat because of set defence.
  • Keep the Blood Shaman just in range of moving to provide any of its magic abilities; Blood Ritual requires planning a turn before, make sure you give yourself room to get it off.

Other

Trivia

  • Released at Warmachine Weekend (2018.10)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Pathfinder Template:RC Stealth Template:RC Attached Template:RC Battle Wizard Template:RC Magic Ability Template:RC Blood Ritual Template:RC Harmonius Exaltation Template:RC Spell Slave Template:RC Set Defense

Template:RC Magical damage

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spear
File:Sword icon.jpg  RNG   POW   P+S 
2 5 11
Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Spells

{{Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Tharn Blood Shaman

Tharn Blood Shaman in a nutshell

The Blood Shaman is a warlock support model with spell slave and harmonious exaltation whilst also being a melee combat solo, with a 2" reach magical spear, useful for scalpeling out incorporeal models, and able to be buffed from support such as Iona's feat, bringing them up to P+S 14/12 with 2 attacks. She should offer useful support to the warlock and be capable in combat.

Combos & Synergies

  • With Iona the Unseen, you can spell slave out Hunter's Mark as an extension of your charging Tharn in Devourer's Host. On top of this, on feat turn Iona is a force to be reckoned with, giving her Divine Inspiration increases that further as she likes to hang just before the front line, meaning she can go forward, kill something, Blood Boon Pursuit onto a troubling model or Lightning Strike (she can always just cast lightning strike for one) in order to keep her safe. Also the Shaman isn't scared to go in at +3 strength with rerolls to hit.
  • Kromac, Champion of the Wurm also likes Divine Inspiration as the faction's version of Butcher3, although with obvious differences, saying that though, he's not always seen in DH, doesn't play that far up until later in the game, and doesn't have any spells for spell slave to be of use.
  • Kromac the Ravenous his feat is a great way to assassinate Divine Inspiration makes it more reliable. She can also spell slave Rift for him
  • Anyone that wants a cost reduction to their spells will love Harmonious Exaltation

Drawbacks & Downsides

  • Spell Slave is even more restricted than it sounds on paper.
    As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the core rulebook's definition of "spellcaster" which renders a lot of spells as useless or near-useless. Because if the spell text includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control range" you have to mentally delete that sentence from the spell effects (because the Shaman has neither a battlegroup or fury stat).
  • Blood Ritual requires a sacrifice to be made, sometimes the range on both the sac and the application isn't convenient for positioning, and sometimes you don't have the models to spare in the game of attrition to sacrifice.
  • Like all female Tharn her armour is poor. Even with 5 boxes stray blasts risk killing her.

Tricks & Tips

  • Keeping this model just out of reach against movement will make it considerably harder to hit the Blood Shaman in combat because of set defence.
  • Keep the Blood Shaman just in range of moving to provide any of its magic abilities; Blood Ritual requires planning a turn before, make sure you give yourself room to get it off.

Other

Trivia

  • Released at Warmachine Weekend (2018.10)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Pathfinder Template:RC Stealth Template:RC Attached Template:RC Battle Wizard Template:RC Magic Ability Template:RC Blood Ritual Template:RC Harmonius Exaltation Template:RC Spell Slave Template:RC Set Defense

Template:RC Magical damage

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spear
File:Sword icon.jpg  RNG   POW   P+S 
2 5 11
Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Spells

{{Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Tharn Blood Shaman

Tharn Blood Shaman in a nutshell

The Blood Shaman is a warlock support model with spell slave and harmonious exaltation whilst also being a melee combat solo, with a 2" reach magical spear, useful for scalpeling out incorporeal models, and able to be buffed from support such as Iona's feat, bringing them up to P+S 14/12 with 2 attacks. She should offer useful support to the warlock and be capable in combat.

Combos & Synergies

  • With Iona the Unseen, you can spell slave out Hunter's Mark as an extension of your charging Tharn in Devourer's Host. On top of this, on feat turn Iona is a force to be reckoned with, giving her Divine Inspiration increases that further as she likes to hang just before the front line, meaning she can go forward, kill something, Blood Boon Pursuit onto a troubling model or Lightning Strike (she can always just cast lightning strike for one) in order to keep her safe. Also the Shaman isn't scared to go in at +3 strength with rerolls to hit.
  • Kromac, Champion of the Wurm also likes Divine Inspiration as the faction's version of Butcher3, although with obvious differences, saying that though, he's not always seen in DH, doesn't play that far up until later in the game, and doesn't have any spells for spell slave to be of use.
  • Kromac the Ravenous his feat is a great way to assassinate Divine Inspiration makes it more reliable. She can also spell slave Rift for him
  • Anyone that wants a cost reduction to their spells will love Harmonious Exaltation

