Thumper Crew: Difference between revisions

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{{Trollbox|{{Trollblood}} {{Trollkin}} {{Weapon Crew}} {{Unit}} }} [[Category: Model]]
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]]  [[:Category:Legacy|Legacy]] [[:Category:Trollkin|Trollkin]]
{{4P|'''United Kriels'''}}
[[:Category:Weapon Crew|Weapon Crew]] [[:Category:Unit|Unit]]


''Thumper and pummeler cannons are the most powerful mobile artillery possessed by the Trollbloods. Originally naval cannons donated to the kriels, thumpers fire devastating cannonballs that punch through walls of enemy fortifications and flatten their warbeasts. The trollkin-designed pummeler instead fires devastating chain shot used for breaking troop formations from a distance, ideal for thinning enemy lines and mowing down anything in its firing arc.''
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Trollkin]]
[[Category:Weapon Crew]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
===Gunner===
| name  = Thumper Crew
{{Model-stats
| altname = Gunner{{/}}Grunts
| name  = Gunner
| image = thumper-crew.png
| base  = 40mm
| base = Large{{/}}Medium
| hp    = 1
| spd  = 2{{/}}4
| spd  = 3
| str  = 6
| mat  = 5
| mat  = 5
| rat   = 5
| rat = 5
| def  = 12
| def  = 12
| arm = 14
| arm   = 14
| cmd  = 5
| hp    = 1 each
| size  = 1 Gunner 2 Grunts
| cost = 5
| fa    = 2
| fa    = 2
| cost  = 5
|cpm = 1.66 (1 Gunner 2 Grunts)
| abilities =
{{AbilitySingle  | Tough}}
{{AbilitySingle  | Take Up}}
}}
====Weapons====
{{Weapon | weapon= Thumper| type = R | rng = 12| rof = 1 | aoe = 1 | pow = 16| loc = -| abilities = {{AbilitySingle|Momentum}}{{AbilitySingle|Siege Weapon}}}}
===Grunts===
{{Model-stats
| name  = Grunt
| base  = 40mm
| hp    = 1
| spd  = 3
| mat  = 5
| def  = 12
| arm  = 14
| fa    = 2
| cost  = 5
|cpm = 1.66 (1 Gunner 2 Grunts)
| abilities =
{{AbilitySingle  | Tough}}
}}
}}


===Abilities===
=Weapons=
* '''''Gunner
{{Weapon | weapon= Axe| type =M | rng = 1| rof = - | aoe = - | pow = 10| loc = -| abilities =  }}
** {{Officer}}
** {{Tough}}
** {{Mobile Artillery}}
** {{Take Up}}


* '''''Grunts
==Unit Rules==
** '''Tough''' - As above
{{Category:Unit}}


===Weapons ===
==Errata==
{|class="wikitable"
No Errata specifically for this model.  
|- valign="top"
! Gunner
|
{|class="wikitable" width=100%
{{Ranged|Thumper|14|16|
* {{Momentum}} }}
{{Melee|Axe|0.5|4|10| }}
|}
|- valign="top"
! Grunts
|
{|class="wikitable" width=100%
{{Melee|Axe|0.5|4|10| }}
|}
|}


===Theme Forces ===
==Changes and Updates==
* '''''Trollbloods
===Mk3 to Mk4===
** {{Kriel Company}}
** {{Vengeance of Dhunia}}


* '''''Other Factions
==Lore==
** '''[[Minion]]''' players can also use this unit in the [[Vengeance of Dhunia]] theme.
''Thumper and pummeler cannons are the most powerful mobile artillery possessed by the Trollbloods. Originally naval cannons donated to the kriels, thumpers fire devastating cannonballs that punch through walls of enemy fortifications and flatten their warbeasts. The trollkin-designed pummeler instead fires devastating chain shot used for breaking troop formations from a distance, ideal for thinning enemy lines and mowing down anything in its firing arc.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Thumper Crew is artillery - decently long ranged and hard hitting and designed to knock down big enemy targets. It's not terribly accurate but can ding whatever it hits. Harder hitting than any of the ordinary shooting units, it does its job but the lack of boosts shows for damage.
 
===Combos & Synergies===
* [[Grim Angus]], [[Hunters Grim]], and [[Captain Gunnbjorn]] all go really well with the thumper.
** [[Captain Gunnbjorn]] - offers snipe and good protection on feat turn. But what he is best at is setting up rock walls to slam targets in to.
* [[Boomhowler2]] getting into a good position turn 1 is easier with Reposition[3].
* Knock something down with Momentum, then follow up with a [[Razorback Crew]] and Brutal Damage, or Ground Pounder from a Gunnery Sgt.
* [[Gunnery Sergeant]] - Veteran Leader for better hitting odds, Spyglass, Ancillary Attack.
* [[Gunnbjorn2]] - He has some neat Battle Plans for them, strips Stealth and Shield Guard and has a feat that interacts with AOEs.
 
===Drawbacks & Downsides===
* It's light artillery - it's slow, it's squishy, and incoming fire has right of way. If the Thumper is in range then there are a lot of things that can walk into range and fire back.
* Shield Guards ruin its day - the same way they ruin any non AOE single shot, but on the thumper this can cost you a necessary slam and potentially hitting / knocking down another model
 
===Tricks & Tips===
*Unlike most light artillery, the Thumper is not [[Man-Sized]].
 
 
=Other=
===Trivia===
===Trivia===
Released in [[Hordes: Evolution]] (2007)
* Released in [[Hordes: Evolution]] (2007)
 
** The Pummeler crew trivia states that it was released at the beginning of Mk3 (2016.12)
===Other Trollblood models===
==Battle Reports==
{{Index Trollbloods}}
 
===Rules Clarifications===
{{RC Officer}}
{{RC Tough}}
{{RC Mobile Artillery}}
{{RC Take Up}}


{{RC Momentum}}
==Videos==

Latest revision as of 04:38, 3 March 2024

Trollbloods United Kriels Legacy Trollkin Weapon Crew Unit

Model stats and abilities

Gunner

Model Statistics

Base size = 40mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 53551214
Cost per model = 1.66 (1 Gunner 2 Grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)


Take Up
If this model is destroyed, you can choose a trooper in this unit within 1 inch of it to be destroyed instead.
  • Remove that trooper from the table instead of this model.
  • This model has the same number of unmarked damage boxes as the chosen trooper.

No errata for Take Up (Create)


Weapons

Thumper
 RNG   ROF   AOE   POW   LOCATION 
12 1 1 16 -

Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)


Siege Weapon
This weapon gains an additional die to its damage rolls against buildings and huge-based models.

No errata for Siege Weapon (Create)

Grunts

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 1
FA = 2
Cost = 5351214
Cost per model = 1.66 (1 Gunner 2 Grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)



Weapons

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 10 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Thumper and pummeler cannons are the most powerful mobile artillery possessed by the Trollbloods. Originally naval cannons donated to the kriels, thumpers fire devastating cannonballs that punch through walls of enemy fortifications and flatten their warbeasts. The trollkin-designed pummeler instead fires devastating chain shot used for breaking troop formations from a distance, ideal for thinning enemy lines and mowing down anything in its firing arc.

Trivia

  • Released in Hordes: Evolution (2007)
    • The Pummeler crew trivia states that it was released at the beginning of Mk3 (2016.12)

Battle Reports

Videos