Major Beth Maddox: Difference between revisions

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m (Replaced content with "Cygnar Storm Knight Warcaster Category:Cygnar Category:Storm Knights Category:Warcaster Category:Legacy Category:Prime == Model stats and abilities == {{Model-stats | name= Maddox 1 | base=30 | hp=16 | spd=6 | aat=6 | mat=7 | rat=6 | def=15 | arm=16 | arc=6 |ctrl=12 | fa=C | cost=free | abilities = {{AbilitySingle|Resistance-Electricity}} {{AbilitySingle|Dual Attack}} {{AbilityComple...")
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==Release Trivia==
==Release Trivia==
 
* Released in 2016.06 in the battlebox set
* Resculpted in 2021 as a standalone model.
==Battle Reports==
==Battle Reports==


Line 57: Line 58:


''A fierce Storm Knight of consummate skill, Major Maddox is a born survivor and a superlative officer, a woman whose courage and resolve have made her the face of the modern Cygnaran military. Maddox survived as a prisoner of war held by the Protectorate of Menoth and managed her own daring escape after years of captivity. She has adopted a “no man left behind” policy and does not hesitate to go off-book to ensure the safety of those under her command.''
''A fierce Storm Knight of consummate skill, Major Maddox is a born survivor and a superlative officer, a woman whose courage and resolve have made her the face of the modern Cygnaran military. Maddox survived as a prisoner of war held by the Protectorate of Menoth and managed her own daring escape after years of captivity. She has adopted a “no man left behind” policy and does not hesitate to go off-book to ensure the safety of those under her command.''
=Basic Info=
{{Infobox-Model
| name  = Maddox1
| image = Maddox 2021.jpg
| base  = Small
| spd  = 6
| str  =
| mat  = 7
| rat  = 6
| def  = 15
| arm  = 16
| cmd  irrelevant
| focus = 6
| hp    = 16
| wjp  = +30
}}
{{Warcaster}}
===Feat : Thundering Rage===
While in Maddox's {{CTRL}} range, friendly Faction model's melee weapons gain +3 POW and Beat Back. Thundering Rage lasts for one turn.
: ''{{Beat Back-alt|Hide_Cat=}} [[Category: Beat Back Feat]] [[Category:Buffs-POW (Melee) Feat]]
===Abilities===
* {{Immunity: Electricity}}
* {{Quick Work}}
* {{Flank|nolink=[[Storm Knight]]|2=other friendly Storm Knight models}}
* {{Resourceful}}
===Weapons===
{| class="wikitable"
{{Ranged|Storm Strike|10|12|
* {{Electrical Damage}}
* {{Critical Disruption}}
* {{Electro Leap}}  }}
{{Melee|Tempest|2|7|13|
* {{Magical Damage}}
* {{Critical Cortex Damage}}  }}
|}
===Spells===
{{Spellbox|
{{Assail}}
{{Dauntless Resolve}}
{{Electrical Blast}}
{{Onslaught}}
{{Snipe}}
}}
===Theme Forces===
* {{Flame in the Darkness}}. She gains access to Khador and Mercenary warjacks in this theme.
* {{Gravediggers}}
* {{Heavy Metal}}
* {{Sons of the Tempest}}
* {{Storm Division}}. She gains [[Unyielding]] in this theme.
=Thoughts on {{PAGENAME}}=
[[File: Maddox1.jpg|thumb|2016 Battlebox sculpt]]
==={{PAGENAME}} in a nutshell===
Maddox is the Mk3 "battlebox caster" for Cygnar. As such she is designed to be relatively simple to learn and straightforward to use. If you're learning the game, it is best to use her vs one of the [[Battlebox Caster|other battlebox casters]] because they're all designed to have roughly the same power level. Despite her combat prowess and big lightning sword, Major Beth Maddox is a support caster with a large variety of buffing spells that can fit many situations and her abilities address many of the common perceived weaknesses of Cygnar troops by helping them survive, hit harder, and have pathfinder.
With the 11/2020 update gaining Resourceful has helped her focus efficiency allowing her to swap Snipe and Assail a lot more comfortably while upkeeping Onslaught for free, the upgrade to her melee game via Flank and her much improved gun are small quality of life changes that you will only really notice if you are trying to end the game as she still isn’t that tough and shouldn’t be that far forward.
===Spell thoughts===
* '''Assail''' - Put it on an important warjack early and don't let it drop. An extra 2" movement can make an important charge happen. Since the charge is free, it’s often worth cycling, but alongside, dauntless resolve and snipe, this leaves Maddox focused starved unless she is using Resourceful.
* '''Dauntless Resolve'''