Drawbacks & Downsides

  • Spell Slave is even more restricted than it sounds on paper.
    As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the core rulebook's definition of "spellcaster" which renders a lot of spells as useless or near-useless. Because if the spell text includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control range" you have to mentally delete that sentence from the spell effects (because the Shaman has neither a battlegroup or fury stat).
  • Blood Ritual requires a sacrifice to be made, sometimes the range on both the sac and the application isn't convenient for positioning, and sometimes you don't have the models to spare in the game of attrition to sacrifice.
  • Like all female Tharn her armour is poor. Even with 5 boxes stray blasts risk killing her.

Tricks & Tips

  • Keeping this model just out of reach against movement will make it considerably harder to hit the Blood Shaman in combat because of set defence.
  • Keep the Blood Shaman just in range of moving to provide any of its magic abilities; Blood Ritual requires planning a turn before, make sure you give yourself room to get it off.

Other

Trivia

  • Released at Warmachine Weekend (2018.10)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Pathfinder Template:RC Stealth Template:RC Attached Template:RC Battle Wizard Template:RC Magic Ability Template:RC Blood Ritual Template:RC Harmonius Exaltation Template:RC Spell Slave Template:RC Set Defense

Template:RC Magical damage

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spear
File:Sword icon.jpg  RNG   POW   P+S 
2 5 11
Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Spells

{{Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Tharn Blood Shaman

Tharn Blood Shaman in a nutshell

The Blood Shaman is a warlock support model with spell slave and harmonious exaltation whilst also being a melee combat solo, with a 2" reach magical spear, useful for scalpeling out incorporeal models, and able to be buffed from support such as Iona's feat, bringing them up to P+S 14/12 with 2 attacks. She should offer useful support to the warlock and be capable in combat.

Combos & Synergies

  • With Iona the Unseen, you can spell slave out Hunter's Mark as an extension of your charging Tharn in Devourer's Host. On top of this, on feat turn Iona is a force to be reckoned with, giving her Divine Inspiration increases that further as she likes to hang just before the front line, meaning she can go forward, kill something, Blood Boon Pursuit onto a troubling model or Lightning Strike (she can always just cast lightning strike for one) in order to keep her safe. Also the Shaman isn't scared to go in at +3 strength with rerolls to hit.
  • Kromac, Champion of the Wurm also likes Divine Inspiration as the faction's version of Butcher3, although with obvious differences, saying that though, he's not always seen in DH, doesn't play that far up until later in the game, and doesn't have any spells for spell slave to be of use.
  • Kromac the Ravenous his feat is a great way to assassinate Divine Inspiration makes it more reliable. She can also spell slave Rift for him
  • Anyone that wants a cost reduction to their spells will love Harmonious Exaltation

Drawbacks & Downsides

  • Spell Slave is even more restricted than it sounds on paper.
    As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the core rulebook's definition of "spellcaster" which renders a lot of spells as useless or near-useless. Because if the spell text includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control range" you have to mentally delete that sentence from the spell effects (because the Shaman has neither a battlegroup or fury stat).
  • Blood Ritual requires a sacrifice to be made, sometimes the range on both the sac and the application isn't convenient for positioning, and sometimes you don't have the models to spare in the game of attrition to sacrifice.
  • Like all female Tharn her armour is poor. Even with 5 boxes stray blasts risk killing her.

Tricks & Tips

  • Keeping this model just out of reach against movement will make it considerably harder to hit the Blood Shaman in combat because of set defence.
  • Keep the Blood Shaman just in range of moving to provide any of its magic abilities; Blood Ritual requires planning a turn before, make sure you give yourself room to get it off.

Other

Trivia

  • Released at Warmachine Weekend (2018.10)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Pathfinder Template:RC Stealth Template:RC Attached Template:RC Battle Wizard Template:RC Magic Ability Template:RC Blood Ritual Template:RC Harmonius Exaltation Template:RC Spell Slave Template:RC Set Defense

Template:RC Magical damage

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spear
File:Sword icon.jpg  RNG   POW   P+S 
2 5 11
Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Spells

{{Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Tharn Blood Shaman

Tharn Blood Shaman in a nutshell

The Blood Shaman is a warlock support model with spell slave and harmonious exaltation whilst also being a melee combat solo, with a 2" reach magical spear, useful for scalpeling out incorporeal models, and able to be buffed from support such as Iona's feat, bringing them up to P+S 14/12 with 2 attacks. She should offer useful support to the warlock and be capable in combat.

