Well of Orboros: Difference between revisions

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[[Circle Orboros]] [[Category:Circle Orboros]] [[:Category:Devourer's Host|Devourer's Host]][[Category:Devourer's Host]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Structure|Structure]][[Category:Structure]]  
[[Circle Orboros]] [[Devourer's Host]] [[Secret Dominion]] [[Blackclad]] [[Structure]]  


=Model stats and abilities=
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Devourer's Host]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Blackclad]]
[[Category:Structure]]


<table>
==Model stats and abilities==
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Well of Orboros
| base  = 30 mm
| base  = 120 mm
| hp    = 15
| hp    = 32
| spd  = 7
| fa=2
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{WEAPONNAME1}}
        {{WEAPONNAME2}}
 
</table>
 
 
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=
 
 
 
----------LEGACY------------
 
 
 
''Among the many powerful elemental tools built by the blackclads of the Circle Orboros, the Wells of Orboros are perhaps the most versatile and awe inspiring. Most of these floating edifices are ancient, having been built by former omnipotents at places of special convergence. They tap into the sprawling ley line network of Caen, and by that connection, each can facilitate the crossing of vast distances by forces of the Circle Orboros. The energy that passes through them can be drawn upon to invoke seismic upheavals or to bolster and empower both wolds and druids in their vicinity. A well has no will of its own, but each responds instantly to the thoughts of blackclad leaders in a way that seems alive and purposeful.''
 
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Well of Orboros.jpg
| base  = Huge
| rat  = 6
| rat  = 6
| def  = 5
| def  = 5
| arm  = 19
| arm  = 19
| cmd  = 12
|cost=9
| hp    = 32
|abilities=
| cost  = 10 {{star}}
{{AbilitySingle|Eyeless Sight}}{{AbilitySingle|Construct}}{{AbilitySingle|Destructive Power}}
| fa    = 2
{{AbilitySingle|Forward Deployment}}{{AbilitySingle|Reinforcements|Small-based}}
| notes ={{star}} ''You get a free solo too
{{AbilityOptions|Waken the Stones|Hyper-Aggressive}}
}}
}}


{{Structure}}
== Weapons ==
{{Weapon | weapon=Sink Hole| type = R | rng = 14 | rof = 1 | aoe = 3 | pow = 14/10| loc = - | abilities = {{AbilitySingle|Pistol}} {{AbilitySingle|Damage Type-Magical}} {{AbilitySingle|Bone Keeper}} {{AbilitySingle|From Beneath}}}}


===Abilities===
== Structure  ==
* {{Construct}}
{{Category:Structure}}
* {{Eyeless Sight}}
* {{Destructive Power}}
* {{Forward Deployment}}
* {{Nexus of Power}}
* {{Opening the Gate|friendly living non-character Faction solo}}
* {{Waken the Stones}}


===Weapons===
{|class="wikitable"
{{Ranged|Sink Hole|14|aoe=4|14|
* {{Magical Damage}}
* {{Bone Keeper}}
* {{From Beneath}}
* {{High-Explosive}}
* {{Rear Attack}} }}
|}


===Theme Forces===
== Changes and Updates ==
* {{Secret Masters}}
=== Mk3 to MKIV ===
* {{The Bones of Orboros}}
* PC 10 to PC 9
* {{The Devourer's Host}}
* Lost Nexus of Power (extended control range by 2)
* {{The Wild Hunt}}
* Lost Opening the Gate (summoned faction solo).
* Wake the Stones changed to Waken the Stones (same ability, but range 10 instead of 12)
* Sink Hole (gun)
** Gained Pistol
** Lost High Explosive
** Lost Rear Attack (Made obsolete by having no back arcs in game).


==Release Trivia==
* Released in the Tharn Expansion (2018.11)


=Thoughts on the {{PAGENAME}}=
==Battle Reports==
==={{PAGENAME}} in a nutshell===
This structure offers a variety of army support. It has a reliable ranged attack which can power up other models by giving them corpse tokens, most notably Tharn models but also even the Death Archon. It increases the control range of friendly models nearby. It grants a new ability to Construct warbeasts. Most importantly, it can add a model to your army during play.


===Combos & Synergies===
==Videos==
* [[Krueger2]] gets particularly good value out of an extra couple of inches of {{control}}, between the spell [[Windstorm]] and his feat, Hurricane. He also exclusively runs Wold Warbeasts.
* [[Bradigus1]] gets bigger {{control}} and that allows him better access to [[Synergy]] spell across the board for his battlegroup. Also [[Hyper-Aggressive]] with [[Shield Guard]] makes [[Wold Guardian]]s or [[Wold Wight]]s even more aggressive.
* [[Baldur1]]'s feat getting 2" extra is nice upgrade and will allow him to use [[Rapid Growth]] even further for assassination.
* [[Baldur2]] has some skornergy with hyper aggressive and his feat but it is a great target for Roots of the Earth and blocking charges with [[Rock Wall]] keeps it kicking.
* [[Chuck Dogwood]] - Veteran leader and Puppet Master are great for the gun.
* Models who collect corpses, so all models in faction with [[Heart Eater]] (mostly male [[Tharn]] + [[Lord of the Feast]]), but also [[Death Archon]]s, [[Kogan the Exile]], [[Shamblers]] and the [[Spirit Cauldron]].