** In a battlebox fight, the only suitable target is Maddox herself. Because of Resourceful it will be free to upkeep on her only, but you can’t have it and Onslaught on her at the same time.
** Best when used on high-ARM warriors like [[Storm Lances]], [[Stormblade Infantry]], and [[Silver Line Stormguard]].
** Can also be used to prevent squishier troops like Gun Mages from dying to blasts.
** [[Sword Knights]] go from being great jammer infantry to fantastic jammer infantry.
* '''Electrical Blast'''
** Usually nuke spells are used to hunt Incorporeal models, and since your sword-gun has no magic ranged attack, this spell is best applied to either that or to cause disruption on warjacks.
** Given that you have to damage the warjack, you'll probably boost damage, making this an expensive spell. So only go after a 'jack you ''really'' want disrupted.
** Don't forget that the [[Firefly]] buffs this spell's damage if it stands close enough to the target.
** Watch out for anti-disruption tech, like [[Empower]].
* '''Onslaught''' - This is probably worth casting on turn 1 and upkeeping for the whole game (it’s free after all as Maddox is in her own Battlegroup). The Steamroller scenarios demand quite a few terrain pieces, so it will have plenty of time to prove its usefulness.
* '''Snipe'''
** Cygnar's staple ranged buff.
** Marginally useful in the initial battlebox fights, but increasingly important in larger games. Keep it on the [[Firefly]] and you won’t have to pay to upkeep it.
** Very good on units with follow-up movement after their shooting, like Tempest Blazers: if they use Snipe to shoot from max range, then reposition even further back, usually you'll have an extra turn for shooting before the enemy reaches you.
** If you run Maddox in Storm Division or Heavy Metal, Snipe is excellent on a Storm Strider.  23" threat on two attacks that have D3 e-leaps clears out important support models in the back of an army. Also works well on Stormblade Infantry, pushing up your assault threat to 18" (24" on your Gunners).
===Feat thoughts===
Battlebox casters rarely have complicated feats and Maddox is no exception. Use it when most of your army smashes into your opponent. A +3 modifier on your melee attack damage rolls will usually equal about a boost on those rolls. If the enemy denies a charge, the attacks will still hit almost as hard as a non-feat normal charge. It is perfect to counter STR penalties on your troops (like the one in [[Thagrosh1]]'s Death Shroud), though this is not a STR bonus - so you won't throw enemies farther, for example. Don't forget keep models within Maddox's CTRL range during feat turn. If you trigger a ''beat back'' that pulls a jack out of range, it loses the damage buff on subsequent attacks.
===Battlebox Fights===
In a battlebox fight, two players who bought nothing but their Faction's starter set use everything in that box to play a game. Maddox wants to win by attrition by hitting the enemy at range with the Firefly and then grinding down what remains with her Assail-enhanced Ironclad (and Onslaught, if the enemy abuses terrain). Snipe helps you win ranged duels, but battles themselves will rarely be won at range. Despite her decent MAT and Quick Work ability you don't want to commit her into battle. Her sword has a good effect on it to help finishing off jacks, but it is tied to a critical effect which makes it fairly unreliable. You can boost attacks to increase your critical effect chance.
* [[Ironclad]] - Standard cheap beat stick for Cygnar. Put assail on it for extra effectiveness. Its Tremor attack knocks targets down for follow-up attacks and it can hit hard on its own.
* [[Lancer]] - With only a single offensive spell you will mainly use it for support duties and upkeep cycling (explained in the [[#Tips & Tricks]] section below). Set Defense pumps protects it a little against charges, while Shock Field and Shock Shield can potentially cripple enemy jacks' cortexes.
* [[Firefly]] - Cygnar's unique theme is lightning and the Firefly is all about electricity-based attacks. It won't be relevant in the battlegroup-only fights outside of buffing the damage from its own guns, Maddox' sword and her spell. In larger games you will find its presence extremely useful. The Storm Division Theme is unimaginable without it.
Maddox does have a few issues to consider in Battlebox fights and Journeyman Leagues weeks 1 and 2:
* Two of Cygnar's unique tricks are cortex damage and disruption, which don't bother warbeasts at all.
* The third Cygnar gimmick, electro-leap, is best on grunts and solos, which your opponents won't have yet.
* Dauntless Resolve and Snipe are really best used on infantry units, which you don't have yet.
