Dawnguard Trident: Difference between revisions

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{{Retbox|{{Retribution}} {{Dawnguard}} [[Battle Engine]] }} [[Category:Model]]
[[Retribution of Scyrah]] [[Legions of Dawn]] [[Shadows of the Retribution]] [[Battle Engine]]
{{4P|Legions of Dawn}}


''Built expressly to serve as an armored assault platform for the Dawnguard, the Trident unleashes a blistering barrage of fire. Utilizing advanced gravity-mitigating fields first developed by House Shyeel allies, the arcanist guiding the Trident can impel it forward at great speed, also accelerating accompanying myrmidons or warcasters, before delivering its weight with ramming force. It follows this crushing assault with an onslaught of its primary weaponry — a trio of heavy thresher cannons, each crewed by an expert gunner.
[[Category:Retribution of Scyrah]]
[[Category:Legions of Dawn]]
[[Category:Battle Engine]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
 
{{Infobox-Model
== Model stats and abilities ==
| name = Dawnguard Trident
{{Model-stats
| image = Dawnguard Trident.jpg
| name= Dawnguard Trident
| base  = Huge
| base= 120 mm
| hp    = 30
| spd  = 7
| spd  = 7
| str  = 12
| mat  = 6
| mat  = 6
| rat   = 6
| rat=6
| def  = 12
| def  = 12
| arm  = 18{{/}}20 {{Star}}
| arm  = 19
| hp    = 30
| cost  = 16
| fa    = 2
| fa    = 2
| notes = {{Star}} ''20 including the Shield bonus
| cost  = 15
| abilities =
{{AbilitySingle|Construct}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Flight}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Build Up Power}}
{{AbilitySingle|Coordinated Movement}}
{{AbilityComplex|main=Psycho Matrix|sub1=Force Shield|sub2=Telekinetic Wave}}
}}
}}


{{Battle Engine}}
=== Weapons ===
 
{{Weapon|weapon=Heavy Thruster Cannon|type = R |rng = 10 |rof = D3 |aoe = -|pow = 13| loc = X3|abilities ={{AbilitySingle|Pistol}}}}
===Abilities===
{{Weapon|weapon=Ram Prow|type = M |rng = 1 |rof = - |aoe = -|pow = 16| loc = -|abilities ={{AbilitySingle|Smite}}}}
* {{Construct}}
== Battle Engine Rules ==
* {{Flight}}
{{Category:Battle Engine}}
* {{Build Up Power|1}}
* {{Coordinated Movement}}
* {{Dual Attack}}
* {{Pyscho Matrix}}
** {{Force Shield}}
** {{Telekinetic Wave}}
* {{Reposition 3}}
* {{Shooting Gallery}}
 
===Weapons===
{|class="wikitable"
{{Ranged|Thresher Cannon (×3)|10|rof=d3|13| }}
{{Melee|Ram Prow|1|4|16|
* {{Shield}}
* {{Smite|the STR of this model (12).}} }}
|}
 
===Theme Forces===
* {{Defenders of Ios}}
* {{Forges of War}}
* {{Legions of Dawn}}
* {{si|Shadows of the Retribution}}
 
 
=Thoughts on the {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Trident is a floating gun platform with some added utility. Not all of the battle engines are capable of boosting attack or damage rolls, but the Trident's Build Up Power solves this issue easily.
 
With its Psycho Matrix it can reach very high DEF against shooting for a huge based model, and can still teleport friendly units, if has enough tokens to do so. With an adequate ARM20 on the front and 30 damage boxes it can stand up to some heavy brawling and can still respond in kind - though a fully loaded heavy may still like to thrash it.
Normally huge bases can be difficult to maneuver around the battlefield and will often get jammed in place by opposing troops, but between Dual Attack, Shooting Gallery, Coordianted Movement and Flight jamming the Trident is anything but easy.
 
<u>Typical Activation</u><br>
There's quite a lot going on with all those special rules, so to break it down this is what it normally does:
# Move with your Normal Movement
# Generate 1 power token thanks to Build Up Power
# Finish movement, and trigger Telekinetic Wave (if you want to)
#* You can only use Telekinetic Wave once per turn.
# Roll all 3d3 ROF at the start of your Combat Action
# Make all your ranged attacks, and your melee attack, in any order
#* Dual Attack allows you to shoot before melee even if you charge (if you want to).
#* You don't have to 'complete' a gun before switching to the next one. You could shoot once with the left gun, then with the right gun, then switch back to the left gun (if you want to).
# Cast Force Barrier at some stage (if you want to).
# Finish all attacks, and Reposition 3".
#* You can't trigger Force Barrier after Reposition, because Reposition causes your activation to end.
 
