Orin Midwinter, Rogue Inquisitor: Difference between revisions

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Latest revision as of 14:03, 13 January 2024

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File:Mercenary Logo.jpg File:Minion Logo.jpg File:Infernal Logo.jpg Template:FH2

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Once a senior member of Cygnar's infamous Inquisition, Orin Midwinter has come out of hiding to reclaim his place of power as the noose closes around the country that hunted him. Specialized in hunting spell-casters, Midwinter uses his arcane energy to draw power from enemy wizards, suppress their magic, or simply strike them down with arcs of lightning.

Lore Video [1]

Basic Info

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Abilities

Weapons

Void Staff
File:Sword icon.jpg  RNG   POW   P+S 
2 5 9

Spells

{{Category: Template:Chain Lightning AttackTemplate:Stealth Action }}[[Category: Template:Chain Lightning AttackTemplate:Stealth Action ]]

Theme Forces

  • Other Factions
    • Mercenary/Minion models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to #Other Theme Forces, below.


Thoughts on Orin1

Orin1 in a nutshell

Orin is a well priced, multi-purpose solo who brings a lot of utility on board for his points. He can clear infantries and support pieces with Chain Lightning, unless said models are presented with a lot of ARM. His attack is magical to boot with a 2" reach. On top of this he comes pre-equipped with three Arcane Vortexes in his pocket that will stop your opponent from getting any ideas about debuffing your precious stuff. He often finds his way into Khador lists to cover the above mentioned weak points of the faction.

Combos & Synergies

  • He usually stands near a colossal, warcaster or a battle engine brandishing his No-Magic button.

Drawbacks & Downsides

  • Not super useful against high ARM, but boosted POW 10's occasionally help out.
  • Orin can't negate CTRL spells, or those which aren't target a model nearby (like spells that work in a CTRL area, or sprays that target a model outside his 3" bubble)
  • If the enemy has strong offensive spells, he becomes a priority target.
  • Standing within 3" of (usually low DEF) models you want to defend from spells is often a danger zone for electro leaps, slams, sprays, and other threats.

Tricks & Tips

  • One power token left is generally enough to convince the enemy not to sling spells near Midwinter.
  • After the third turn, he's usually ok to go spend tokens killing things
  • Save damage boosts for squishy solos.
  • Read the clarifications for Arcane Vortex.
  • To hit high DEF targets like Eiryss, Angel of Retribution run one of your infantry to within 4" of her and chain lightning it in the back (you shoudn't need to boost here unless you're using Nyss). You'll always get one arc off - which means you flash-fry Eiryss if she's nearest (and this is worth spending a damage token on).
  • Every once in awhile, you may use his power tokens to buy and boost melee attacks. Don't forget this is allowed.

Other

Trivia

File:Orin1-alt.jpg
Midwinter Night's Dream. MiniCrate exclusive

Other Theme Forces

Template:Cryx merc solo themes Template:Khador merc solo themes Template:Menoth merc solo themes Template:Skorne minion solo themes

Other Faction models

Template:Index Mercs Template:Index Minions Template:Index Infernals

Rules Clarifications

Template:RC Magical Weapon Template:RC Arcane Vortex Template:RC Inquisitor's Talisman Template:RC Magic Ability Template:RC Chain Lightning Attack Template:RC Stealth Action