* Maddox has limited synergy with the Lancer and Firefly with just the Battlegroup.
Many of these issues go away once you start getting some units and solos into your army, but could be frustrating during Battlegroup play. If given the option, consider running Maddox with an Ironclad/Hammersmith and a Stormclad instead, which has a lot more synergy with Maddox. Two cost efficient heavies are better than a heavy and two light jacks in Battlegroup play.
===Drawbacks & Downsides===
* She is very support oriented. You'll likely want to upkeep Snipe and Arcane Armor. Her toolkit has quite an overlap with another Cygnaran Warcaster, with his feat plus Arcane Shield and giving him a battleplan -while she just does a lot of things and is more focus efficient.
* No accuracy buff for her army.
* Vulnerable to anti-upkeep tactics (Purgation, Lamentation, Purification, Eiryss2, Eilysh, etc.); four friendly upkeep spells means that she's at high risk of being hard-countered.
* Quick Work and Flank are kind of a wasted ability on her since outside of [[Storm Division]] she does not have the defensive stats to go in deep, kill stuff and survive. Stay back and support your forces and you will be better off.
* You will always have to pay upkeeps for Dauntless Resolve unless you put it on her, in which case you cannot also have Onslaught, since you cannot put it on jacks at all, which also means she cannot make her jacks any tougher.
===Tricks & Tips===
* Beat Back doesn't have to damage the opponent; a hit is all you need to trigger it. That means a lowly [[Mechanik]] can push a heavy out of a zone! Great for unjamming models.
* Snipe and Assail can be spell cycled to affect two units in a turn. You do this by putting it on a unit the turn before, upkeeping the spell and using that unit/jack before activating Maddox. Then activate Maddox to put the spell on a different unit/jack before activating it.
* Electro-leap slingshot is a staple trick of Cygnar's forces. If you want to remove a model with low ARM but high DEF, shoot a low DEF model near it with your main attack. The electro leap will then bounce to the squishy model you wanted to kill. If there's no suitable models nearby (or they're not the closest), then send a sturdy model of yours near a target and use it as a starting point for the leap.
** Keep in mind that you cannot target your electro-immune models to bounce electro leaps and lightnings into other models.  Also, Storm Division all Cygnar models gain [[Immunity: Electricity]]. So in that theme your best options for arcing Electro Leaps is your mercenaries (if you brought any at all).
=List Building Tips=
[[File: Brickhouse.jpg|thumb|[[Brickhouse]] is her pet warjack  that she can take in any theme.]]
====Strategy====
Once she moves beyond the battlebox fights discussed above, Maddox' overall strategy changes little with a larger army. Most of the buffing spells will have self-evident targets and the buffed melee attacks will help you to win via attrition. Keep in mind the Beat Back element of her feat - even though you cannot destroy a target, you can use it to push contesting models out of the zone, if they are just chipping the zone's edge. Maddox likes a combined arms army. Take a decent variety of troops including some ranged choices for Snipe, some moderately armoured troops for Dauntless Resolve, and some good heavy warjacks for Assail.
===Theme Thoughts===
{{Header|[[Heavy Metal]]}}
Your support duties really come into there own here, but even with Resourceful after cycling Assail you don’t really have that much spare FOCUS, so your force needs to be a little atypical focusing around a unit of [[Sword Knights]] plus their incremental support (mainly [[Archduke Runewood]]).
* [[Sword Knights]] - These guys make incredibly good use of Dauntless Resolve. Defensive Line provides immunity to knock-down which in turn allows them to make use of multiple tough rolls. Maddox's spells amplify their power and with the feat they can hit pretty hard.
* [[Long Gunners]] or [[Storm Strider]] - This list has a surprising amount of ranged presence, each enjoying the range buff from Snipe. Long Gunners are better against infantry spams, while the Storm Strider is better at taking out hard targets.
*  [[Stormclad]] - Normally an inefficient choice in the Heavy Metal theme as you can't field any storm knight units or solos to power it's accumulator - unless you take Maddox as your warcaster. To take this into perspective: A Stormclad powering up close to Maddox and receiving Empower from [[Arlan Strangeways]] will activate with 3 focus. Exactly the kind of focus efficiency a focus starved caster needs!