Combos & Synergies

  • With Iona the Unseen, you can spell slave out Hunter's Mark as an extension of your charging Tharn in Devourer's Host. On top of this, on feat turn Iona is a force to be reckoned with, giving her Divine Inspiration increases that further as she likes to hang just before the front line, meaning she can go forward, kill something, Blood Boon Pursuit onto a troubling model or Lightning Strike (she can always just cast lightning strike for one) in order to keep her safe. Also the Shaman isn't scared to go in at +3 strength with rerolls to hit.
  • Kromac, Champion of the Wurm also likes Divine Inspiration as the faction's version of Butcher3, although with obvious differences, saying that though, he's not always seen in DH, doesn't play that far up until later in the game, and doesn't have any spells for spell slave to be of use.
  • Kromac the Ravenous his feat is a great way to assassinate Divine Inspiration makes it more reliable. She can also spell slave Rift for him
  • Anyone that wants a cost reduction to their spells will love Harmonious Exaltation

Drawbacks & Downsides

  • Spell Slave is even more restricted than it sounds on paper.
    As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the core rulebook's definition of "spellcaster" which renders a lot of spells as useless or near-useless. Because if the spell text includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control range" you have to mentally delete that sentence from the spell effects (because the Shaman has neither a battlegroup or fury stat).
  • Blood Ritual requires a sacrifice to be made, sometimes the range on both the sac and the application isn't convenient for positioning, and sometimes you don't have the models to spare in the game of attrition to sacrifice.
  • Like all female Tharn her armour is poor. Even with 5 boxes stray blasts risk killing her.

Tricks & Tips

  • Keeping this model just out of reach against movement will make it considerably harder to hit the Blood Shaman in combat because of set defence.
  • Keep the Blood Shaman just in range of moving to provide any of its magic abilities; Blood Ritual requires planning a turn before, make sure you give yourself room to get it off.

Other

Trivia

  • Released at Warmachine Weekend (2018.10)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Pathfinder Template:RC Stealth Template:RC Attached Template:RC Battle Wizard Template:RC Magic Ability Template:RC Blood Ritual Template:RC Harmonius Exaltation Template:RC Spell Slave Template:RC Set Defense

Template:RC Magical damage

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Legacy Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spear
File:Sword icon.jpg  RNG   POW   P+S 
2 5 11
Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Spells

{{Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Tharn Blood Shaman

Tharn Blood Shaman in a nutshell

The Blood Shaman is a warlock support model with spell slave and harmonious exaltation whilst also being a melee combat solo, with a 2" reach magical spear, useful for scalpeling out incorporeal models, and able to be buffed from support such as Iona's feat, bringing them up to P+S 14/12 with 2 attacks. She should offer useful support to the warlock and be capable in combat.

Combos & Synergies

  • With Iona the Unseen, you can spell slave out Hunter's Mark as an extension of your charging Tharn in Devourer's Host. On top of this, on feat turn Iona is a force to be reckoned with, giving her Divine Inspiration increases that further as she likes to hang just before the front line, meaning she can go forward, kill something, Blood Boon Pursuit onto a troubling model or Lightning Strike (she can always just cast lightning strike for one) in order to keep her safe. Also the Shaman isn't scared to go in at +3 strength with rerolls to hit.
  • Kromac, Champion of the Wurm also likes Divine Inspiration as the faction's version of Butcher3, although with obvious differences, saying that though, he's not always seen in DH, doesn't play that far up until later in the game, and doesn't have any spells for spell slave to be of use.
  • Kromac the Ravenous his feat is a great way to assassinate Divine Inspiration makes it more reliable. She can also spell slave Rift for him
  • Anyone that wants a cost reduction to their spells will love Harmonious Exaltation

Drawbacks & Downsides

  • Spell Slave is even more restricted than it sounds on paper.
    As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the core rulebook's definition of "spellcaster" which renders a lot of spells as useless or near-useless. Because if the spell text includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control range" you have to mentally delete that sentence from the spell effects (because the Shaman has neither a battlegroup or fury stat).
  • Blood Ritual requires a sacrifice to be made, sometimes the range on both the sac and the application isn't convenient for positioning, and sometimes you don't have the models to spare in the game of attrition to sacrifice.
  • Like all female Tharn her armour is poor. Even with 5 boxes stray blasts risk killing her.

