Obstructors: Difference between revisions

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[[Category:Legacy]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Prime]]
[[Category:Servitor]]
== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Assimilator
| name= Grunt
| base= 50 mm
| base= 30 mm
| hp    = 28
| hp    =1
| spd  = 5
| spd  = 5
| mat  = x
| mat  = 6
| rat = x
| def  = 12
| def  = 11
| arm  = 15
| arm  = 18
| fa    = 3
| fa    = 4
| cost  = 6
| cost  = 13
| abilities =
| abilities =
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Combined Melee Attack}}{{AbilitySingle|Construct}}{{AbilitySingle|Shield Wall}}{{AbilitySingle|Soul Vessel}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
}}


== Weapons ==
== Weapons ==
{{Weapon|weapon=Dissevering Microswarm|type = R |rng =11 |rof = 1 |aoe = - |pow = 13| loc = -| abilities = {{AbilityOptions|Special Attack|Ground Pounder}} }}
{{Weapon|weapon=Teleflail|type = M |rng = 2 |rof = - |aoe = - |pow = 11| loc = -| abilities = {{AbilitySingle|Chain Weapon}}}}
{{Weapon|weapon=Rendering Claw|type = M |rng = 1 |rof = - |aoe = - |pow = 14| loc = -| abilities =  {{AbilitySingle|Weapon Master}}{{AbilitySingle|Throw Power Attack}}{{AbilitySingle|Assimilation}} }}
{{Weapon|weapon=Shield|type = M |rng = 1 |rof = - |aoe = - |pow = 9| loc = -| abilities =  }}




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==Lore==
==Lore==
''Having achieved the first step in their greater journey among the Convergence by having their souls installed in intricate clockwork vessels, Obstructors know neither fatigue nor pain. In battle their shields interlock through an intricate mechanism of gears to present an unbreakable steel wall to their enemies. They serve as the primary cogs around which the greater Convergence army is ordered.''
''Having achieved the first step in their greater journey among the Convergence by having their souls installed in intricate clockwork vessels, Obstructors know neither fatigue nor pain. In battle their shields interlock through an intricate mechanism of gears to present an unbreakable steel wall to their enemies. They serve as the primary cogs around which the greater Convergence army is ordered.''
=Basic Info=
{{Infobox-Model
| name  = {{PAGENAME}}
| image = Obstructors WEB.jpg
| base  = Medium
| spd  = 5
| str  =
| mat  = 6
| rat  irrelevant
| def  = 12
| arm  = 14
| cmd  = 7
| hp    = 1
| size  = 6{{/}}10
| cost  = 7{{/}}11
| cost_note = 1.1 each
| fa    =
}}
=== Abilities===
* {{Construct}}
* {{CMA}}
* {{Shield Wall}}
* {{Soul Vessel}}
===Weapons===
* '''Teleflail''' - 2" reach, P+S 11 melee weapon
** {{Chain Weapon}}
===Command Attachment===
They can have a [[Transverse Enumerator]]. His info has been omitted for brevity.
===Theme Forces ===
* {{Clockwork Legions}}
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
Cheap Shield Wall infantry, Obstructors are Cyriss' meat(or cog)shield, soaking up damage as they advance. They do little damage when engaging the enemy, but that's not what they are there for.
===Combos & Synergies===
* '''[[Enigma Foundry]]''' : A notorious combo. Able to revive up to 3 Obstructors per turn, a single foundry can greatly increase Obstructors' survival rate, while standing safely behind the shield wall. Use this to tarpit the enemy.
* '''[[Conservator]]''' : Obstructors are great for activating its hand of vengeance. After servitors, Obstructors are the cheapest way way to trigger Hand of Vengeance, even better if they are revived afterwards.
* '''[[Reductors]]''' : Often used behind Obstructors shield wall, they can unjam Obstructors by firing sprays through them thanks to the clear! rule.
Casters:
* '''[[Axis, The Harmonic Enforcer]]''' : Our melee caster can make these guys pack some punch. Even outside feat, giving them pathfinder is no joke. Tip for feat charge: single wound infantry or 5-box infantry can be dealt with by a single obstructor, 8-box infantry or light warjacks need a 2-man CMA.
* '''[[Aurora, Numen of Aerogenesis]]''' : A secondary charger, Obstructors can gain flight, and with her spell they can boost CMA attack/damage rolls.
* '''[[Father Lucant, The Divinity Architect]]''' : Defensive caster to use with these guys. Very often fielded, and can be supported with Positive charge to increase damage output.
* '''[[Iron Mother Directrix]]''' : She can give them reposition 3, allowing them to move surprisingly quickly in shield wall (12"!).
===Drawbacks & Downsides===
* They're chaff infantry. Don't expect much damage from them.
* Be mindful of AoE with effects like Puncture or Continuous Corrosion; they will wipe this unit off the board in a turn.
===Tricks & Tips===
* Don't forget the chain weapon, you can clear out a shield wall unit pretty quickly. Also, when in melee with other warrior units, you may have reach on more models than your opponent.
* The extra movement from Shield Wall makes them a great screening unit.
=Other=
===Trivia & Lore===
* Released in [[Forces of Warmachine: Convergence of Cyriss]] (2013)
* For lore refer to [[Lore - Convergence Technology]]
* The shields on the models actually do interlock. Try it during assembly, it's quite fun. (For certain definitions of "fun" - Ed)
===Other Convergence models===
{{Index Convergence}}
===Rules Clarifications===
{{RC Chain Weapon}}
{{RC Construct}}
{{RC CMA}}
{{RC Shield Wall}}
{{RC Soul Vessel}}