{{Header|[[Storm Division]]}}
Your toughest units can be found here - making good use of Dauntless resolve, but really they love her entire kit; Snipe to help with the short range of the units, Onslaught for Pathfinder. Maddox getting [[Unyielding]] helps weaken a melee assassination also.
* [[Lieutenant Gwen Keller]] - [[Force Barrier]] is a great anti ranged assassination tool and it makes it harder to destroy the units she wants.
* [[Storm Lances]] - The best cavalry in the game and the best target for Dauntless Resolve. Pathfinder from Onslaught is icing on the cake.
* [[Silver Line Stormguard]] - As they're often immune to charges, Dauntless Resolve allows them to survive the low pow shooting, blast damage, and unboosted melee attacks they are likely to receive.  This helps deliver their lightning damage POW buff.
* [[Stormblade Captain]] and [[Major Katherine Laddermore|Laddermore]] - Essential army support because Maddox is also a Storm Knight, so their buffs work on her too.
** Marshalling a [[Stormclad]] with him is not that bad of an idea if you also have Strangeways in your list. With Assail it has a free charge and two focus from Accumulator and Empower and it benefits from every single generic Drive. Reposition 5" means it can shoot and back up, Aim and still move into a zone, ect.
* [[Savio Montero Acosta]] - He's a friendly faction model in the theme, benefiting from Onslaught and your feat as well (provided he lives long enough to use it).
* [[Stormblade Infantry]] - Between Iron Zeal and Dauntless Resolve they are hard to damage. While under Maddox's feat (and with their leader alive) they'll hit with an effective P+S 18.
* [[Sir Dreyfus the Storm Knight]] - He gets awkward places and her feat with his Flank makes him hit hard. Roadblock isn’t that useful but hiding Maddox behind him in the early turns can help.
* [[Nemo4]] - Maddox is all about her infantry and Nemo can bring back d3 troopers every turn, which is especially good on a Dauntless Resolve unit. He can bring a Firefly to buff Lightning Damage and with Lightning Shroud said Firefly will actually hit very hard for a light, an ideal target for her feat! Nemo is also a very good target for Snipe in his own right, or you can bring in a [[Gun Mage Captain Adept]]
{{Header|[[Gravediggers]]}}
*[[Trencher Commandos]] - As they are the only Trencher unit that do not resist blasts very well, consider putting Dauntless resolve on them. Making them ARM 16 solves that problem nicely, meaning the have to be brought down by either Sprays or less conventional means of infantry clearing.
* [[Trencher Blockhouse]] - An outstanding target for Snipe as it has a quality gun that sets up targets of opportunity for the rest of your army. Combine its trenches and reinforcements with [[Alexia2]] and you make your entire list very  hard to get rid off, which is excellent for scenario play.
* [[Trencher Long Gunners]] - Another great target for Snipe as they bring the most quality mass shooting out of any unit in this theme.
* [[Captain Maxwell Finn]] and [[Trench Buster]]s - The feat turns them into unholy terrors that hit really, really hard. Beat Back also makes them sceneario bullies.
* [[Trencher Master Gunner]] - Giving your sniped Blockhouse Arching Fire means it can cover a huge potion of the board. Alternatively he can give it Artillerist, or give an [[Express Team]] an extra shot.
* [[Rangers]] - Maddox has no innate tools to boost accuracy on her troops, so the presence of the rangers are most welcome.
{{Header|[[Flames in the Darkness]]}}
Several fairly tough units that can benefit from her support spells and feat.  Onslaught is excellent so you don't have to give up Throne's +2 damage to get a unit pathfinder and also one of the few ways to get pathfinder to the variety of excellent jack choices in this theme. Plenty of melee units and options that can benefit from her feat.  Also vengeance in theme greatly helps as she has no way to speed up melee units on her own. Dauntless Resolve has a few good places to go; Archons, Resolutes or even LoLS.
* [[Legion of Lost Souls]] - A solid option for Dauntless Resolve with tough adding to the annoyance of their recursion.
* [[Precursor Knights]] - Her feat and Throne alone are a combined +5 not to mention the other options in theme to increase melee damage.  It is trivial to get the PKs up to at least P&S 17 weapon masters on feat turn.
