Grand Scrutator Severius: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 1: Line 1:
[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]
[[Protectorate of Menoth]] [[Final Interdiction]] [[:Category:Warcaster|Warcaster]]
 
[[Category:Protectorate]]
[[Category:Final Interdiction]]  
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Warcaster]]
[[Category:Leader]]




==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Severius1
| base  = 30 mm
| base  = 30mm
| hp    = 15
| hp    = 16
| spd  = 7
| spd  = 5
| aat  = 6
| aat  = 7
| mat  = 6
| mat  = 4
| rat  = 7
| def  = 14
| def  = 14
| arm  = 17
| arm  = 14
| arc  = 7
| arc  = 8
| ctrl  = 12
| ctrl  = 14
|fa=C
|abilities=
{{AbilitySingle|Eye of Menoth}}
{{AbilitySingle|Sacred Ward}}
}}
}}
</td>
== Weapons ==
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
{{Weapon|weapon=Staff of Judgment|type = M |rng = 2 |rof = - |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}} }}
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}


      </table> </td>
== Spells==
</table>
{{Spellbox|Ashes to Ashes}}
{{Spellbox|Death Sentence}}
{{Spellbox|Defender's Ward}}
{{Spellbox|Immolation}}
{{Spellbox|Influence}}
{{Spellbox|Vision}}


{{Warcaster}}
== Warcaster Rules ==
=== Feat: Divine Might===
While in Severius's control range, enemy models cannot cast spells or be used to channel spells and enemy Leaders suffer -2 ARC. Divine Might lasts for one round.


==Weapons==
=== Additional Rules ===
  <table style="border-collapse: collapse;>      <tr>
{{Category:Warcaster}}
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}


</table>
== Changes and Updates ==


==Feat==
==Release Trivia==
FEATNAME
* He is one of the three original Protectorate casters, released way back in [[Warmachine: Prime]] (2003)
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}
 
==Spells==
{{SPELLNAME}}
{{SPELLNAME}}
 
===Spell Rack (Slots 2)===
 
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
==Changes and Updates==
 
==Lore==
 
==Trivia==


==Battle Reports==
==Battle Reports==
Line 81: Line 53:
==Videos==
==Videos==


 
==Lore==
************* LEGACY **********
 
 
''Severius lives to battle the enemies of his faith. He brings a commanding presence and undeniable genius to the battlefield, and his warjacks come alive with the same fervour as his converts. While age may have withered the warcaster and stolen his former strength, what he lacks in bodily prowess he makes up for with divine power. When he speaks the Litany of Menoth in battle, he can instantly silence the blasphemous sorceries of his enemies.''
''Severius lives to battle the enemies of his faith. He brings a commanding presence and undeniable genius to the battlefield, and his warjacks come alive with the same fervour as his converts. While age may have withered the warcaster and stolen his former strength, what he lacks in bodily prowess he makes up for with divine power. When he speaks the Litany of Menoth in battle, he can instantly silence the blasphemous sorceries of his enemies.''
   
=Basic Info=
{{Infobox-Model
| name  = [[Severius|Severius1]]
| image = Grand-Scrutator-Severius.jpg
| base  = Small
| spd  = 5
| str  = 5
| mat  = 4
| rat  irrelevant
| def  = 14
| arm  = 14
| cmd  = 9
| focus = 8
| hp    = 16
| wjp  = +28
}}
{{Warcaster}}
   
