Category:Soul Shatter: Difference between revisions
Jump to navigation
Jump to search
m (1 revision imported) |
mNo edit summary |
||
Line 1: | Line 1: | ||
{{ | Once per turn, when a non-soulless living enemy model advances and ends its movement or is placed within 4 inches of this model, this model can spend 1 essence point. When it does, the living model gains Soulless for the rest of the game and this model's Leader gains its soul token. | ||
<noinclude>{{Category:Model Advantage}}</noinclude> | |||
Latest revision as of 17:18, 1 November 2024
Once per turn, when a non-soulless living enemy model advances and ends its movement or is placed within 4 inches of this model, this model can spend 1 essence point. When it does, the living model gains Soulless for the rest of the game and this model's Leader gains its soul token.
From Page: Soul Shatter
Description for Soul Shatter
Once per turn, when a non-soulless living enemy model advances and ends its movement or is placed within 4 inches of this model, this model can spend 1 essence point. When it does, the living model gains Soulless for the rest of the game and this model's Leader gains its soul token.
Icon for Soul Shatter
- No icon for Soul Shatter. Create?
Errata and Rules Clarifications
Edit Category:Errata-Soul Shatter
Recent Changes
Tips and Tricks
History and Updates
Pages in category "Soul Shatter"
This category contains only the following page.