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| {{Main Page announcement}}
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| [[File:Infernals art.jpg|right|450px]]
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| Infernals are evil beings from a mysterious realm that is ''beyond'' both Caen and Urcaen; Caen being the mortal world in which Warmachine and Hordes is set, and Urcaen being essentially the afterlife world. | | Infernals are evil beings from a mysterious realm that is ''beyond'' both Caen and Urcaen; Caen being the mortal world in which Warmachine and Hordes is set, and Urcaen being essentially the afterlife world. |
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| With the power to summon their beasts and warriors right into combat from their own Infernal plane, nothing like these creatures has ever been seen on the battlefields of the Iron Kingdoms before. | | With the power to summon their beasts and warriors right into combat from their own Infernal plane, nothing like these creatures has ever been seen on the battlefields of the Iron Kingdoms before. |
| {{Infobox
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| |heading=Mini-Faction<br>
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| |As with all Factions released after 2013, {{PAGENAME}} has a much smaller range of models than the pre-2013 Factions. The upside is that it's easier to complete your collection, the downside is that list-building has less variety.
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| As an in-game counterbalance to this low variety, the synergies within the Faction are strong and/or models have uniquely powerful abilities. Some Mini-Factions even have rules that affect the core rules of the game.
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| }}
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| [[File: Soul Stalker.jpg|thumb|[[Soul Stalker]] ]]
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| ={{PAGENAME}} for Beginners=
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| ===Aesthetic===
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| [[File:Infernals spoiler2.jpg|thumb|[[Agathon, Voice in the Darkness]] ]]
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| An Infernal army can be broadly split into four model groups
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| * [[Infernal Master]]s - reminiscent of [https://en.m.wikipedia.org/wiki/Grey_alien "Greys"] with slender, overlong bodies and large heads. Except for the big guy who just looks badass.
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| * [[Horror]]s - very [https://en.m.wikipedia.org/wiki/Lovecraftian_horror Lovecraftian] with plenty of claws, tentacles, and deformed alien bodies.
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| * Lesser Infernals - same as Horrors, but at a smaller scale. These Infernals use the regular unit/solo rules (Horrors and Masters have custom rules).
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| * Infernalists - Human mortals who have devoted themselves to the Infernal Masters. Lots of spiky armor, tattered cloaks, etcetera. Oh, and big masks a-plenty!
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| The look was established in the 2005/2007 Monsternomican books (published for the Iron Kingdoms Role Playing Game). | | The look was established in the 2005/2007 Monsternomican books (published for the Iron Kingdoms Role Playing Game). |
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| ===Playstyle===
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| Infernals' playstyle is dictated by their unique rules (see below) namely their ability to summon multiple horrors every game, and the way they need to spend resources + sacrifice parts of their army every turn just to stay in play.
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| This makes them play very fast and rough. Infernals peak in power at about turn 4 and never want to see the late game - upkeeping lots of horrors is difficult when all your cultists are dead.
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| The Infernals Faction has powerful solos, decent units, and somewhat average horrors. The horrors average-ness is offset by being able to summon what you want, when you want, where you want. You can summon a very robust frontline, a near endless stream of hard-hitting contesting models, or simply create a transfer target to make your Master harder to assassinate.
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| It's a delicate balance to play, weighing your need to spend essence on summoning and upkeeping horrors, versus spending essence to cast spells. Then, after the first few turns, your "easy" sacrifices are all used up and you need to weigh up which of your powerful solos will next be sacrificed for the greater bad.
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| ===Starter Sets===
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| [[File: Infernals armybox.jpg|thumb|All-in-One Army box]]
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| [[File:Infernals spoiler3.jpg|thumb|[[Zaateroth, the Weaver of Shadows]] ]]
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| As a limited faction, Infernals do not have a traditional starter set or Battlebox. They do have an all-in-one army box, but it is a limited production run. If the availability of the previous army (Crucible Guard) is any indication, you can expect the all-on-one box to be difficult to get ahold of from about 2020.03 onwards.
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| The contents of it are:
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| * [[Zaateroth, The Weaver of Shadows]]
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| ** [[Desolator]] (Heavy)
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| ** [[Lamenter]] (Light)
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| ** [[Shrieker]] (Light)
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| * [[Umbral Guardian]] solo
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| * [[Cultist Band]]
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| ** Leader & 5 Grunts
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| ** 3x Dark Sentinel (weapon attachments)
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| ** Master Preceptor Orin Midwinter (command attachment)
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| * [[Griever Swarm]]
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| ** Leader & 9 Grunts
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| ===Starting Infernals===
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| [[File:Omodamos.jpg|thumb|[[Omodamos, The Black Gate]] ]]
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| Obviously the army box described above is a great place to start, and beyond that you'll want to expand your roster of horrors and solos. Horrors because summoning is the main, and most powerful, mechanic that Infernals have and it's a lot less powerful if you don't have a swiss army knife worth of different tools to summon in. Solos because, as a faction, Infernals live and die by their solos - they're excellent and incredibly powerful models.
