Slayer: Difference between revisions

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{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}
{{AbilitySingle|Construct}}
}}
}}


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==Release Trivia==
==Release Trivia==
 
* Released way back in [[Prime|Warmachine: Prime]] (2003)
* Sculptor: John Winter
* Material type
** From 2017 onwards this model is produced in HIPS plastic, in a [[Erebus]]/[[Slayer]] multi-kit.
** Between 2010 to 2017 it was produced in PVC plastic, in a [[Corruptor]]/[[Reaper]]/[[Slayer]] multi-kit.
** Prior to that it was produced in metal as a stand-alone model.
==Battle Reports==
==Battle Reports==


Line 48: Line 53:
==Lore==
==Lore==
''An eerie glow pulsates from the Slayer's furnace, a frightful light illuminating even its eye sockets, suggesting some greater intelligence. After decades of Cryxian terror along the coasts, any greenish lights - like those found floating in the bogs and fens of Immoren - are often called "Cryxlights" by superstitious travelers.''
''An eerie glow pulsates from the Slayer's furnace, a frightful light illuminating even its eye sockets, suggesting some greater intelligence. After decades of Cryxian terror along the coasts, any greenish lights - like those found floating in the bogs and fens of Immoren - are often called "Cryxlights" by superstitious travelers.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Slayer WEB.jpg
| base  = Large
| spd  = 6
| str  = 10
| mat  = 7
| rat  irrelevant
| def  = 13
| arm  = 17
| hp    = 28
| cost  = 10
| fa    = U
}}
{{Warjack}}
=== Abilities===
* {{Construct}}
===Weapons ===
{|class="wikitable"
{{melee-loc|Death Claw (x2)|1|6|16|loc=1 each side|
* {{Open Fist}}
* {{Combo Strike|22}} }}
{{melee-loc|Tusks|1|2|12|loc=Head|
* {{Hard Head}} }}
|}
===Theme Forces===
* '''''Cryx
** {{Black Industries}}. {{PAGENAME}} gains [[Carapace]] in this theme.
** {{Dark Host}}
** {{Scourge of the Broken Coast}}. {{PAGENAME}} gains [[Gang Fighter]] in this theme.
** {{The Ghost Fleet}}
* '''''Other Factions
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army. It gains [[Accumulator]] [Soulless] in this theme.
** '''[[Mercenary]]''' and '''[[Convergence]]''' players can use it by either:
*** putting it under the control of [[Asphyxious4]] in various themes,
*** putting it under the control of [[Mortenebra]] in {{Strange Bedfellows|notbold=}}.
=Thoughts on the Slayer=
===The Slayer in a Nutshell===
[[File: Slayer-2010.jpg|thumb|2010 to 2017 sculpt (PVC)]]
The Slayer is Simplicity incarnate - aim at the enemy, beat face.
The Slayer is a cheap heavy warjack to field (it costs as little as other Faction's ''light'' warjacks). It ''is'' capable of sneaky tricks and dirty tactics when combined with various casters, but it will always be known as a straight-up melee fighter when simple, honest ''brutality'' is called for. And when ''isn't'' brutality needed?
Consider that, just by itself, with no extra focus other than power up, you have a warjack that:
* has three initial attacks,
* can hit most models with average rolls,
* smash moderate-to-high ARM targets with two solid hits, or
* swap the 3 initials to smash very high ARM targets with a Combo-Strike.
That's an incredible deal for the points cost!
Lastly it has Open Fists, meaning the ever-useful Throw Power Attacks are available.
===Combos & Synergies===
Non-casters
*[[Carapace]] from Black Industries fixes one of its major weaknesses, which is losing its arm systems from a few moderate POW shots.
* A [[Warwitch Siren]] can Power Boost it for one focus, giving it enough to charge into combat.
* A [[Necrotech]] can repair the Slayer's crippled systems. No more skill check.
* [[Black Ogrun Ironmongers]] - curse (mat9) is fantastic and healing is useful
Casters
* [[Asphyxious3]] makes him shine with [[Mobility]] and his Field Marshal[Unyielding].
* [[Mortenebra]] makes this 'jack hell on wheels against living models,
* while [[Deneghra1]]'s spells like [[Crippling Grasp]] and [[Parasite]] make it lethal to even the toughest warjacks. Subtle spells like [[Ghost Walk]] allow it to freely maneuver around the battlefield.
* [[Infernal Machine]] from the [[The Witch Coven of Garlghast]] will make a Slayer both speedier and more accurate in melee.