Tricks & Tips

  • Keeping this model just out of reach against movement will make it considerably harder to hit the Blood Shaman in combat because of set defence.
  • Keep the Blood Shaman just in range of moving to provide any of its magic abilities; Blood Ritual requires planning a turn before, make sure you give yourself room to get it off.

Other

Trivia

  • Released at Warmachine Weekend (2018.10)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Pathfinder Template:RC Stealth Template:RC Attached Template:RC Battle Wizard Template:RC Magic Ability Template:RC Blood Ritual Template:RC Harmonius Exaltation Template:RC Spell Slave Template:RC Set Defense

Template:RC Magical damage

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Blood magic is the oldest of arcane practices in western Immoren, one the Tharn have mastered. While bloodweavers leap into the fray to wet their sacrificial blades, blood shamans are more reserved and focused, steeped in deeper sacrificial rites. They have long served the masters of the Circle Orboros, facilitating their magics through bloodletting, a talent also brought to the greatest warlocks among the Tharn. Linked by blood-sworn pacts, such shamans can borrow spells from those they serve.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spear
File:Sword icon.jpg  RNG   POW   P+S 
2 5 11
Ritual Blade
File:Sword icon.jpg  RNG   POW   P+S 
0,5 3 9

Spells

{{Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave }}[[Category: Template:Blood RitualTemplate:Harmonious ExaltationTemplate:Spell Slave ]]


Theme Forces


Thoughts on the Tharn Blood Shaman

Tharn Blood Shaman in a nutshell

The Blood Shaman is a warlock support model with spell slave and harmonious exaltation whilst also being a melee combat solo, with a 2" reach magical spear, useful for scalpeling out incorporeal models, and able to be buffed from support such as Iona's feat, bringing them up to P+S 14/12 with 2 attacks. She should offer useful support to the warlock and be capable in combat.

Combos & Synergies

  • With Iona the Unseen, you can spell slave out Hunter's Mark as an extension of your charging Tharn in Devourer's Host. On top of this, on feat turn Iona is a force to be reckoned with, giving her Divine Inspiration increases that further as she likes to hang just before the front line, meaning she can go forward, kill something, Blood Boon Pursuit onto a troubling model or Lightning Strike (she can always just cast lightning strike for one) in order to keep her safe. Also the Shaman isn't scared to go in at +3 strength with rerolls to hit.
  • Kromac, Champion of the Wurm also likes Divine Inspiration as the faction's version of Butcher3, although with obvious differences, saying that though, he's not always seen in DH, doesn't play that far up until later in the game, and doesn't have any spells for spell slave to be of use.
  • Kromac the Ravenous his feat is a great way to assassinate Divine Inspiration makes it more reliable. She can also spell slave Rift for him
  • Anyone that wants a cost reduction to their spells will love Harmonious Exaltation

Drawbacks & Downsides

  • Spell Slave is even more restricted than it sounds on paper.
    As well as the "obvious" restrictions listed on the card (no upkeeps, no SELF, no CTRL, no COST 4+), you're also limited by the core rulebook's definition of "spellcaster" which renders a lot of spells as useless or near-useless. Because if the spell text includes a sentence that has "the spellcaster's battlegroup" or "the spellcaster's control range" you have to mentally delete that sentence from the spell effects (because the Shaman has neither a battlegroup or fury stat).
  • Blood Ritual requires a sacrifice to be made, sometimes the range on both the sac and the application isn't convenient for positioning, and sometimes you don't have the models to spare in the game of attrition to sacrifice.
  • Like all female Tharn her armour is poor. Even with 5 boxes stray blasts risk killing her.

Tricks & Tips

  • Keeping this model just out of reach against movement will make it considerably harder to hit the Blood Shaman in combat because of set defence.
  • Keep the Blood Shaman just in range of moving to provide any of its magic abilities; Blood Ritual requires planning a turn before, make sure you give yourself room to get it off.

Other

Trivia

  • Released at Warmachine Weekend (2018.10)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Pathfinder Template:RC Stealth Template:RC Attached Template:RC Battle Wizard Template:RC Magic Ability Template:RC Blood Ritual Template:RC Harmonius Exaltation Template:RC Spell Slave Template:RC Set Defense

Template:RC Magical damage