Shifting Stones: Difference between revisions

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{{Circlebox2|{{PAGENAME}}|[[Circle]] {{Stone}} {{Unit}}
[[Circle Orboros]] [[Secret Dominion]] [[Blackclad]] [[Unit]]
|Stone Keeper
|[[Command Attachment]]
}} [[Category:Model]]
{{4P|Secret Dominion}}


''Shifting stones are fulcrums of natural power that tap into the pervading essences of Orboros to alter the flow of battle radically. Their mysterious power allows them to bathe nearby allies in raw life essence, sink quickly into the earth and rise again wherever they are needed, or send another creature to a completely different area of the battlefield.''
[[Category:Legacy]]
 
[[Category:Prime]]
''Stone keepers are unwavering devotees of the earth-shaping path of druidic magic. These stoic blackclads share a deep connection with the magic-infused stones of the Circle. Calling upon the earth itself to do their bidding, stone keepers enshroud their rocky charges in mystical fog, shower their foes with a hail of rock, or warp their own flesh to stone-like rigidity.''
[[Category:Circle Orboros]]
 
[[Category:Secret Dominion]]
=Basic Info=
[[Category:Blackclad]]
{{Infobox-Model
[[Category:Unit]]
| name  = {{PAGENAME}}
| altname = Stats: Stones{{/}}Human
| image = Shifting Stones.jpg
| base  = Small
| spd  = -{{/}}6
| str  = -{{/}}6
| mat  = -{{/}}5
| ma  = -{{/}}6
| rat 
| def  = 5{{/}}13
| arm  = 18{{/}}13
| cmd  = 5{{/}}7
| hp    = 5{{/}}5
| size  = 3 +1CA
| cost  = 3 +1CA
| cost_note = 1 point each
| fa    = 2
}}
 
===Abilities===
* '''''Stones
** {{Advance Deployment}}
** {{Construct}}
** {{Circular Vision}}
** {{Immobile}}
** {{Serenity}}
** {{Shifting Powers}}
*** {{Healing Field}}
*** {{Shifting}}
*** {{Teleportation}}
 
* '''''Stone Keeper
** {{Advance Deployment}}
** {{Officer|Hide_Cat=}}
** {{Pathfinder|Hide_Cat=}}
** {{Disorientation|Hide_Cat=}}
** {{Granted|Prowl|Hide_Cat=|Hide_ability=}} (''{{Prowl-alt|Hide_Cat=}}'')
** {{Magic Ability|6|Hide_Cat=}}


===Weapons ===
==Model stats and abilities==
* '''''Stones
{{Model-stats
** {{Unarmed}}
| name  = Grunt
 
| base  = 30mm
* '''''Stone Keeper
| hp    = 5
{|class="wikitable"
| def  = 5
{{melee|Voulge|2|4|10|
| arm  = 20
* {{Magical Weapon}} }}
| fa = 2
 
| cost = 2 (3 grunts)
===Spells (Stonekeeper)===
| cpm = 0.66
{{Spellbox|
|abilities=
{{Rock Hammer|Hide_Cat=}}
{{AbilitySingle|Advance Deployment}} {{AbilitySingle|Construct}} {{AbilitySingle|Immobile}}{{AbilityComplex|main=Shifting Powers|sub1=Healing Field|sub2=Shifting|sub3=Teleportation}}
{{Stone Shield|Hide_Cat=}}
}}
}}
== Weapons ==
None


===Theme Forces===
== Unit Rules ==
* {{Secret Masters}}
{{Category:Unit}}
* {{The Bones of Orboros}} - you can get two units of Shifting Stones for a single requisition point in this theme.
* {{The Devourer's Host}}
* {{The Wild Hunt}}
 
 
=Thoughts on {{PAGENAME}}=
[[File:Stone Keeper.jpg|thumb|Stone Keeper CA]]
==={{PAGENAME}} in a Nutshell===
The Shifting Stones are fury management, heal your models, let your models teleport, and generally provide a lot of flexibility. You can even take them in every theme, so you should always have at least 1 unit.
 
===Thoughts on adding the CA===
The Stone Keeper is odd. But he is very cheap to include in an army. The positives for taking him are...
* He increases the units CMD tremendously, allowing them to spread out their healing ability and more easily get a model into the teleportation triangle.
* He can also trigger the healing due to the wording
* He grants the unit Prowl and is the only model in the unit with attacks.
The Negatives are...
* The stones don't especially care about prowl, since they are hard to shoot off the table already, though it does make it harder for opponents to pick off a lone stone.
* his spells aren't very useful, either they prevent him from getting picked off, or they provide a not particularly accirate short range AOE with a crit knockdown.  If the unit is close enough to use that, something has probably gone wrong.
* He increases the units cost by 33%  without really improving the bits that make the shifting stones good.
 
===Combos & Synergies===
* Any beatstick likes to be teleported straight into the enemy's face. Charging is better if you can since most opponents won't leave a better opening for you to teleport into though. [[Wold Guardian]]s are the only beasts that gain any additional distance over charging from being teleporte
* Construct warbeasts. Healing them is especially useful, and they can struggle to remove fury since they can't frenzy.
* [[Morvahana2]] & [[Baldur2]] - both are very likely to hurt themselves and enjoy consistent healing.
 