===Combos & Synergies===
 
* [[Adeptis Rahn]] - The Trident is an excellen target for Polarity Shield as it keeps it save from charges which are the main way to deal with high ARM models such as the Trident. Telekinesis is also a great way to extend its threat ranges and MAT.
* [[Lord Arcanist Ossyan]] has three great upkeeps for it. Fortune is great on any model (but can eat huge portions of your clock), Shatter Storm combined with its high fire rate makes it an infantry blender and Quicken gets it up the board real fast. Remember that a model can only be affected by one upkeep, so you have to choose between them wisely, e.g. use Quicken to get to the frontlines faster, then swap to Detonator if the enemy brought many soldiers. If he has an army with a lower body count use Fortune instead. Lastly, his feat puts its damage potential through the roof, as with any ranged model.
* [[Elara, Death's Shadow]] - Main synergy here is the feat. Charging 12" through enemy lines without provoking free strikes is great, especially if you can smite something into the enemy caster and for setting up shooting gallery (which also stacks with Marked for Deathfor effective MAT 10).
* [[Lord Ghyrrshyld, the Forgiven]] - Let's see: A RAT fixer, anti-stealth, an ARM debuff AND ghostly? Yes, Tridents are great with the top most caster of the Retribution.
* [[Issyria, Sibyl of Dawn]] - Blinding Light is another RAT fixer, while Crusaders Call speeds it up. The Feat is also great on the Trident, solving Stealth issues and upping hitting and damage. Also it can be ARM 22 under Inviolable Resolve, though you might want to put that on a unit.
** With her character jack [[Hemera]]'s Mark Target Shooting Galery and Blinding Light it can shoot at RAT 12! Add in her feat and you will comfortably hit Def 20 models.
* [[Kaelyssa, Night's Whisper]] - Banishing Ward can keep it save from spells, while her feat keeps it save from shooting and charges. Alternatively, Refuge can be great on the Trident, allowing it to ferry into relative safety after shooting. Blur also makes it DEF 17 against shooting and magic.
* [[Ravyn, Eternal Light]] also has a slew of great tools for it. Snipe means it can shoot something from 21" away, which will only matter in earlier turns though, given that you want to make use of Shooting Gallery. If you are close enought for Shooting Gallery though, you are also close enough to Countermeasure, which can be great on a huge base. Veil of Mists also gives it effectibe ghostly again, so if can phase through enemy models without provoking free strikes. And lastly, the Feat (Ret has a lot of feats adding die to guns). With Swift Hunter and its high RoF it can potentially move 18" in all directions.
* [[Thyron, Sword of Truth]] - Spellpiercer is decent on any ranged model so they can shoot Gremlin Swarms and the like off the table, and blessed is never a bad thing to have either. Since you can't put Storm Rager on it, the synergies end here, unfortunately.
* [[Vyros, Incissar of the Dawnguard]] - It's the only piece which can benefit from his Veteran Leader, which he can also take into multiple themes, like his favourite, the Forges of War. MAT 7 is very good and the Trident is an excellent shooting and scenario piece for his game plan. Deceleraition is also very good on it, of course.
 
===Drawbacks & Downsides===
* You cannot run and use its supporting abilities.
* Though it has one of the highest DEF against shooting among the Battle Engines, ranged magic attacks may still easily hit it.
* Like all battle engine, it is not part of your battlegroup, thus cannot be enhanced by those spells.
* Guns with random rate of fire can let you down in the worst possible moment.
* Your damage output is tied to your combat action, while Power token gathering is tied to advance. Watch out for - the fortunately few - things that counters either one or both of them like Shadow Bind, Blind, Blinding Light, Deadweight, [[Haley2]]'s feat, etc.
* {{BAHI2}}
 
===Tricks & Tips===
* You don't have to spend all your power tokens. They don't expire, so unspent tokens will be kept for your next activation.
* The timing on Build Up Power vs Telekinetic Wave is a bit easy to misintrepret, but the end result is you generate new Power Tokens ''before'' you can spend any on Telekinetic Wave.
* Forfeiting your movement to aim is rarely worth it; Shooting Gallery means that often you don't need the aiming bonus and also, somewhat more importantly, if you aim then you won't generate power tokens.
* Thanks to Dual Attack you can charge in, slam your target, then pepper the now knocked-down target with all of your shots.
** Note that the slam doesn't get the extra 2" slam distance (mentioned in the huge base rules) because that extra 2" only applies to a ''Power Attack'' Slam.


=Other=
== Changes and Updates ==
===Trivia===
===Release Trivia===
* Released in 2018.11
* Released in 2018.11
* Nicknames: Dawnmower, Lawnmower, (Dawn)sled
===Mk3 to Mk4===
* Nickname for the 'Telekenetic Wave'-ability: Shipstream
 
===Other Retribution models===
{{Index Retribution}}
 
===Rules Clarifications===
{{RC Battle Engine}}
{{RC Construct}}
{{RC Flight}}
{{RC Build Up Power}}
{{RC Coordinated Movement}}
{{RC Dual Attack}}
{{RC Pyscho Matrix}}
{{RC Force Shield}}
{{RC Telekinetic Wave}}
{{RC Reposition}}
{{RC Shooting Gallery}}


{{RC Shield}}
==Lore==
{{RC Smite}}
''Built expressly to serve as an armored assault platform for the Dawnguard, the Trident unleashes a blistering barrage of fire. Utilizing advanced gravity-mitigating fields first developed by House Shyeel allies, the arcanist guiding the Trident can impel it forward at great speed, also accelerating accompanying myrmidons or warcasters, before delivering its weight with ramming force. It follows this crushing assault with an onslaught of its primary weaponry — a trio of heavy thresher cannons, each crewed by an expert gunner.

