Rocketman Stinger: Difference between revisions

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{{CGbox
[[:Category:Crucible Guard|Crucible Guard]] [[:Category:Solo|Solo]]
|n={{Rocketman}} Stinger
[[Category:Crucible Guard]]
|{{Crucible Guard}} {{Solo}}
[[Category:Solo]]
}} [[Category: Model]]
[[Category:Legacy]]
{{4P|Crucible Guard}}
[[Category:Prime]]


''Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name=  
{{Infobox-Model
| base=
| name = {{PAGENAME}}
| hp=
| image = Rocketman Stinger.jpg
| spd=
| base  = Small
| mat=
| spd   = 7
| rat=
| str  = 6
| def=
| mat   = 7
| arm=
| rat   5 irrelevant
| fa=C
| def   = 16
| cost=free
| arm   = 11
| arc=
| cmd  8 irrelevant
|ctrl=
| hp    = 5
| abilities =
| cost  = 4
{{AbilitySingle|Headbutt Power Attack}}
| fa    = 2
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}


=== Abilities ===
== Weapons ==
* {{Flight}}
{{Weapon|weapon=GUN|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Pounder}} }}
* {{Parry}}
{{Weapon|weapon=AXE|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon}} }}
* {{Breather}}
* {{High Flier}}
* {{Reposition 5}}
* {{Side Step}}
 
===Weapons ===
{|class="wikitable"
{{melee|Alchemical Injector (x2)|1|{{star}}|{{star}}|
* {{Attack Type}}
** {{Blind}}
** {{Shadow Bind}}
** {{Volatile Expansion}}
* {{Incise}} }}
|}


===Theme Forces ===
* '''''Crucible Guard
** {{Magnum Opus}} - This model gains [[Reposition]] [3] in this theme.
** {{si|Prima Materia}}. The Stinger is one of the few models not allowed in this theme.


* '''''Other Factions
== Solo  Rules ==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Lukas]] is leading the army.
{{Category:Solo}}


==Errata==
No Errata specifically for this model.


=Thoughts on {{PAGENAME}}=
== Changes and Updates ==
=== {{PAGENAME}} in a nutshell===
PP's announcement blurb:


"The rocketmen of the Crucible Guard suffer no shortage of daredevils and adrenaline junkies, individuals who don’t simply endure their training but grow to love every moment of it. Some rise through the ranks to become captains while others strike off on their own as high-flying aces.
===Mk3 to Mk4===
And then there are the stingers.


Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.
==Release Trivia==
 
Each stinger is equipped with a pair of needlelike alchemical injectors, which protrude over their gloves, as well as a backpack canister full of assorted alchemical concoctions. Gleefully, they fly directly at their foes, dropping from the air just long enough to give the enemy some “medicine” before zipping away to the next target they can find.
 
TRADE POINTS: Rocketman Stingers are incredibly fast combat solos that are armed with a pair of short-range Alchemical Injector melee weapons. Each time they attack a foe, they can automatically do a single point of damage to them, thanks to their Incise rule, and when they damage an enemy, they have a variety of chemicals they can choose to have affect their foe. These do such things as blinding their enemy or, if the damage caused by the needle would destroy them, having them blow up and hurt other nearby enemies.
 
Thanks to its Parry and Reposition abilities, the Rocketman Stinger is very hard to pin down and is able to dance around the battlefield, stinging enemy models like some sort of deranged bumblebee. The Stinger pairs very well with warcasters that can protect it as it flies into position, such as Aurum Legate Lukas di Morray (PIP 37012)."
 
=== Combos & Synergies ===
* [[Major Aline Benett]] offers them Flying High, but that's it because Stingers don't have gun fighter or ranged weapons.
* [[Baldwin]] - What Stingers really want is a buff to their threat range, and Boundless Charge really fits that bill.
* [[Lukas]] - Lukas archives a similar threat buff with Telekinesis.
* [[Containment Operatives]] - Weaponized Psychotropic and Shadow Bind have one thing in common: they can be applied to Archons, who are immune to most conventional debuffs. So you can use the Ops and the Stinger to hunt Archons for you if they give you trouble. Especially effective with Baldwin, who can give the Ops Snipe and the Stinger Boundless Charge.
 
=== Drawbacks & Downsides ===
* As with all Rocketmen he has awful armour
 
=== Tricks & Tips ===
* Text
 
=Other=
===Trivia===
Released 2021.05
Released 2021.05


===Other Crucible Guard models===
==Lore==
{{Index Crucible Guard}}
''Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.
 
===Rules Clarifications===
{{RC Flight}}
{{RC Parry}}
{{RC Breather}}
{{RC High Flier}}
{{RC Reposition}}
{{RC Side Step}}
 
{{RC Attack Type}}
{{RC Blind}}
{{RC Shadow Bind}}
{{RC Volatile Expansion}}
{{RC Incise}}

Revision as of 18:07, 18 February 2024

Crucible Guard Solo

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Solo Rules

Solos are independent warrior models.

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Released 2021.05

Lore

Rocketman stingers are addicted to danger to the point of neurosis, and if it weren’t for their skills and training, the Crucible Guard might consider them for Trancer experimentation. Instead, stingers are given one of the most difficult tasks in battle for a rocketman: fly directly at the enemy and get close enough to inject their troops, warbeasts, and warjacks with a variety of foul chemicals.