Revision as of 22:09, 17 February 2024

Convergence of Cyriss Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATDEFARM
Health = 1
FA = 3
Cost = 6561215
-
-

Model Advantages and Abilities

Combined Melee Attack
Combined Melee Attack
This model can participate in combined melee attacks with other models in its unit.

Making Combined Melee Attacks (CMA)

Participation In order to participate, a trooper must:

  • be able to declare a melee attack against the intended target
  • have the intended target within its melee range.

Steps

  1. Choose one model in the attacking group to be the primary attacker.
  2. Make one melee attack roll for the group, using the primary attacker's MAT and any bonuses.
  3. Add +1 to the attack and damage rolls for each model in the group participating in the CMA, including the parimary attacker.
  4. Any other bonuses and penalties are applied based on the primary attacker.

Interactions with other rules Charging The CMA is only a charge attack if all the contributed attacks are charge attacks. Unit Combat Action

  • Units with CMA ignore the rule that one trooper's Combat Action cannot begin until the previous model's Combat Action is resolved.
  • Troopers with multiple melee attacks can divide them among eligible targets and participate in multiple combined melee attacks.

Dual Attack

  • Units with CMA ignore the rule that one trooper's Combat Action cannot begin until the previous model's Combat Action is resolved.
  • Troopers with Dual Attack can make melee and ranged attacks, grouping the melee attacks in any way.

  Errata-Combined Melee Attack (2024-2-11)
Question: Does a model have to be in melee range with a weapon to sacrifice it for a combined melee attack, or only in their melee range in general? The text of CMA says that you only need to be able “to declare a melee attack against the target” and “have the intended target in melee range”. And melee range is defined as the range of the longest reach weapon the model has.
Answer: To combine an attack the weapon in question must be available to be used.
Explanation: For example, a unit of Karax move into range of a Stryker, each Karax at 2" melee. If the controlling player chooses to make a 2-trooper combined melee attack, they’d have to use the spear for both those models.
Infernal Ruling: elswickchuck - PP Community forum


Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Shield Wall
While this model is Base-to-Base (B2B) with one or more models in its unit, it gains +2 ARM and cannot be knocked down.

No errata for Shield Wall (Create)


Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)



Weapons

Teleflail
 RNG   ROF   AOE   POW   LOCATION 
2 - - 11 -
Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Having achieved the first step in their greater journey among the Convergence by having their souls installed in intricate clockwork vessels, Obstructors know neither fatigue nor pain. In battle their shields interlock through an intricate mechanism of gears to present an unbreakable steel wall to their enemies. They serve as the primary cogs around which the greater Convergence army is ordered.