===Feat : Divine Might===
While in Severius' CTRL range, enemy models...
# cannot cast spells,
# cannot be used to channel spells, and
# enemy warcaster/warlock models suffer -2 FOCUS and FURY.
Divine Might lasts for one round.
{{Tipbox|
* The third part of Severius' feat only affects warcasters and warlocks; not [[Battlegroup Controller]]s, [[Lesser Warlock]]s, or [[Haley3]]'s time echoes.
* FOCUS and FURY (in capital letters) refers to the model's ''stat''. Focus and Fury (in lowercase) refers to the current number of focus/fury ''points'' a model has on them.
* If a warbeast's FURY stat drops below their current fury points, excess fury points will disappear. Warcasters/Warlocks in the same situation get to keep their excess focus/fury.
}}
===Abilities===
* {{Eye of Menoth}}
* {{Sacred Ward}}
===Weapons ===
* '''Staff of Judgement''' - 2" reach, P+S 13 melee weapon.
** {{Magical Damage}} 
===Spells===
{{Spellbox|
{{Ashes to Ashes}}
{{Death Sentence}}
{{Defender's Ward}}
{{Immolation}}
{{Influence}}
{{Vision}}
}}
===Theme Forces ===
* {{Exemplar Interdiction}}
* {{Guardians of the Temple}}
* {{The Creator's Might}}. He can start the game with upkeeps in play, and upkeep them for free in turn 1, in this theme.
* {{The Faithful Masses}}
* {{si|Warriors of the Old Faith}}
=Thoughts on Severius1=
===Severius1 in a nutshell===
Severius is the epitome of support casters, not only in the faction, but perhaps in the game too. His defining traits are:
* [[Eye of Menoth]], a rule which could be translated as an army-wide [[Veteran Leader]] for Menite models. Now, +1 to hit and damage may not look like much, but it can seriously swing the [[Lesson_3:_Resources|bell curve]] to your favour, even before counting any additional bonuses.
* He has the second-highest FOC stat after [[The Harbinger of Menoth]], enabling him to stay well back, which he has to do, since...
* ...he has the so-called "old man stats" (aka. victim stats), the sad combination of a DEF14/ARM14. That means, even half-arsed assassination attempts may prove very dangerous to him.
He has very strong denial tricks, especially against lists that rely on magic. If you can keep him behind and safe, he is a very rewarding caster.
===Feat thoughts===
Severius1 is the natural predator of any caster and warlock out there, especially for those that need to cast spells to be effective. There are numerous casters with assassination potential, but only a handful of them can achieve it without their full stock of resources, and postponing spell casting. [[Butcher3]], all versions of [[Caine]], [[Stryker2]], and so on are all available targets. Denying Flashing Blade, Teleport, Velocity and the like is a devious plan. Even casters, who are lingering behind may have to spend their resources wisely. Usually, players leave 1 or 2 FOCUS/FURY on their casters for camp, and to fend off assassination. Divine Might robs that amount of resource from them, and they need to divert it from elsewhere, or remain susceptible for assassinations. Hordes' beasts are also locked out of their animi, so if they rely on certain spells to be effective like [[Submerge]] (and [[Star Crossed]]) for [[Wrong_Eye_%26_Snapjaw|Wrong Eye and Snapjaw]] they are likely out of luck. It is also quite good to preemptively counter-feat warlocks and casters, who could cast spell(s) for free ([[Kara Sloan|Sloan]], [[Vayl,_Consul_of_Everblight|Vayl2]], [[Feora3]], etc.) under their feat.
Unlike [[Garryth]]'s feat, casters and locks can still spend FOCUS/FURY for reinforcing power field, transfer damage, allocate focus to their jacks, buy additional attacks, heal themselves or their monsters, and so on. However, this feat will decrease their CTRL area too (save for a very few examples, like [[Butcher2]]), denying a whole lot of things from power up to forcing, to transferring damage.
===Spell thoughts===
* [[Ashes to Ashes]] - Menoth's answer to Cygnar's [[Chain Lightning]], it fills the same role - chaff infantry killing. Don't be afraid to cast it onto your own - preferably fire immune - jacks to kill jamming models.
* [[Death Sentence]] - the name speaks for itself; you should tag a critical target with it as soon as possible, preferably through an arc node.
* [[Defender's Ward]] - one of the finest defensive buff in the Menite arsenal; defending your most valuable units through advance, and prolonging their survival in melee too.
* [[Immolation]] - an OK ZAP, suitable for incorporeal hunting, but the faction in whole is not short on Magical weapons.
* [[Influence]] - can have fun with it, if you happen to have the spare focus for it. Don't forget, as the model is under your CTRL, it is affected by Eye of Menoth.