Latest revision as of 19:57, 27 December 2024

Retribution of Scyrah Legions of Dawn Shadows of the Retribution Battle Engine


Model stats and abilities

Model Statistics

Base size = 120 mmSPDMATRATDEFARM
Health = 30
FA = 2
Cost = 157661219
-
-

Model Advantages and Abilities

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Flight
Flight
This model can fly.
  • Interaction with terrain:
    • Treat storm terrain as rough terrain while advancing.
    • Treat all other non-impassable terrain as open terrain while advancing.
    • Obstructions can be advanced through if the model has enough movement to move comletely past the obstruction.
    • Obstructions can be moved onto if the obstructions are large enough to accomodate the flying model's base.
    • Models without flight ignores the continuous effects from the following hazards, unless they become knocked down within the hazard:
      • Acid Bath
      • Burning Earth
  • Interaction with other models
    • Other models can be moved through if the flying model has enough movement to move completely past the other model.
  • Interaction with power attacks
    • Ignore intervening models when declaring the flying model's charge target.
    • Do not stop its movement when it contacts an obstacle, obstruction, or another model while charging, slam power attacking, or trampling.
    • Unintential movement is not advancing (pushes slams). This way, a model with flight can be slammed into an obstruction.
  • Other effects

  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Build Up Power
If this model advances during its Normal Movement, it gains d3 power tokens. This model can have up to three power tokens at any time. During its activation, this model can spend power tokens to boost one attack or damage roll for each token spent.

No errata for Build Up Power (Create)


Coordinated Movement
Friendly models can ignore this model when determining LOS and can advance through this model if they have enough movement to move completely past it.

No errata for Coordinated Movement (Create)

Psycho Matrix

This model can spend power tokens to use the following effects:


Force Shield - At any time during its activation, this model can spend one power token to gain Force Barrier for one round.
This model gains +2 DEF against ranged attack rolls and gains Resistance:Blast.

Template loop detected: Template:AbilitySubordinate
No errata for Force Barrier (Create)


Telekinetic Wave - When this model ends its Normal Movement, it can spend one power token to use Telekinetic Wave. When it does so, choose one non-huge-based friendly Faction Cohort model within 2 inches of it. You can place the chosen model anywhere completely within 2 inches of its current location. A model can be placed as a result of Telekinetic Wave only once per turn.
No errata for Psycho Matrix (Create)
No errata for Force Shield (Create)
No errata for Telekinetic Wave (Create)



Weapons

Heavy Thruster Cannon
 RNG   ROF   AOE   POW   LOCATION 
10 D3 - 13 X3
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Ram Prow
 RNG   ROF   AOE   POW   LOCATION 
1 - - 16 -

Smite
The model hit is slammed d6 inches directly away from this model. If the model hit has a larger base than the attacking model it is moved only half the distance rolled. The POW of collateral damage is equal to half the POW of this weapon.

  Errata-Smite (2024-2-19)
Question: When the Special Attack:Smite is used, does it do damage?
Answer: Yes
Explanation: It does a damge roll to the model hit based on the pow of the weapon
Infernal Ruling: elswickchuck Infernal - PP Community forum


Battle Engine Rules

Battle engines are always 120mm based, independent models.

  • Never considered Warrior Models (even if the model is a Leader).
  • Might be living, undead, or construct.

Battle engines are Massive:

  • Cannot be pushed, knocked down, or stationary
  • Cannot be moved by a slam or throw
  • Not affected by rule of least disturbance
  • Cannot be affected by Grievous Wounds

Huge based models (120mm)

  • Never have LOS drawn to them blocked by cloud effects.
  • Never gain the DEF bonus from concealment or cover.
  • Never gain the DEF bonus from being a Target in Melee.
  • Can have Combined Range attacks target them even when the huge-based model is in melee.
  • Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
  • Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
  • Headbutt, and Slam Power Attacks have a 2 inch melee range.

Battle engines are restricted from the following point sized games:

  • Recon (30 points)
  • Skirmish (50 points)

Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.

Changes and Updates

Release Trivia

  • Released in 2018.11

Mk3 to Mk4

Lore

Built expressly to serve as an armored assault platform for the Dawnguard, the Trident unleashes a blistering barrage of fire. Utilizing advanced gravity-mitigating fields first developed by House Shyeel allies, the arcanist guiding the Trident can impel it forward at great speed, also accelerating accompanying myrmidons or warcasters, before delivering its weight with ramming force. It follows this crushing assault with an onslaught of its primary weaponry — a trio of heavy thresher cannons, each crewed by an expert gunner.