Master Gunner Dougal MacNaile: Difference between revisions

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{{Mercbox|{{Mercenary}} {{Privateer}} {{Character}} {{Solo}} }} [[Category: Model]]  
[[Mercenary]] [[Privateer]] [[Talion Charter]] [[Solo]]
{{4P|Talion Charter}}


''Dougal has spent a lifetime at sea learning the fine art of naval artillery, defying the odds of accident and combat, and becoming something of a patron saint of gunners. He can land a cannonball on target in even the worst circumstances - a crucial skill when an entire battle can hinge on a single well-placed shot.''
[[Category:Legacy Mercenary]]
 
[[Category:Privateer]]
=Basic Info=
[[Category:Talion Charter]]
{{Infobox-Model
[[Category:Solo]]
| name = {{PAGENAME}}
[[Category:Legacy]]
| image = Dougal.jpg
[[Category:Prime]]
| base  = Small
== Model stats and abilities ==
{{Model-stats
| name= Macnaile 1
| base= 30mm
| hp    = 5
| spd  = 5
| spd  = 5
| str  = 5
| mat  = 6
| mat  = 6
| rat   = 6
| rat = 6
| def  = 14
| def  = 14
| arm  = 13
| arm  = 13
| cmd  = 8
| fa   = C
| hp   = 5
| cost  = 4
| cost  = 4
| fa    = C
| abilities =
{{AbilitySingle|Tough}}{{AbilitySingle|Dual Attack}}{{AbilitySingle|Double Powder Ration}}{{AbilitySingle|Rise}}{{AbilitySingle|Hit the Deck!}}{{AbilityOptions|Special Action|Artillerist|Spyglass}}
}}
}}


* '''[[Mercenary]]''' - This model will work for {{Crucible Guard mercenary}}, {{Cygnar Mercenary}}, {{Cryx Mercenary}}, {{Khador Mercenary}}, or {{Menoth Mercenary}}.
== Weapons ==
 
{{Weapon|weapon=Grenade|type=R|rng=6|rof=1|aoe=2|pow=12/6|loc=-|abilities={{AbilitySingle|Cumbersome}} }}
===Abilities===  
{{Weapon|weapon=Quad-Iron|type=R|rng=10|rof=d3+1|aoe=-|pow=10|loc=-|abilities={{AbilitySingle|Pistol}} }}
* {{Tough}}
{{Weapon|weapon=Cutlass|type=M|rng=1|rof=-|aoe=-|pow=9|loc=-|abilities= }}
* {{Artillerist}}
* {{Double Powder Ration|Privateer}}
* {{Hit the Deck!}}
* {{Spyglass}}
 
===Weapons===  
* '''Grenade''' - 6" range, 3" AOE, POW 12 ranged attack
** {{Cumbersome}}
* '''Quad-Iron''' - 10" range, ROF d3+1, POW 10 ranged attack
* '''Cutlass''' - 0.5" reach, {{small|POW 4}}, P+S 9 melee attack


===Theme Forces===
* '''''Mercenaries
** {{The Irregulars}}
** {{The Talion Charter}}. {{PAGENAME}} gains [[Sacrificial Pawn]] [Sea Dog trooper] in this theme.


* '''''Other Factions
== Solo  Rules ==
** Mercenary models can be hired by other Factions. Normally those Factions' themes will have a limit on how many models they can hire. Refer to [[#Other Theme Forces]], below.
{{Category:Solo}}
** Aside from that, there are a few themes that will change what Faction this model counts as (and thus what "friendly Faction only" buffs it can receive). They are:
*** '''[[Infernal]]''' players can use this model in the [[Hearts of Darkness]] theme, but only if [[Crosse2]] is leading the army.


==Errata==
No Errata specifically for this model.


=Thoughts on {{PAGENAME}}=  
== Changes and Updates ==
==={{PAGENAME}} in a Nutshell===
===Mk IV===
Dougal Macnaile is a ranged support solo who will spend most of his time using Artillerist on a ranged warjack. His Double Powder Ration ability assists with ranged alpha strikes in privateer armies and is his main selling point. Cancelling Stealth is always useful, making him a lot more useful outside the Talion Charter - but there are often other ways to do this.
* Gained Dual Attack
* Universal change to AOE
* Universal change to 0.5" melee to 1" melee
* Artillerist reduced from RNG 8 to RNG 5 (Universal change from CMD to RNG 5)
* Double Powder Ration increased from RNG 8 to RNG 10 (Universal change from CMD to RNG 10)
* Gained Rise


If you are running a Galleon with Bart in Talion Charter, bring Dougal.
==Release Trivia==
 
===Combos & Synergies===
Privateer shooters for double powder ration include
 
* [[Galleon]], [[Swabber]], [[Mariner]], [[Buccaneer]] - The privateer jacks love extra range on their guns, making them bigger threats. The [[Swashbuckler]] and [[Scallywag]] go from poor range to decent-ish range.
* [[Sea Dog Pirates]] - a lot of shooters there.
* [[The Commodore Cannon & Crew]] It cannot move and still shoot. So every range increase helps.
* [[Sea Dog Deck Gun]] are slightly better with extra range.
* [[The Devil's Shadow Mutineers]] - Mira's Eyeless Sight gun is one of the main reason to bring the unit at all, so extra range is always useful.
* [[Captain Crawtooth]] enjoys a bit more range on his drag - but how extra gunpowder grants extra range to a hook on a rope is anyone’s guess
 
Other good sources of ranged AOEs that appreciate his Artillerist and stealth removal at least:
 
* [[Horgenhold Artillery Corps]]
* [[Ghordson Avalancher]]
* [[Ghordson Earthbreaker]]
* [[Mule]] - although the Mule mostly crit-fishes
* [[Hammerfall Siege Crawler]]
* [[Renegade]] - Magnus' personal warjack with its one shot obliterator rocket ''loves'' a RAT buff and the ability to reroll the distance it deviates.
 
