Dragon's Breath Rocket: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
Line 1: Line 1:
{{CGbox|{{Crucible}} {{Weapon Crew}} {{Unit}} }} [[Category : Model]]
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Unit|Unit]]
{{4P|Crucible Guard}}
[[Category:Crucible Guard]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
 
== Model stats and abilities ==
{{Model-stats
| name=
| base=
| hp=
| spd=
| mat=
| rat=
| def=
| arm=
| fa=C
| cost=free
| arc=
|ctrl=
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
 
== Weapons ==
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Pounder}} }}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon}} }}
 
 
== Unit  Rules ==
{{Category:Unit}}
 
==Errata==
No Errata specifically for this model.
 
== Changes and Updates ==
 
===Mk3 to Mk4===
 
==Release Trivia==
 
==Lore==
 
 


''Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating alchemical agents, on impact they first devastate an area with a concussive blast wave, then the dispersed aerosol form of the compounds within blanket the target with a cloud of toxic gas.
''Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating alchemical agents, on impact they first devastate an area with a concussive blast wave, then the dispersed aerosol form of the compounds within blanket the target with a cloud of toxic gas.

Revision as of 19:36, 18 February 2024

Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Lore

Dragon’s Breath Rocket artillery are devastating long-range rockets used in the place of traditional artillery like mortars and cannons. Containing a payload of explosive charges and debilitating alchemical agents, on impact they first devastate an area with a concussive blast wave, then the dispersed aerosol form of the compounds within blanket the target with a cloud of toxic gas.

Basic Info

Template:Infobox-Model

Abilities

Weapons

  • Grunts
    • Carbine - 10" range, POW 10 gun.
    • Sword - 0.5" reach, P+S 9 melee weapon

Theme Forces


Thoughts on Dragon's Breath Rocket

Dragon's Breath Rocket in a nutshell

Dragon’s Breath Rockets are a staple in Crucible Guard armies that do no have a Vindicator for Whithering Humor. Applying Withering Humor to the opposing army is very important versus living models. This model does not have different ammunition types, and thus is significantly less useful into Construct-heavy factions (such as Skorne, Convergence, or any warjack list).

Combos & Synergies

  • Withering Humor will be relevant in almost every matchup (with the notable exception of Convergence, which consistently runs all Construct lists).
    • -2 ARM at an 18" threat is ludicrous, and makes the faster elements of your army (Railless, Rocketmen, 'jacks with SPD buffs) very scary for enemy casters.
    • Even the threat of a DBR shot can keep your opponent honest, and prevent them from taking a commanding position in the center of the board
    • Order of activation really matters; if you intend to go for the assassination make sure you are not relying on a support set up which runs out of activation (such as needing Snipe on the DBR, but then also needing Baldwin's shots to get the -2 ARM debuff). As such, your DBR(s) should be one of the first things you look at to decide where it will fall in your order of activation.
  • The DBR pairs well with pretty much every model in Guard, but especially the faster ones.
    • Rocketmen are of particular note, as they are naturally better into the warjacks the DBR cannot debuff. At the same time they really like the -2 ARM debuff to hit the medium-base tanky units common in the meta at the moment.
    • The Railless Interceptor has a huge mess of attacks of relatively low POW, so a large ARM debuff is exactly what it wants.
    • Crucible Guard Storm Troopers benefit tremendously from Withering Humor, as their blast damage is natively buffed.
    • Pretty much all Crucible Guard 'jacks have relatively low POW, and are balanced around the ARM debuffs provided by the DBR & others. If you're not getting at least some kind of debuff in before you send in your 'jacks (especially the heavies), you are not getting your points worth in terms of hitting power.
  • Gains Reposition in Magnum Opus, allowing the unit to walk, shoot, and reposition 3" for a total move distance of 7", versus their running speed of 6" (SPD 2 x2, +2" from crewmates)
  • Their ARM of 14 is surprisingly resilient to low-POW ranged attacks when combined with Deceleration and Force Aura.

Drawbacks & Downsides

  • Victim stats, but like any weapon crew they have Takeup so at least your opponent will usually have to kill all three of them to eliminate the gun.
  • No defensive abilities apart from 14" range keeping them away from the fight. They are vulnerable to the same things as other weapons crews (electroleaps, AOEs, collateral damage, etc.)
  • RAT 5 is sad. You should get really good at rolling and measuring deviation because you will be doing it a lot.
  • Withering Humor only works on Living & Undead, which turns the DBR into just a gun when playing against Convergence.
  • The DBR relies on its range, which means abilities that decrease your range or make models untargetable make it very hard to apply, and abilities like Stealth make it harder to apply accurately.
  • Against lists with few to no living models, high DEF, gas effect immunity (e.g. mirror match), and/or blast immunity, the DBR may contribute very little.
  • The Vindicator has the exact same shot type on its gun, but the shot is fully boostable with just its Power-Up focus and the Vindy is SPD 5. And if there is no living or undead model to debuff, it can still choose another shot type, or go into melee, where it will perform excellently as well. All of this combined with the above drawbacks has made the DBR all but obsolete in competitive lists.

Tricks & Tips

  • The -2 ARM debuff and loss of Tough against living and undead still applies even if the models are immune to blast damage, but not if they are immune to gas effects. This is relevant against models like Trenchers and Resolutes.
  • Reposition 3" in Magnum Opus makes them much faster and easier to use than in Prima Materia. Also note that DBR cannot be taken as a Requisition option in Prima Materia.
  • If your opponent has some squishy living models being protected by durable Shield Guards, you may be able to aim for a high-DEF model (for example, your own blast-immune Trancer engaging them) with the intent of drifting the deviation into the squishy models, killing them with blast damage. AOE shenanigans like these work with CG's other AOE weapons (Vulcan, Railless Interceptor, etc) and will usually work out in your favor a few times per game, but don't clock out wasting your time on low-odds deviation drifts.
  • Even against constructs, POW 14 rockets are still fairly effective, especially with help from a feat, Rust, or other buff/debuff.
  • The DBR can get to some truly bonkers threat ranges with the right suite of support:
    • Baldwin has Snipe, which by itself gives the rocket a 22" threat.
    • Lukas can give them Apparition, which only extends their threat to 20" but costs only a single focus per turn to upkeep. They go back up to 22" when run in Lukas' Hearts of Darkness list, thanks to the 2" from the Infernal Gate.
  • Don't forget the grunts have rifles, and they all have swords!

Other

Trivia

  • Released with the Faction launch (2018.06)
  • The kit has a "standard" unit leader (the dude with goggles). However the gun itself is small enough that any of the models could be put on its base.

Other Crucible Guard models

Template:Index Crucible Guard

Rules Clarifications

Template:RC Arcing Fire Template:RC Withering Humor

Template:RC Corrosion Template:RC Fire Template:RC Breather

Template:RC Officer Template:RC Man-Sized Template:RC Mobile Artillery Template:RC Take Up