===Drawbacks & Downsides===
==Lore==
* in Bones of Orboros it will get no use from “Bone Keeper” in Devourers Host it won’t get any benefit from “Waken the Stones” fortunately despite this it’s generous cost and other abilities still see it play in both themes.
''Among the many powerful elemental tools built by the blackclads of the Circle Orboros, the Wells of Orboros are perhaps the most versatile and awe inspiring. Most of these floating edifices are ancient, having been built by former omnipotents at places of special convergence. They tap into the sprawling ley line network of Caen, and by that connection, each can facilitate the crossing of vast distances by forces of the Circle Orboros. The energy that passes through them can be drawn upon to invoke seismic upheavals or to bolster and empower both wolds and druids in their vicinity. A well has no will of its own, but each responds instantly to the thoughts of blackclad leaders in a way that seems alive and purposeful.''
** there are exemptions to the above comment regarding Bone Keeper either you summon a Tharn non character solo or you run a minion model that collects corpses.
* it can’t move at all so it’s initial placement dictates it’s battlefield presence.
* outside of Baldur2 Circle doesn’t really leverage low defence high armour models that well. Despite its impressive number of boxes a charging heavy  warjack will still kill it with only a bit of effort.
 
===Tricks & Tips===
* The free solo ignores theme restrictions and FA requirements, as such, you can bring an extra [[Blackclad Stoneshaper]] or another [[Wayfarer]], the Wayfarer being especially useful in say [[The Devourer's Host]], giving access to [[Hunter's Mark]] can add a threat extension where your opponent might have been holding back.
* with 32 hp there is little reason not to use Destructive power a few times a turn - especially if you have someone like [[Bradigus]] nearby to repair it.
 
=Other=
===Trivia===
* Released in the Tharn Expansion (2018.11), although the model came out 4 months later
 
===Other Circle models===
{{Index Circle}}
 
===Rules Clarifications===
{{RC Structure}}
{{RC Construct}}
{{RC Eyeless Sight}}
{{RC Destructive Power}}
{{RC Forward Deployment}}
{{RC Nexus of Power}}
{{RC Opening the Gate}}
{{RC Waken the Stones}}
 
{{RC Magical Damage}}
{{RC Bone Keeper}}
{{RC From Beneath}}
{{RC High-Explosive}}
{{RC Rear Attack}}

Latest revision as of 21:15, 5 October 2024

Circle Orboros Devourer's Host Secret Dominion Blackclad Structure

Model stats and abilities

Model Statistics

Base size = 120 mmRATDEFARM
Health = 32
FA = 2
Cost = 96519
-
-

Model Advantages and Abilities

Eyeless Sight
Eyeless Sight
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.

No errata for Eyeless Sight (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Destructive Power
During its activation, this model can suffer 1 damage point to boost an attack or damage roll. This damage is suffered immediately after the attack is resolved.

No errata for Destructive Power (Create)


Forward Deployment
This model can be deployed up to 8 inches beyond your deployment zone.

No errata for Forward Deployment (Create)


Reinforcements
During your Maintenance Phase, return d3 friendly destroyed Small-based Grunts to play. Models return with 1 unmarked damage box. Place the returned Grunts within 8 inches of this model and within 2 inches of another model in their unit. Returned grunts must forfeit their Normal Movement and Combat Actions the turn they are returned to play.

No errata for Reinforcements (Create)

Waken the Stones
While within 10 inches of this model, friendly Faction construct warbeasts gain Hyper-Aggressive.
Hyper-Aggressive - When a model with Hyper-Aggressive suffers damage from an enemy attack, after the attack is resolved it can immediately make a full advance directly toward the attacking model.
No errata for Waken the Stones (Create)
No errata for Hyper-Aggressive (Create)



Weapons

Sink Hole
 RNG   ROF   AOE   POW   LOCATION 
14 1 3 14/10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Bone Keeper
  1. Models destroyed by this weapon are removed from play.
  2. When this weapon destroys a living or undead model, you can choose a friendly model that can gain corpse tokens to gain the destroyed model's corpse token, regardless of the proximity of other models.

    No errata for Bone Keeper (Create)


From Beneath
Attacks with this weapon ignore cover and concealment.

No errata for From Beneath (Create)


Structure

Structures are independent models and...

  • cannot be moved or placed and has no Normal movement.
  • is never affected by rule of least disturbance.
  • is never in melee.
  • cannot aim.
  • cannot become knocked down or stationary.
  • cannot be charged or power attack slammed.
  • never suffers Blind.
  • is automatically hit by melee attacks.
  • never gains DEF bonus from concealment or cover.
  • cannot gain Incorporeal or Stealth.
  • cannot be affected by Grievous Wounds.
  • are huge based models (120mm) whether or not they are on bases.

When an AOE attack directly hits a structure, additional models are not hit by the attack, and do not suffer blast damage from the AOE.


Changes and Updates

Mk3 to MKIV

  • PC 10 to PC 9
  • Lost Nexus of Power (extended control range by 2)
  • Lost Opening the Gate (summoned faction solo).
  • Wake the Stones changed to Waken the Stones (same ability, but range 10 instead of 12)
  • Sink Hole (gun)
    • Gained Pistol
    • Lost High Explosive
    • Lost Rear Attack (Made obsolete by having no back arcs in game).

Release Trivia

  • Released in the Tharn Expansion (2018.11)

Battle Reports

Videos

Lore

Among the many powerful elemental tools built by the blackclads of the Circle Orboros, the Wells of Orboros are perhaps the most versatile and awe inspiring. Most of these floating edifices are ancient, having been built by former omnipotents at places of special convergence. They tap into the sprawling ley line network of Caen, and by that connection, each can facilitate the crossing of vast distances by forces of the Circle Orboros. The energy that passes through them can be drawn upon to invoke seismic upheavals or to bolster and empower both wolds and druids in their vicinity. A well has no will of its own, but each responds instantly to the thoughts of blackclad leaders in a way that seems alive and purposeful.