'''Stone Keeper Synergies'''
 
Although he isn't game breaking the Stone Keeper does have in faction Synergies and opens up a few more combos for the unit.
* [[Kaya3]] & [[Morvahana2]] both have fog of war, reliably granting concealment to trigger prowl.
* [[Celestial Fulcrum]] grant him (and only him) a +1 to attack rolls.
* [[Kreuger0]] loves these guys. They can teleport him to shoot a key target, he gets bleed power from them & his clouds stack prowl.
*[[Blackclad]] infantry can drop clouds for him.
 
===Drawbacks & Downsides===
* They aren't fighters.
 
===Tricks & Tips===
* They're useful to block charge lanes and contest zones, due to their high ARM, boxes, and inability to be moved by anything. Many a game was saved by a stone contesting a zone.
* If one stone dies, they can't teleport other models. But they still can move themselves, so jam them into the enemy.
*Remember you can teleport a model that has already moved. This is especially useful for your warlock since you can play a bit farther forward to cast spells and catch more stuff in a feat but still move them to safety afterwards.
*Keeping them with a beast that is playing forward can be useful, if your opponent can't finish the beast off the stones will be able to fix any damaged aspects, and the beast will be able to use more fury with the stones around. An unsure opponent may commit attacks to the stones potentially saving your beast and giving you more attacks.


=Other=
==Trivia==
===Trivia===
=== Release ===
* The unit was released in [[Primal Mk1]] (2006)
* The unit was released in [[Primal Mk1]] (2006)
* The CA was released in [[Forces of Hordes: Circle Orboros]] (2010)
* The CA was released in [[Forces of Hordes: Circle Orboros]] (2010)
=== MK3 to MK IV ===
* Price drop from 3 to 2.
* Circular Vision dropped (no arcs in game anymore)


===Other Circle models===
==Community==
{{Index Circle}}
===Battle Reports===
 
===Videos===
===Rules Clarifications===
===Lore===
{{RC Unarmed}}
''Shifting stones are fulcrums of natural power that tap into the pervading essences of Orboros to alter the flow of battle radically. Their mysterious power allows them to bathe nearby allies in raw life essence, sink quickly into the earth and rise again wherever they are needed, or send another creature to a completely different area of the battlefield.''
{{RC Magical Weapon}}
 
{{RC Advance Deployment}}
{{RC Construct}}
{{RC Circular Vision}}
{{RC Immobile}}
{{RC Serenity}}
{{RC Shifting Powers}}
{{RC Healing Field}}
{{RC Shifting}}
{{RC Teleportation}}
 
{{RC Officer}}
{{RC Pathfinder}}
{{RC Disorientation}}
{{RC Granted}}
{{RC Prowl}}
{{RC Magic Ability}}
{{RC Rock Hammer}}
{{RC Stone Shield}}


{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Shifting Stones : Stone Keeper (CA)|action=edit}} Click here]}}
''Stone keepers are unwavering devotees of the earth-shaping path of druidic magic. These stoic blackclads share a deep connection with the magic-infused stones of the Circle. Calling upon the earth itself to do their bidding, stone keepers enshroud their rocky charges in mystical fog, shower their foes with a hail of rock, or warp their own flesh to stone-like rigidity.''

Revision as of 21:06, 27 May 2024

Circle Orboros Secret Dominion Blackclad Unit

Model stats and abilities

Model Statistics

Base size = 30mmDEFARM
Health = 5
FA = 2
Cost = 2 (3 grunts)520
Cost per model = 0.66
-

Model Advantages and Abilities

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Immobile
This model has no Normal Movement or Combat Action, cannot become knocked down or be moved, and is automatically hit by melee attacks.

No errata for Immobile (Create)

Shifting Powers

Healing Field - Remove d3 damage points from the models in this unit and from other friendly Faction models within 2 inches of one or more models in this unit. Roll separately for each model.
Shifting - Place one model in this unit anywhere completely within 8 inches of its current location. Then place the other models in this unit 2 inches of it.
Teleportation - If all three Shifting Stone models in this unit are in play, place one friendly Faction model whose base is within the triangular area between them anywhere completely within 8 inches of its current location. The placed model must forfeit its normal Movement after being placed this turn. A model can be placed only once per turn as a result of Teleportation.
No errata for Shifting Powers (Create)
No errata for Healing Field (Create)
No errata for Shifting (Create)
No errata for Teleportation (Create)


Weapons

None

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Trivia

Release

MK3 to MK IV

  • Price drop from 3 to 2.
  • Circular Vision dropped (no arcs in game anymore)

Community

Battle Reports

Videos

Lore

Shifting stones are fulcrums of natural power that tap into the pervading essences of Orboros to alter the flow of battle radically. Their mysterious power allows them to bathe nearby allies in raw life essence, sink quickly into the earth and rise again wherever they are needed, or send another creature to a completely different area of the battlefield.

Stone keepers are unwavering devotees of the earth-shaping path of druidic magic. These stoic blackclads share a deep connection with the magic-infused stones of the Circle. Calling upon the earth itself to do their bidding, stone keepers enshroud their rocky charges in mystical fog, shower their foes with a hail of rock, or warp their own flesh to stone-like rigidity.