===Drawbacks & Downsides===
* Support Bloat - it's easy to use up too many of your army points on support models like this guy.
* If you just want artillerist: [[Herne & Jonne]] have your back, if you just want the spy glass, [[Reinholdt]] will be better. You take Dougal strictly for the combination of these and the mini feat.
 
===Tricks & Tips===
* Artillerist is most useful on turns 1 and possibly 2. After that he can get stuck in with the Quad Iron.
 
 
=Other=
===Trivia===
Released in [[Pirates of the Broken Coast]] (2007)
Released in [[Pirates of the Broken Coast]] (2007)


===Other Theme Forces===
==Battle Reports==
{{Cygnar merc solo themes|Character=}}
{{Khador merc solo themes|Character=}}
{{Menoth merc solo themes|Character=}}
{{CG merc solo themes|Character=}}


===Other Mercenary models===
==Videos==
{{Index Mercs}}


===Rules Clarifications===  
==Lore==
{{RC Double Powder Ration}}
''Dougal has spent a lifetime at sea learning the fine art of naval artillery, defying the odds of accident and combat, and becoming something of a patron saint of gunners. He can land a cannonball on target in even the worst circumstances - a crucial skill when an entire battle can hinge on a single well-placed shot.''
{{RC Tough}}
{{RC Artillerist}}
{{RC Hit the Deck}}
{{RC Spyglass}}
{{RC Cumbersome}}

Latest revision as of 21:42, 3 November 2024

Mercenary Privateer Talion Charter Solo

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 5
FA = C
Cost = 45661413
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Double Powder Ration
This model can use Double Powder Ration once per game at any time during its activation. This turn, ranged attacks made by friendly Privateer models while within 10 inches of this model gain +2 RNG. Double Powder Ration lasts for one turn.

No errata for Double Powder Ration (Create)


Rise
Models in this model's unit that are knocked down at the beginning of your Maintenance Phase stand up.

No errata for Rise (Create)


Hit the Deck!
Ignore this model when determining which models would be hit by an AOE. If it would be hit by an AOE, it instead becomes knocked down. While this model is knocked down, ranged attacks targeting it automatically miss.

  Errata-Hit the Deck! (2024-2-9)
Question: How does Hit the Deck! interact when multiple models have it, and nearby models do not? For example, a primary target with Hit the Deck is base to base with two additional models possessing Hit the Deck!. Two additional models are nearby, within range of the AOE that hits the primary target. What happens?
Answer: The target model with Hit the Deck will become knocked down. The two models with hit the deck that are base-to-base with teh target model are ignored when determining who are hit next, causing the models nearby without hit the deck to be the next eligible models.
Explanation: 
Infernal Ruling: elswickchuck Infernal - PP Community forum



  Errata-Hit the Deck! (2024-2-9)
Question: If a model with Hit the Deck is missed by an AOE, and is in range, what would happen? Would it be knocked down or ignored?
Answer: It will be knocked down as it is still hit by the AOE.
Explanation: 
Infernal Ruling: elswickchuck Infernal - PP Community forum


Special Action
A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:
Artillerist - RNG 5. Target friendly Faction model. If the model is in range, it gains +2 RAT when making a ranged attack with an AOE weapon. Artillerist lasts for one round.
Spyglass - Target an enemy model in this model's LOS. That model loses Stealth for one round.
No errata for Special Action (Create)
No errata for Artillerist (Create)
No errata for Spyglass (Create)



Weapons

Grenade
 RNG   ROF   AOE   POW   LOCATION 
6 1 2 12/6 -

Cumbersome
This model cannot attack with this weapon and with another weapon on the same activation.

No errata for Cumbersome (Create)

Quad-Iron
 RNG   ROF   AOE   POW   LOCATION 
10 d3+1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk IV

  • Gained Dual Attack
  • Universal change to AOE
  • Universal change to 0.5" melee to 1" melee
  • Artillerist reduced from RNG 8 to RNG 5 (Universal change from CMD to RNG 5)
  • Double Powder Ration increased from RNG 8 to RNG 10 (Universal change from CMD to RNG 10)
  • Gained Rise

Release Trivia

Released in Pirates of the Broken Coast (2007)

Battle Reports

Videos

Lore

Dougal has spent a lifetime at sea learning the fine art of naval artillery, defying the odds of accident and combat, and becoming something of a patron saint of gunners. He can land a cannonball on target in even the worst circumstances - a crucial skill when an entire battle can hinge on a single well-placed shot.