* [[Thamarite Archon]] - Excellent option for Snipe.
* [[Morrowan Archon]] - A good target for Dauntless Resolve and provides her with Veteran Leader, though she has no real business attacking anything.
* [[Resolutes]] love both Dauntless and Snipe, so cycle accordingly.
* [[Gallant]] - As focus efficient as a Stormclad with Morrowans (Beth included) around. Also it has Shield guard and Sacred Ward instead of the e-leap.
* [[Devastator]] - Another great target for Assail. Bulldoze and Beat Back from her feat also make it an excellent scenario bully.
{{Header|[[Sons of the Tempest]]}}
This is an odd theme for Maddox; as it leaves few mentionable targets for your feat, but you do get free upkeeps in play (Dauntless Resolve on the [[Tempest Blazers]], and Snipe on any other Arcane Tempest unit), This list usually fixes your accuracy problems and has damage boosts on its own via solos (e.g., Falk, the GMCA and [[Caine0]]) and Rangers for the same reasons noted in Gravediggers.
{{Header|Support models - Various themes}}
* [[Sylys]] - A free upkeep for 1 of your warrior upkeep spells? Yes please.
* [[Squire]] - Whether it is a free focus or Arcane Assist, it leaves you with more FOCUS to play. The Squire boosts your CTRL area and thus [[Onslaught]] and feat area, but the offensive boost that Sylys can give is also handy sometimes.
* [[Arlan Strangewayes]]' Empower lifts her focus burden as well. A Stormclad will virtually never need allocations among power up, empower and Accumulator
===Battlegroup===
* See also the comments about the battlebox warjacks in the [[#Battlebox Fights]] section above.
* [[Hurricane]] - Perhaps the single greatest target for the Assail spell, because the Hurricane has slam guns that also benefit from the +2" to slam distance. The bonus to threat range is also very much appreciated. Furthermore, Maddox can sit behind it's massive base and stay safe while handing out buffs through it's arc node.
* [[Stormclad]] - Possibly The single most focus-efficient jack for her, since her presence can charge it up because she's a Storm Knight. Also a great target for Assail. You can put it under the care of a jack marshal instead, as well.
* [[Reliant]] - For the same reason as the Stormclad its very focus efficient with Maddox. Note that a Stormclad and a Reliant fill her WJPs exactly.
* [[Firefly]] - An absolute mainstay in Storm Division. It can buff Maddox's attacks or those of a Stormclad or [[Hurricane]]. Its a good idea to outsource it onto a Journeyman Warcaster.
* [[Hammersmith]] - It's a great Assail target if you didn't bring a Hurricane. Try to bring tech that can help boost its low speed.
* [[Brickhouse]] - Maddox's personal 'jack. He is an expensive and slow choice for a heavy hitter with some limited control aspects. You should take [[Field Mechaniks]] with him though, since Brickhouse really needs his systems working to get the job done (mainly its right hand for Force Lock). Generally a Stormclad or Centurion is better for less points, you only take Brickhouse for the novelty.
* [[Defender]] - A great ranged jack that loves Snipe.
* [[Centurion]] - If you want to babysit an important solo, like a Stormblade Captain, this jack has you covered. Assail makes it faster, which is great for a SPD 4 jack.
===Starting a 25 point Brawl list===
Written by Phillip Melvin, the accompanying strategy article can be found on the [https://www.loswarmachine.com/brawlmachine/2020/9/5/brawlmachine-list-building-cygnar main LOS site]. This list has the correct points cost as of 2022.01.
'''[[Theme - Storm Division]]'''
: '''[[Major Beth Maddox|Maddox1]]''': [+30 WJP]
:* [[Stormclad]]: [17 pts]
:* [[Centurion]]: [16 pts]
: [[Lieutenant Gwen Keller]]: [Free] {{grey|(5 pts)}}
: [[Sir Dreyfus the Storm Knight]]: [5 pts]
: [[Stormblade Captain]]: [4 pts]
: [[Silver Line Stormguard]] (Min unit): [9 pts]
: [[Stormsmith Storm Tower]]: [4 pts]
{{Brawl}}
=Other=
===Trivia===
* Released in 2016.06 in the battlebox set
* Resculpted in 2021 as a standalone model.
===Video Battle Reports===
* [https://www.youtube.com/watch?v=Lqqjzhdwm0E 2019.05 Encounter Wargaming], vs [[Helynna1]]
* {{VBR}}
===Other Cygnar models===
{{Index Cygnar}}
===Rules Clarifications===
{{RC Magical Damage}}
{{RC Disruption}}
{{RC Cortex Damage}}
{{RC Electro-Leap}}
{{RC Warcaster}}
{{RC Immunity:Electricity}}
{{RC Flank}}
{{RC Resourceful}}
{{RC Quick Work}}
{{RC Assail}}
{{RC Dauntless Resolve}}
{{RC Electrical Blast}}
{{RC Onslaught}}
{{RC Snipe}}
{{RC Beat Back}}

