Captain Firequill: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
(Created page with "Southern Kriels Brineblood Marauders Trollkin Warlock Leader Category:Southern Kriels Category:Brineblood Marauders Category:Prime Category:MKIV Category:Warlock Category:Leader Category:Trollkin == Model stats and abilities == {{Model-stats | name = Ragemonger1 | base = 50mm | fa = C | hp = 18 | spd = 6 |a...")
 
mNo edit summary
Line 1: Line 1:
[[:Category:Southern Kriels|Southern Kriels]] [[:Category:Brineblood Marauders|Brineblood Marauders]] [[:Category:Trollkin|Trollkin]] [[:Category:Warlock|Warlock]] [[:Category:Leader|Leader]]
[[:Category:Southern Kriels|Southern Kriels]] [[:Category:Brineblood Marauders|Brineblood Marauders]] [[:Category:Trollkin|Trollkin]] [[:Category:Scout|Scout]] [[:Category:Warlock|Warlock]] [[:Category:Leader|Leader]]


[[Category:Southern Kriels]]
[[Category:Southern Kriels]]
Line 8: Line 8:
[[Category:Leader]]
[[Category:Leader]]
[[Category:Trollkin]]
[[Category:Trollkin]]
[[Category:Scout]]


== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats  
{{Model-stats  
| name = Ragemonger1
| name = Firequill1
| base = 50mm 
| base = 40mm
| fa = C  
| fa = C  
| hp = 18
| hp = 16
| spd = 6
| spd = 5
|aat=6
|aat=6
| mat = 7
| rat = 7
| rat = 7
| def = 14
| def = 15
| arm = 17
| arm = 15
| arc = 6
| arc = 6
| ctrl = 12   
| ctrl = 12   
| abilities =
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Tough}}
{{AbilitySingle|Tough}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Gunfighter}}
{{AbilitySingle|Cavalry}}
{{AbilityOptions|Field Marshal|Black Penny}}
{{AbilitySingle|Amphibious}}
{{AbilitySingle|Reciprocate}}
{{AbilityOptions|Field Marshal|Unyielding}}
{{AbilitySingle|Reposition|3}}
{{AbilitySingle|Snacking}}
{{AbilitySingle|Unyielding}}
}}
}}


==== Weapons ====
==== Weapons ====
{{Weapon | weapon= Thrown Whaler| type = R | rng = 8| rof = 1 | aoe = - | pow = 14| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}} {{AbilitySingle|Skewer}}{{AbilitySingle|Critical Weaken}}}}
{{Weapon | weapon= Magelock Scattergun| type = R | rng =Sp 8| rof = 1 | aoe = - | pow = 12| loc = - | abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Magical}} {{AbilityComplex|main=Attack Type|sub1=Flare|sub2=Incendiary}} }}
{{Weapon | weapon= Whaler| type = m | rng = 2| rof = - | aoe = - | pow = 14| loc = - | abilities = {{AbilitySingle|Damage Type:Magical}} {{AbilitySingle|Skewer}}{{AbilitySingle|Critical Weaken}}}}
{{Weapon | weapon= Magelock Pistol| type = R | rng =10| rof = 1 | aoe = - | pow = 10| loc = - | abilities = {{AbilitySingle|Pistol}}{{AbilitySingle|Damage Type:Magical}} {{AbilityComplex|main=Attack Type|sub1=Blood boon|sub2=Brutal Damage|sub3=Momentum}}{{AbilitySingle|Black Penny}}{{AbilitySingle|Reload|1}} }}
{{Weapon | weapon=Shark Bite| type = M | rng = 1 | rof = - | aoe = - | pow = 12| loc = - | abilities = {{AbilitySingle|Critical Consume}}
{{Weapon | weapon=Holdout Pistol| type = R | rng =10| rof = 1 | aoe = - | pow = 10| loc = - | abilities = {{AbilitySingle|Pistol}} }}
}}
 
==Spells==
==Spells==
{{Spellbox|Tantrum}}
{{Spellbox|Bullet Dodger}}
{{Spellbox|Watery Grave}}
{{Spellbox|Energizer}}


