Scharde Pirates: Difference between revisions

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{{Cryxbox2
[[Cryx]] [[Blackfleet]] [[Unit]]
|{{Scharde}} Pirates
 
|{{Cryx}} {{Unit}}
[[Category:Cryx]]
|Officer
[[Category:Unit]]
|[[Command Attachment]]  
[[Category:Legacy]]
}} [[Category: Model]]
[[Category:Prime]]
{{4P|'''Black Fleet'''}}
[[Category:Blackfleet]]
[[Category:Ogrun]]


''Most of the living humans who serve Cryx do so as part of the pirate raiding fleets. They are notorious for being willful and bloodthirsty scoundrels of volatile temperament. Sailors in the Cryxian fleets bear marks of the Dragonfather’s blessing in the forms of scales, bony protrusions, and horns growing out of their flesh. These pirates are hardy due in part to the blight toughening their bodies but much more so because their lives are brutal and their battles frequent.''


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Grunt
| altname = Unit{{/}}Officer
| base= 30mm
| image = Scharde Pirates.jpg
| hp    = 1
| base  = Small
| spd  = 6
| spd  = 6
| str  = 6
| mat  = 5
| mat  = 5{{/}}6
|rat=5
| rat   = 5{{/}}6
| def  = 13
| def  = 13
| arm  = 11
| arm  = 11
| cmd  = 7{{/}}8
| fa    = 4
| hp    = 1{{/}}5
| cost  = 6 (5 Grunts)
| size  = 6{{or}}10 +1 CA
|cpm= 1.2
| cost  = 8{{or}}13 +3 CA
| abilities =
| cost_note = 1.5 pts each (incl CA)
{{AbilitySingle|Tough}}
| fa    = U
{{AbilitySingle|Dual Attack}}{{AbilitySingle|Advance Deployment}}{{AbilitySingle|Gang}}
 
}}
}}


===Abilities===
== Weapons ==
* '''''Entire unit
{{Weapon|weapon= Deck Sweeper|type = R|rng = SP6|rof = 1|aoe = - |pow = 12| loc = -| abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Critical Fire}}}}
** {{Assault}}
{{Weapon|weapon= Hand Weapon|type = M |rng = 1|rof = - |aoe = - |pow = 9| loc = -| abilities = }}
** {{Tough}}
** {{Gang}}


* '''''Officer only
** She has a better statline
** {{Officer|Hide_Cat=}}
** {{No Quarter|Hide_Cat=}}
** {{Tactics|Feign Death|Hide_Cat=}} (''{{Feign Death-alt|Hide_Cat=}}'')


===Weapons===
== Unit  Rules ==
{|class="wikitable"
{{Category:Unit}}
{{Ranged|Deck Sweeper|SP 6|12|
* {{Critical Continuous Fire}} }}
{{Melee|Hand Weapon|0.5|3|9| }}
|}


===Theme Forces ===
==Errata==
* '''''Cryx
No Errata specifically for this model.
** {{Slaughter Fleet Raiders}}


* '''''Other Factions
== Changes and Updates ==
** '''[[Infernal]]''' players can use this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army.
===Release Trivia===
** '''[[Mercenary]]''' players can use this unit in the {{The Talion Charter|notbold=}} theme. They become a [[Privateer]] unit in this theme.
* Released in the Black Fleet expansion (2017.11)


===Mk3 to Mk4===


=Thoughts on {{PAGENAME}}=
[[File: Scharde Pirates CA.jpg|thumb|Command Attachment]]
==={{PAGENAME}} in a nutshell===
They're cannon fodder troops with spray weapons. Their base stats are abysmal. Despite having sprays, their MAT, RAT and POW are very low and they need extra help from elsewhere to get anything done.


In Cryx (Scourge of the Broken Coast) they relatively unpopular because if the stronger unit options in the same theme.
==Battle Reports==


In Mercenaries (Talion Charter) they're excellent. They benefit enormously from Rockbottom's Money Shot making their sprays quite dangerous, especially with Rahera and Fiona. They are also considered Privateers and so get boosts to their toughness so that is where they will truly shine.
==Videos==


===Thoughts on the CA===
==Lore==
It's not an auto-include, but 2" extra threat and Feign Death are both nice so it's a compelling option.
''Most of the living humans who serve Cryx do so as part of the pirate raiding fleets. They are notorious for being willful and bloodthirsty scoundrels of volatile temperament. Sailors in the Cryxian fleets bear marks of the Dragonfather’s blessing in the forms of scales, bony protrusions, and horns growing out of their flesh. These pirates are hardy due in part to the blight toughening their bodies but much more so because their lives are brutal and their battles frequent.''
 
===Combos & Synergies===
* [[Skarre2]] and [[Rahera]]s' Black Spot spell can let them fire two sprays each turn, which is pretty cool.
* [[Scourge of the Broken Coast]] warjacks need warrior models to get their Gang Fighter bonus. These guys can do that job cheaply-ish.
* A [[Satyxis Blood Priestess]] can turn then into cheap-ish Sucker targets for your caster.
 
* In Talion Charter:
** Gaining the keyword "Privateer" allows several Mercenary solos to start buffing them.
** [[Lord Rockbottom]]'s Money Shot ability turns their sprays into RAT 7, POW 14 attacks with assault.
** [[Shae]] - If he feats and cast Coup de Main on them, Scharde Pirates threaten 22" among minfeat and Assault.
** [[Bosun Grogspar]] and [[Doc Killingsworth]] grant them 4+ tough and no knockdown.
 
===Drawbacks & Downsides===
* In Cryx, they're only allowed in one theme and there they're overshadowed by the [[Satyxis]] and [[Blighted Trollkin]] units in the role of skirmishing single wound infantry.
* In other words, they're fulfilling a role that doesn't need to be filled.
* They are thus effectively more of a Mercenary unit that they are a Cryx unit. Meaning they are not really a good jump-off point for Cryx players trying to build into mercs and vice versa.
 
These particular drawbacks don't apply to Mercenary players using them in Talion Charter, where they're actually quite a good choice thanks to Money Shot. The main drawback in Talion is they are not Sea Dogs and therefore are not eligible for Sacrificial Pawn or Object of Desire.
 
===Tricks & Tips===
None really. They're a pretty straightforward combat unit.
 
 
=Other=
===Trivia===
* Released in the Black Fleet expansion (2017.11)
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Fire}}
 
{{RC Tough}}
{{RC Gang}}
{{RC Assault}}
 
{{RC No Quarter}}
{{RC Tactics}}
{{RC Feign Death}}
 
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Scharde Pirates : Officer (CA) |action=edit}} Click here]}}

Latest revision as of 15:37, 28 January 2025

Cryx Blackfleet Unit


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 4
Cost = 6 (5 Grunts)6551311
Cost per model = 1.2
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Gang

When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and damage rolls.

No errata for Gang (Create)



Weapons

Deck Sweeper
 RNG   ROF   AOE   POW   LOCATION 
SP6 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Critical Fire
Critical Fire
On a critical hit, the model hit by this attack suffers the Fire continuous effect.

No errata for Critical Fire (Create)

Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

  • Released in the Black Fleet expansion (2017.11)

Mk3 to Mk4

Battle Reports

Videos

Lore

Most of the living humans who serve Cryx do so as part of the pirate raiding fleets. They are notorious for being willful and bloodthirsty scoundrels of volatile temperament. Sailors in the Cryxian fleets bear marks of the Dragonfather’s blessing in the forms of scales, bony protrusions, and horns growing out of their flesh. These pirates are hardy due in part to the blight toughening their bodies but much more so because their lives are brutal and their battles frequent.