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Template:Circlebox Template:4P

Satyrs are elusive beasts, protected for centuries by the druids of the Circle Orboros. Only recently have these loyal creatures been called upon to join battles abroad. Shadowhorns possess a nimble athleticism which lets them perform impressive feats in battle, such as using an attacker’s own momentum against it.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Horns
File:Sword icon.jpg  RNG   POW   P+S 
1 4 15
Claw (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Animus

{{Category: Template:Elusive }}[[Category: Template:Elusive ]]


Theme Forces


Thoughts on Shadowhorn Satyr

Shadowhorn Satyr in a nutshell

The Shadowhorn Satyr isn't a heavy, so much as a light with delusions of grandeur. It's a very fun warbeast, able to take flying leaps then two handed throw people, but is one of least damaging melee heavies in the entire game. Fortunately a few Circle casters have a nice collection of buffs; like most Satyrs the Shadowhorn has a lot of attacks for its points and so gets a lot of work out of buffs. On the other hand like most cheap heavy warbeasts the Shadowhorn is meant to be balanced against heavy warjacks assuming a buff vs two focus allocated to the warjack.

Combos & Synergies

The Shadowhorn needs buffs - and lots of them. On the other hand it is cheap - so really beenfits from anyone who can hand out mass buffs.

  • Gorax Rager or Feral Warpwolf - bonus to hit and to damage from Primal? Yes Please.
  • Kaya the Moonhunter & Laris - Forced Evolution is a great buff not only for the +2 STR but also granting +2 DEF means it goes to 17 against charge attacks and ARM 19 against melee attacks due to unyielding.
  • Kaya the Wildheart - Synergy is everything the Satyrs want. It takes the Shadowhorn up to MAT 9 and P+S 18. You can even primal them up to MAT 10, P+S 19, which is incredible for a bargain basement warbeast, and not very hard to do either.
  • Kromac, Champion of the Wurm - his feat plus Primal is enough to have the Shadowhorn hit respectably hard.
  • Tanith the Feralsong - the Satyr is excellent at getting weird places, and if it goes in first it can easily use scything touch.
  • Krueger0 - Lightning blade is another great buff granting +2 DMG and RNG 2 on all melee attacks. Don't forget though that the chain attack:throw stays at RNG 1!
  • Theme Force The Wild Hunt - its animus is at 0 cost in this theme

Drawbacks & Downsides

  • Like all models with a Chain Attack, your chances of getting three hits off in succession are going to be a lot lower than you think. It's only just over 50% against DEF 11 unless you boost
  • For a melee combat heavy it's very pillow fisted. It won't hurt heavies much even with a damage buff.
  • You can't head-butt or throw a model with a larger base so the chain attack doesn't work on gargantuans, colossals, or battle engines.
  • It may be hella fun but it's hard to make the Shadowhorn worth its points.

Tricks & Tips

  • Look for targets to two-handed throw people into.
  • You can move 11" non-linearly before your two handed throw. You can also use Beat Back to set things up.
  • It's frequently worth not even bothering primalling, and skipping straight to the two handed throw.
  • It's often the case that the best place to throw a heavy is straight out of the controller's control area, leaving them knocked down and neutralised for a turn.
  • Set defense makes him DEF 15 vs charges; this combos well with his animus, potentially allowing you to dodge away from an attacker unscathed.


Other

File:Shadowhorn Satyr classic.png
Classic sculpt

Trivia

  • Resculpted around 2013, now comes in a triple kit with the other two satyrs
  • Released in Hordes: Metamorphosis (2009)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Hard Head Template:RC Open Fist Template:RC Beat Back Template:RC Chain Attack Throw

Template:RC Warbeast Template:RC Pathfinder Template:RC Bounding Leap Template:RC Set Defense

Template:RC Elusive