* [[Vision]] - life insurance either for you, or for a valuable model in your army. Especially useful against quality gunlines.
===Drawbacks & Downsides===
* His "old man" stats mean that he dies very easily to anything that can get to him.   
* Anti-magic and upkeep hate can give him a bad time.
===Tricks & Tips===
* Learn how to use arc nodes. He's pure support.
* [[Bond]] between the casters and their character beasts/jacks provide their respective bonuses only if the model is in their CTRL area. If they get outside this area due to your feat, they'll lose a bunch of cool rules, like [[Azrael|Ashen Veil]], [[Gallant|Shield Guard]], [[Ace|special ammo types]], [[Scourge_of_Heresy|extra movement]], and so on.
=List-Building Tips=
===Strategy===
Severius is a denial caster, who revels in trolling the opponent. Though he is pretty squishy, direct spell assassinations can be forgotten, thanks to Sacred Ward (though he can still be caught in an AoE/Spray's area, which targets another model, or secondary hits from spells like Chain Lightning, or Eruption of Spines). His feat can really force the opponent to play forward, as Divine Might will severely decrease their CTRL area - which can be annoying for a FOC6 caster, and crippling for FURY5 warlocks. This usually leads to either attrition or scenario victory.
===Theme Thoughts===
Long story short, Severius can handle it all. There's hard to find anything that doesn't get a helping hand from the Priest King. With his Eye of Menoth ability, he can take any unit, jack, solo, or even battle engine and make them hit a little more often and a little harder.
{{Header|[[Faithful Masses]]}}
* [[Vilmon]] the leader of the Paladin package is an excellent target for Vision.
* [[Champion of the Order of the Wall]], [[Initiates of the Wall]] and [[Paladin of the Order of the Wall]] - All of them are excellent pieces that don't need much support and keep him and his Judicator safe.
{{Header|[[Exemplar Interdiction]]}}
* [[Rhoven]] - Eyeless Sight on a spellslinger is a very useful buff and he comes in a bundle with two Shield Guards
* [[Exemplar Warder]] - More Shield Guards.
* [[Elias Gade]] - +1/+1 from Eye becomes quite ridiculous on this model.
* [[Exemplar Errants]] - They love Eye and the CA can apply Mark Target for his Judicator.
{{Header|[[Guardians of the Temple]]}}
* How does a model negating two damage rolls a turn sound? [[Eye of Truth]] with vision and a focus can do this, making him resilient into low volume attack opponents.
{{Header|Mercenaries & Support models}}
* [[Idrian Skirmishers]] - Few things make as much use of Eye of Menoth as a unit with 22 guns and Prey. Supported by the Book and [[Rhupert]] they become difficult to remove as well. If you run a Shrine, [[Hand of Silence]] or a [[Sanctifier]] they are also very ready sources of souls.
* [[Menite Archon]](s) - +2 damage on Ashes to Ashes, and Vision on an Archon this tough is almost unfair.
* A [[Hierophant]] and the [[Covenant of Menoth|Book]] are always nice support tools available in most themes, to tame his spells' cost and to fend off pop & drop tricks.
* [[Shrine of the Lawgiver]] - Eye makes it RAT 7, POW 15 with access to boosts, which is quite good and it can recur fallen grunts.
===Battlegroup===
[[File:BlessingofVengeance.jpg|thumb|[[Blessing of Vengeance]] is his pet warjack that he can take in any theme.]]
* Due to his very fragile nature, an arc node is mandatory in his list. Perhaps even two, as enemies will try to dispatch them ASAP:
** His pet warjack, [[Blessing of Vengeance]], is an arc node that he can take in any theme force. He is strongly encouraged to run it, as it comes chock-full of useful abilities for a bargain price, and the arc node offer Sev a +2/+2 to his arced spells. In a pinch, it also goes up to DEF 14, ARM 21 under Defender's Ward.
* Taking a Shield Guard like the [[Devout]] or [[Templar]] to keep him safe from enemy shooting might be a good idea. The Templar especially, as it goes up to ARM 23 under Defender's Ward.
* Severius runs a strong [[Judicator]]. Between increasing its offensive capability with Eye and Death Sentence, and its defense with Defender's Ward, as well as being able to easily fuel it, it's a strong choice in any list. Many lists will struggle to chew through 60 HP and ARM 21 if backed up by Vision'd Shield Guards.
=Other=
===Trivia===
* This man was a warcaster on battlefield well into his 80s.
* This man was a warcaster on battlefield well into his 80s.
* His character is dead, killed by [[Hexeris]] in the book ''Godless''.  
* His character is dead, killed by [[Hexeris]] in the book ''Godless''.  
* He is one of the three original Protectorate casters, released way back in [[Warmachine: Prime]] (2003)


