Ol' Rowdy: Difference between revisions

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Revision as of 14:26, 13 January 2024

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Ol' Rowdy has five decades of service under its chassis. He hails from the first generation of Ironclads hammered together at the Cygnaran Armory from parts manufactured at Engines East. Not until after several years fighting with distinction during the Scharde Invasions did the ornery temper that would characterize Ol' Rowdy actually come to the fore.

Basic Info

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Abilities

Weapons

Quake Hammer
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 7 18 Left
Open Fist
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 3 14 Right

Theme Forces


Thoughts on Ol' Rowdy

Ol' Rowdy in a nutshell

File:Stryker1.jpg
Stryker1

Grab an Ironclad, nail some extra armour to it, get a whole bunch of cool and useful special rules, and you get Ol' Rowdy. It is an excellent melee Warjack with a great level of focus efficiency thanks to Aggressive. Counter charge also gives your opponent all sorts of headaches in terms of model placement if they aren't careful, while Retaliatory Strike makes its dispatch more difficult than it seems.

Combos & Synergies

File:Stryker2.jpg
Stryker2
  • In terms of his focus efficiency, it remains an ever-useful jack for Stryker1 and Stryker3, as they tend to spend most of their FOCUS pool for upkeep spells.
  • In terms of the bond, Stryker2 and Stryker3 get the most. At some point, they both want to get near the front line, and getting knocked down really spoils their day.

Heavy Metal

  • Any focus-greedy caster will appreciate the presence of Ol'Rowdy.
  • Captain Allison Jakes - She appreciate Rowdy's focus efficiency and he in turn appreciates Escort, Sprint and Positive Charge.
  • Caine2's assassination can be assisted with a well-placed Tremor.
  • Kraye gives him some excellent mobility. Not only that, the boosted charge attack roll for free (even outside his feat) gives you great opportunities for critical knockdowns on your charge target.
    • Remember that the boosted charge attack roll also applies to his Counter-Charge. This can really spoil an opponent's day if you score the critical knockdown (which the boost helps to make more likely).
  • Sloan usually troubles against melee threats with her gunline and few focus.

Drawbacks & Downsides

File:Stryker3.jpg
Stryker3
  • 6 pts more expensive than an Ironclad - it is often a tipping point, which stops it being an auto-include.
  • The bond is more or less a trap - none of the Strykers like blast damage and AoEs that apply continuous effects.

Tricks & Tips

  • A boosted Tremor hit with MAT 8 knocks down even DEF 18 models on average.
  • Remember that if you score a critical knockdown with your Retaliatory Strike, the enemy model won't be able to do anything else (unless it is Steady)
  • If you charge a model with Admonition (or similar) and it moves away, you can use Counter Charge to re-engage them and get a free attack.
  • Don't forget, if a model runs into melee with you, you cannot trigger Countercharge. If you want to use Countercharge, and the jamming model hits you, your best bet is to trigger Retaliatory Strike, and go for a critical hit, which ceases the enemy model to be engaged.
  • His bond does not stop either model getting pushed or placed. Be extra careful against lists with placement tricks (Haley2, Rahn, Thexus, etc.), who can place/push/drag Rowdy outside B2B, then slam it right through Stryker.


Other

Trivia

Other Cygnar models

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Rules Clarifications

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