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Revision as of 14:03, 13 January 2024

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Having achieved the first step in their greater journey among the Convergence by having their souls installed in intricate clockwork vessels, Obstructors know neither fatigue nor pain. In battle their shields interlock through an intricate mechanism of gears to present an unbreakable steel wall to their enemies. They serve as the primary cogs around which the greater Convergence army is ordered.

Basic Info

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Abilities

Weapons

Command Attachment

They can have a Transverse Enumerator. His info has been omitted for brevity.

Theme Forces


Thoughts on Obstructors

Obstructors in a nutshell

Cheap Shield Wall infantry, Obstructors are Cyriss' meat(or cog)shield, soaking up damage as they advance. They do little damage when engaging the enemy, but that's not what they are there for.

Combos & Synergies

  • Enigma Foundry : A notorious combo. Able to revive up to 3 Obstructors per turn, a single foundry can greatly increase Obstructors' survival rate, while standing safely behind the shield wall. Use this to tarpit the enemy.
  • Conservator : Obstructors are great for activating its hand of vengeance. After servitors, Obstructors are the cheapest way way to trigger Hand of Vengeance, even better if they are revived afterwards.
  • Reductors : Often used behind Obstructors shield wall, they can unjam Obstructors by firing sprays through them thanks to the clear! rule.

Casters:

  • Axis, The Harmonic Enforcer : Our melee caster can make these guys pack some punch. Even outside feat, giving them pathfinder is no joke. Tip for feat charge: single wound infantry or 5-box infantry can be dealt with by a single obstructor, 8-box infantry or light warjacks need a 2-man CMA.
  • Aurora, Numen of Aerogenesis : A secondary charger, Obstructors can gain flight, and with her spell they can boost CMA attack/damage rolls.
  • Father Lucant, The Divinity Architect : Defensive caster to use with these guys. Very often fielded, and can be supported with Positive charge to increase damage output.
  • Iron Mother Directrix : She can give them reposition 3, allowing them to move surprisingly quickly in shield wall (12"!).

Drawbacks & Downsides

  • They're chaff infantry. Don't expect much damage from them.
  • Be mindful of AoE with effects like Puncture or Continuous Corrosion; they will wipe this unit off the board in a turn.

Tricks & Tips

  • Don't forget the chain weapon, you can clear out a shield wall unit pretty quickly. Also, when in melee with other warrior units, you may have reach on more models than your opponent.
  • The extra movement from Shield Wall makes them a great screening unit.

Other

Trivia & Lore

Other Convergence models

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Rules Clarifications

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