===Other Protectorate models===
===Other Protectorate models===

Revision as of 03:11, 3 November 2024

Protectorate of Menoth Final Interdiction Warcaster


Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free5741414814
-
-

Model Advantages and Abilities


Eye of Menoth
While in this model's control range, friendly Faction models gain +1 to attack and damage rolls.

No errata for Eye of Menoth (Create)


Sacred Ward
This model cannot be targeted by enemy spells.

No errata for Sacred Ward (Create)


Weapons

Staff of Judgment
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Spells

Ashes to Ashes Cost RNG AOE POW DUR OFF
3 8 - 10 - Yes
If target model is directly hit, the d3 nearest enemy models within 4 inches of it suffer a POW 10 fire damage roll. These additional damage rolls are not considered to have been caused by an attack. Resolve damage resulting from Ashes to Ashes simultaneously with the damage resulting from the attack that directly hit.
No errata for Ashes to Ashes (Create)
Death Sentence Cost RNG AOE POW DUR OFF
2 8 - - Upkeep Yes
When a friendly Faction model misses target enemy model/unit with an attack, it can reroll the attack roll. Each attack roll can be rerolled only once as a result of Death Sentence.
No errata for Death Sentence (Create)
Defender's Ward Cost RNG AOE POW DUR OFF
3 6 - - Upkeep No
Target Friendly Faction model/unit gains +2 DEF and ARM.
No errata for Defender's Ward (Create)
Immolation Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
Immolation causes fire damage. On a critical hit, the model hit suffers the Fire continuous effect.
No errata for Immolation (Create)
Influence Cost RNG AOE POW DUR OFF
2 10 - - - Yes
Take control of target enemy non-Leader warrior model. The model immediately makes one basic attack, then Influence expires. A model can be affected by Influence only once per turn.
No errata for Influence (Create)
Vision Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
When target friendly Faction model is directly hit by an attack, you can choose to have it suffer no damage roll from the attack, then Vision expires.
No errata for Vision (Create)


Warcaster Rules

Feat: Divine Might

While in Severius's control range, enemy models cannot cast spells or be used to channel spells and enemy Leaders suffer -2 ARC. Divine Might lasts for one round.

Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release Trivia

  • He is one of the three original Protectorate casters, released way back in Warmachine: Prime (2003)

Battle Reports

Videos

Lore

Severius lives to battle the enemies of his faith. He brings a commanding presence and undeniable genius to the battlefield, and his warjacks come alive with the same fervour as his converts. While age may have withered the warcaster and stolen his former strength, what he lacks in bodily prowess he makes up for with divine power. When he speaks the Litany of Menoth in battle, he can instantly silence the blasphemous sorceries of his enemies.

  • This man was a warcaster on battlefield well into his 80s.
  • His character is dead, killed by Hexeris in the book Godless.

Other Protectorate models

Template:Index Menoth

Rules Clarifications

Template:RC Magical Damage

Template:RC Warcaster Template:RC Eye of Menoth Template:RC Sacred Ward

Template:RC Ashes to Ashes Template:RC Death Sentence Template:RC Defender's Ward Template:RC Immolation Template:RC Influence Template:RC Vision