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| William "Spell my name right" Cruickshanks recommends this as a buying guide to create a competitive 2-list 75 point force:
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| * The army box
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| * [[Omodamos, The Black Gate]]
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| * Horrors
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| ** [[Tormentor]] (×3)
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| ** [[Desolator]] (×2)
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| ** [[Foreboder]] (×2) (these come in packs of 2)
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| * Units
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| ** [[Cultist Band]] (×2)
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| * Solos
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| ** [[Valin Hauke, The Fallen Knight]]
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| ** [[Wretches]] (×2) (these come in packs of 3)
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| ** [[Great Princess Regna Gravnoy]]
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| ** [[Nicia, Hound of the Abyss]]
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| ** [[Eilish Garrity, the Dark Seeker]]
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| ** [[Alain Runewood, Lord of Ash]]
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| ** [[Lord Roget D'Vyaros]]
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| [[File:Desolator.jpg|thumb|[[Desolator]] ]]
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| In regards to the Hearts of Darkness theme - which requires you to buy a bunch of non-Infernal models to use it - it's not essential to have a Hearts list if you want to play Infernals competitively. Infernals have very much been balanced around Dark Legacy, and don't rely on having a Hearts list to cover their weaknesses. Obviously if you like the look of Hearts, or already own models which you want to put in Hearts, then that's fantastic. But do not feel obligated to buy into Hearts "as well as" Infernals.
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| {{LOSbox|[https://www.loswarmachine.com/brawlmachine/2020/11/19/brawlmachine-list-building-infernals Brawlmachine List Building - Infernals]
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| |In 2020.11 Phillip Melvin, one of the LOS authors, wrote an excellent article for how to start Infernals. It is based on the newbie-friendly [[Brawlmachine]] format (25 point limit). <br>The article contains a different list for each Infernal theme, and advice on how to expand those lists beyond 25 points.}}
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| =Unique Rules=
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| |This section is very brief on purpose. A longer explanation is given on our '''[[Infernal Faction Rules]]''' article, or you could go straight to the source by reading the core rulebook (which you can [https://privateerpress.com/organized-play/game-rules-errata download from the PP site].)
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| }}
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| ===Masters, Horrors, and Essence===
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| [[File:Infernals spoiler6.png|thumb|[[Griever Swarm]] ]]
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| Infernals introduce two new model types to the game, Infernal Masters and Horrors, which are the Faction's equivalent to warcasters and warjacks respectively. These models use '''essence''' instead of focus or fury. You can spend essence points pretty much the same way as focus (to buy attacks, cast spells, and so forth) however it has a couple of advantages (it doesn't expire every round, and Masters can use it to transfer damage instead of reducing damage) and one notable disadvantage - the main way to replenish it is by sacrificing the human models within the Infernal army.
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| ===Summoning Horrors mid-game===
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| [[File: Infernalist.jpg|thumb|[[Cultist Band|Dark Sentinel]] ]]
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| [[File: Quevlvitar.jpg|thumb|[[Lamenter]] ]]
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| The other defining characteristic of the Infernal Faction is the Masters' ability to summon one new Horror every round. There's a few hoops to jump through, such as spending essence points and sacrificing a [[Marked Soul]], but you can summon ''any'' kind of Horror, you're not limited to what's written in your army list. Being able to adapt the army you're using to better to suit your current opponent ''and'' the current gamestate, with what is essentially "free points" - well let's just say it's a very powerful rule!
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| =Theme Forces=
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| [[File:Howlers.jpg|thumb|[[Howlers]]]]
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| ===[[Theme - Dark Legacy|Dark Legacy]]===
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| Dark Legacy is the "pure" Infernal force and includes all the Infernal models available. It represents the invading armies of the Infernal Masters themselves, and makes heavy use of the Marked Soul rule found on human Infernalists.
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| {{DL models}}
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| ===[[Theme - Hearts of Darkness|Hearts of Darkness]]===
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| The Hearts of Darkness theme is very different to Dark Legacy. It doesn't allow the Infernal Masters or most of the Horrors (you can still get access to Lesser Horrors and/or Light Horrors by taking [[Princess Regna]]). Instead you choose one of the available "corrupted" warcasters, and you then then get access to all of that Faction's warjacks, plus up to 2 units and 3 solos from that same Faction to supplement your Infernal units/solos.
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| {{HoD models}}
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| =Models=
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| [[File:D'Vyaros.jpg|thumb|[[Lord Roget d'Vyaros]] ]]
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| ===Infernal Masters=== | | ===Infernal Masters=== |
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| * [[Howlers]] | | * [[Howlers]] |
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| =Model Gallery=
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| Here is a link to the entire [[Infernals Gallery]]
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| =Mercenaries that work for the Infernals=
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| ''Last Updated: '''{{blue|2019.01}}'''''
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| * [[J.A.I.M.s]]
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| * Everyone else that will work for Infernals is Partisan [Infernal].
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| * Note that Infernals have wide access to models from six other Factions via the [[Hearts of Darkness]] theme force, and one of those six is the Mercenary Faction.
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| See also [[:Category: Infernals Mercenary]] and/or [[Who Works for Whom]].
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| =Other= | | =Other= |