Aurum Lucanum Athanor Locke: Difference between revisions

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{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|True Strike}}             
{{AbilitySingle|True Strike}}             
{{AbilityComplex|main=Special Actionsub1=Repair|sub1a=d3+3}}
{{AbilityComplex|main=Special Action|sub1=Repair|sub1a=d3+3}}
{{AbilitySingle|Resourceful}}
{{AbilitySingle|Resourceful}}
}}
}}
{{Warcaster}}


==Weapons==
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {{Flame Jet}}
        {{Enhanced Fist}}
        {{Flame Jet}}
        {{Enhanced Fist}}


</table>


==Feat==
==Warcaster Rules==
{{Category:Warcaster}}
===Feat===
Arcanodynamic Catalysis
Arcanodynamic Catalysis
# Enemy upkeep spells and animi in Locke’s control range immediately expire.  
# Enemy upkeep spells and animi in Locke’s control range immediately expire.  
Line 43: Line 35:
# A model gains +1 DEF and +1 ARM for each Catalytic token on it. The weapons of a model with one or more catalytic tokens on it gain [[Damage Type: Magical]].  
# A model gains +1 DEF and +1 ARM for each Catalytic token on it. The weapons of a model with one or more catalytic tokens on it gain [[Damage Type: Magical]].  
# Remove one Catalytic token from each affected model at the end of its activation.
# Remove one Catalytic token from each affected model at the end of its activation.
{{#ifexist: Template:Errata-Arcanodynamic Catalysis|
 
{{Template:Errata-Arcanodynamic Catalysis}}
|  }}


==Spells==
==Spells==
{{Bombshell}}
{{Spellbox|Bombshell}}
{{Engine of Destruction}}
{{Spellbox|Engine of Destruction}}
{{Jackhammer}}
{{Spellbox|Jackhammer}}
{{Redline}}
{{Spellbox|Redline}}
{{Road to War}}
{{Spellbox|Road to War}}
{{Sentry}}
{{Spellbox|Sentry}}


===Spell Rack===
===Spell Rack===

Revision as of 04:47, 16 February 2024

Convergence of Cyriss Warcaster and Crucible Guard Warcaster

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATRATDEFARMARCCTRL
Health = 18
FA = {{{fa}}}
Cost = Free57551417714
-
-

Model Advantages and Abilities

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




True Strike
When a model with True Strike damages a warjack or warbeast with a melee attack, the controller of the attacking model chooses which column or branch suffers the damage.

No errata for True Strike (Create)

Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Repair - RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.
No errata for Special Action (Create)
No errata for Repair (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Warcaster Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Feat

Arcanodynamic Catalysis

  1. Enemy upkeep spells and animi in Locke’s control range immediately expire.
  2. For one round, when an enemy model is forced, casts a spell, or spends 1 or more focus, fury, or essence points while in Locke's control range, you can place one catalytic token on a model in Locke's battlegroup currently in her control range. If a model casts a spell by spending focus or fury, Arcanodynamic Catalysis triggers only once. A model cannot have more than three catalytic tokens on it at any time.
  3. A model gains +1 DEF and +1 ARM for each Catalytic token on it. The weapons of a model with one or more catalytic tokens on it gain Damage Type: Magical.
  4. Remove one Catalytic token from each affected model at the end of its activation.


Spells

Bombshell Cost RNG AOE POW DUR OFF
3 10 2 13/10 - Yes
On a critical hit, models hit are thrown d6 inches directly away from the attacker. Roll distance once for all models affected. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a POW 10 damage roll. The POW of collateral damage is 10.
No errata for Bombshell (Create)
Engine of Destruction Cost RNG AOE POW DUR OFF
2 Self - - Turn No
The spellcaster gains +2 SPD and +4 MAT and +4 to its melee damage rolls for one turn.
No errata for Engine of Destruction (Create)
Jackhammer Cost RNG AOE POW DUR OFF
2 Ctrl - - - No
Target model in the spellcaster's battlegroup currently in its control range immediately makes one basic melee attack.
No errata for Jackhammer (Create)
Redline Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target warjack in the spellcaster's battlegroup gains +2 SPD and can run, charge, or make slam or trample power attacks without spending focus. Additionally, the affected model gains +2 to its melee attack damage rolls and collateral damage rolls. At the end of each of its activations, the affected warjack suffers d3 damage points.
No errata for Redline (Create)
Road to War Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged atack during its activation, immediately after the attack is resolved, one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to 3 inches. A model can advance as a result of Road to War only once per turn.
No errata for Road to War (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)


Spell Rack

Legacy armies do not have access to a Spell Rack.

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

2024 Jan Annual Upadte

  • Jackhammer cost +1, Range from 6 inches to Control
  • Induction to 9 inches for warjacks.
  • Now a Scout warcaster. Notes: With her strong battlegroup focus, Locke was a natural to become the Faction’s second Scout warcaster.

Mk3 to Mk4

  • DEF -1
  • Gained Dual Attack
  • Feat lost reference to Tithe (no longer exists in game).
  • Field Marshal Precision Strike name changed to Field Marshal True Strike. Ability stayed the same.
  • Repair changed from B2B to Range 1.
  • Split Loyalties removed due to new contruction of armies makes this overcome by events.
  • Bomshell AOE from 3" circle to 2 models within 2 inches (global change to AOE).
  • Engine of Destruction reference to STR deleted (no longer exists), but gains +4 to melee damage rolls. No mechanical change.
  • Redline deleted STR, but gains +2 to melee damage rolls. No mechanical change.
  • Road to War language changed to be agnostic to type of cohort model.

Lore

Aurum Lucanum Athanor Locke is a young and accomplished arcane mechanik and warcaster who also happens to be a pious Cyrissist. Outfitted with a custom-built and augmented armor frame, Locke is not only a Crucible Guard warcaster, but she leads the arm overseeing the fabrication of the Crucible Guard’s warjacks. While her faith is known to her peers, they do not suspect she acts as a secret observer and agent for the Convergence of Cyriss, bringing them intelligence from within the other organization. Her skill with machinery and engineering both on and off the battlefield has made her a highly valued asset to both groups.

Locke is an arcane mechanik in the service of the Order of the Golden Crucible, who also serves as a warcaster fighting alongside the Crucible Guard. She is also secretly a member of the Convergence of Cyriss and can work for both factions.

Trivia

Released with the Crucible Guard Faction (2018.06).

Battle Reports

Videos