Revision as of 19:00, 25 February 2024

Cygnar Storm Knight Warcaster

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = free66761516612
-
-

Model Advantages and Abilities

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Field Marshal

Field Marshal grants the following ability/abilities to the cohort models in this model's battlegroup.
Shield Guard - When a friendly model is directly hit by a non-spray ranged attack while within 3 inches of a model with Shield Guard, you can choose to have the model with Shield Guard be directly hit instead.

  1. That model is automatically hit and suffers all damage and effects.
  2. A model can use Shield Guard only once per round.
  3. A model cannot use Shield Guard if it is incorporeal, knocked down, or stationary.
  4. Shield Guard can only be used once per attack.
No errata for Field Marshal (Create)
No errata for Shield Guard (Create)



Weapons

Storm Strike
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Lightning Generator
When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 3 inches of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage from the attack that caused the leap.

  Errata-Lightning Generator (2024-2-19)
Question: Can a Lightning Generator damage roll be boosted?
Answer: Yes
Explanation: Lightning Generator and Electro Leap are not the same rule. Electro Leap says “unboostable” but since Lightning Generator doesn’t specify otherwise, it can be boosted.
Infernal Ruling: SaltTitan (Moderator) - PP Community forum


Tempest
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Stall
A warjack hit by this weapon becomes stationary for one round.

No errata for Stall (Create)

Spells

Dauntless Resolve Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warrior model/unit gains +3 ARM and Tough.
Tough:
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.
  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum
No errata for Dauntless Resolve (Create)
Electrical Blast Cost RNG AOE POW DUR OFF
3 8 2 13/7 - Yesa
Electrical Blast causes electrical damage. Warjacks damaged by Electrical Blast suffer Disruption.
Damage Type-Electricity:
This weapon causes electrical damage.
Disruption:
A warjack hit by this attack loses its focus points and cannot channel spells or gain focus by any means, including by being allocated focus, for one round.
No errata for Damage Type-Electricity (Create)
No errata for Disruption (Create)
No errata for Electrical Blast (Create)
Onslaught Cost RNG AOE POW DUR OFF
2 Self - - Turn No
The spellcaster and friendly Faction models beginning their activations in its control range gain Relentless Charge for one turn.
Relentless Charge:
While advancing as part of a charge, a model with Relentless Charge gains Pathfinder.
Pathfinder Pathfinder:
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.
No errata for Pathfinder (Create)


No errata for Relentless Charge (Create)
No errata for Onslaught (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum
Solid Ground Cost RNG AOE POW DUR OFF
2 Self - - Upkeep No
While in the spellcaster's control range, friendly Faction models cannot become knocked down or pushed and gain Resistance:Blast.
Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)
No errata for Solid Ground (Create)


Warcaster Rules

Feat: Thundering Rage

While in Maddox's control range, friendly Faction models' weapons gain +2 POW and Beat Back. Thundering Rage lasts for one turn.

Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.


You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum


Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released in 2016.06 in the battlebox set
  • Resculpted in 2021 as a standalone model.

Battle Reports

Videos

Lore

A fierce Storm Knight of consummate skill, Major Maddox is a born survivor and a superlative officer, a woman whose courage and resolve have made her the face of the modern Cygnaran military. Maddox survived as a prisoner of war held by the Protectorate of Menoth and managed her own daring escape after years of captivity. She has adopted a “no man left behind” policy and does not hesitate to go off-book to ensure the safety of those under her command.