* [[Goreshade1]]'s [[Shadowmancer]] spell will increase its damage output while protecting it from ranged attacks.
===Drawbacks & Downsides===
The Slayer is not a ''bad'' warjack as such, but it is a ''cheap'' warjack. The cheapness always comes with a sacrifice to performance, and in the case of the Slayer those sacrifices are:
* Low durability. The Slayer hits hard, but it cannot take a hit back.
** The Slayer embodies the Cryx "Glass Blade" approach to warjacks; either they hit hard and take out their target, or get hit first and are destroyed with ease.
** A Slayer can't take a charge on the chin and still be there next turn; nor multiple ranged attacks to the face, it will die or at very least be crippled.
* Easily crippled. The combination of low durability and poor damage grid layout makes it very easy for at least one of its arms to be shot off before it gets into combat.
** Note that this means you lose the ability to do Combo Strikes, as well as losing the effectiveness of one of your initial attacks. Losing one arm can more than halve your damage output.
* Somewhat pillow-fisted. In comparison to other faction's heavy warjacks, the P+S on the Deathclaws is a bit mediocre.
Another minor downside is the disparity in P+S between the Tusks and the Claws. If you go against a heavy target the Tusks will barely scratch the paint job, but if you go against a lighter target that the Tusks can damage then the Claws will be complete overkill. Although: the tusks aren't really intended to enhance it's raw damage potential, and should be seen as a nice (little) boost to slams, 'butts and anti-light power.
===Tricks & Tips===
* The Slayer is great as either a piece trade (tempting an enemy heavy to charge and wreck it, but be left open for your army to kill it next turn) or to be held back until the late game, when fewer models are alive still capable of tearing apart a warjack.
* If you're charging single-wound infantry with ARM around 18-20, you're better to use the Tusks as the charge attack. Assuming average dice:
*: Tusks (charge) = 12 + 3d6 = 20.5 on average
*: Claws = 16 + 2d6 = 22 damage on average
: If you did it the other way, it'd be
:: Claw (charge) = 16 + 3d6 = 24.5 on average (complete overkill)
:: Tusks = 12 + 2d6 = 19 on average (probably no kill)
* When going up against a heavy target, try to position yourself so that you have at least one infantry in range, and use your Tusk attack against that model.
* One of the big advantages of combo strike is that is can significantly speed up your turn. If you are playing on a clock, this is an effective way to save a great deal of time, even if you end up losing some damage. This is particularly good to do if you are strapped for focus.
* Material type
** From 2017 onwards this model is produced in HIPS plastic, in a [[Erebus]]/[[Slayer]] multi-kit.
** Between 2010 to 2017 it was produced in PVC plastic, in a [[Corruptor]]/[[Reaper]]/[[Slayer]] multi-kit.
** Prior to that it was produced in metal as a stand-alone model.
=Other=
===Trivia===
[[File: Slayer-2003.png|thumb|2003 to 2010 sculpt (Metal)]]
* Released way back in [[Prime|Warmachine: Prime]] (2003)
* Sculptor: John Winter
===Other Cryx models===
{{Index Cryx}}
===Rules Clarifications===
{{RC Open Fist}}
{{RC Combo Strike}}
{{RC Hard Head}}
{{RC Warjack}}
{{RC Construct}}

Revision as of 01:40, 19 February 2024

Cryx Blackfleet Heavy Warjack

Model stats and abilities

Model Statistics

Base size = 120mmSPDAATMATRATDEFARM
Health = 26
FA = C
Cost = Free77761219
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released way back in Warmachine: Prime (2003)
  • Sculptor: John Winter
  • Material type
    • From 2017 onwards this model is produced in HIPS plastic, in a Erebus/Slayer multi-kit.
    • Between 2010 to 2017 it was produced in PVC plastic, in a Corruptor/Reaper/Slayer multi-kit.
    • Prior to that it was produced in metal as a stand-alone model.

Battle Reports

Videos

Lore

An eerie glow pulsates from the Slayer's furnace, a frightful light illuminating even its eye sockets, suggesting some greater intelligence. After decades of Cryxian terror along the coasts, any greenish lights - like those found floating in the bogs and fens of Immoren - are often called "Cryxlights" by superstitious travelers.