===Spell Rack Slots: 3===
===Spell Rack Slots: 2===
{{Category:Spell Rack:Brineblood Marauders}}
{{Category:Spell Rack:Brineblood Marauders}}


Line 51: Line 44:
{{Category:Warlock}}
{{Category:Warlock}}
===Feat===
===Feat===
====Jump the Shark====
====Heavy Rain====
# Place Ragemonger anywhere completely within 5 inches of his current location.
# While in Captain Firequill's control range, models in the battle group gain +2 to their ranged attack and ranged attack damage rolls.  
# When a friendly Faction model rolls a 1 on a die in an attack or damage roll while in Ragemonger's control range, count the die face as a 6.
# While in his control range, each time a warbeast in his battlegroup makes a ranged attack, the ranged weapon can gain either Flare or Incendiary.  
# Jump the Shark lasts for one turn.
# Jump the Shark lasts for one turn.



Revision as of 22:52, 7 February 2024

Southern Kriels Brineblood Marauders Trollkin Scout Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDAATRATDEFARMARCCTRL
Health = 16
FA = C
Cost = Free5671515612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Gunfighter
Gunfighter
When this model makes a ranged attack while engaged, it does not have to target the model engaging it with the attack.

No errata for Gunfighter (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{1}}} cohort models in this model's battlegroup.
Black Penny - This attack ignores the target in melee DEF bonus.
No errata for Field Marshal (Create)
No errata for Black Penny (Create)




Reciprocate
When it is missed by an enemy ranged attack, immediately after the attack is resolved this model can make one basic ranged attack targeting the attacking model.

No errata for Reciprocate (Create)



Weapons

Magelock Scattergun
 RNG   ROF   AOE   POW   LOCATION 
Sp 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:


Flare - On a direct hit, models hit by this attack lose Stealth and suffer -2 DEF for one turn.
Incendiary - This attack causes fire damage, and models hit suffer the Fire continuous effect.
No errata for Attack Type (Create)
No errata for Flare (Create)
No errata for Incendiary (Create)
Magelock Pistol
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum



Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)

Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Blood boon - Once per activation, immediately after resolveing an attack in which it destroyed an enemy model with this weapon, this model can cast a spell without spending focus or fury points.
Brutal Damage - Gain an additional die on this weapon's damage rolls against the target directly hit.
Momentum - A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.

  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.

No errata for Attack Type (Create)
No errata for Blood boon (Create)
No errata for Brutal Damage (Create)
No errata for Momentum (Create)

Black Penny
This attack ignores the target in melee DEF bonus.

No errata for Black Penny (Create)


Reload
Reload [1]: This model can spend 1 focus or fury point(s) to make 1 additional ranged attack(s) with this weapon during its Combat Action.

No errata for Reload (Create)

Holdout Pistol
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 10 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Spells

Bullet Dodger Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains +2 DEF and Dodge.
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.
  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum
No errata for Bullet Dodger (Create)
Energizer Cost RNG AOE POW DUR OFF
2 Self - - - No
Each model in the spellcaster's battlegroup that is currently in its control range can immediately advance up to 2 inches. Energizer can be cast only once per activation.
No errata for Energizer (Create)


Spell Rack Slots: 2

The warlock may choose any of the following spells for their Spell Rack, up to their spell rack slots number. In a Steamroller game, this is done after lists are chosen. Once racked, players reveal their spell selections simultaneously. Warcaster spells cannot be changed during a game.

Spell Rack
Black Spot Cost RNG AOE POW DUR OFF
3 8 - - Upkeep Yes
Target enemy warrior model/unit suffers -2 DEF.
  • When a friendly Faction model destroys one or more affected models with a basic melee or ranged atack during its Combat Action, immediately after the attack is resolved, it can make one additional melee or ranged attack.
  • Attacks gained from Black Spot cannot generate additional attacks from Black Spot.
No errata for Black Spot (Create)
Fortify Cost RNG AOE POW DUR OFF
2 6 - - Up No
Target model in the spellcaster's battlegroup gains +2 ARM. That model and any friendly models B2B with it cannot become knocked down, be pushed, or be moved by a slam.
No errata for Fortify (Create)
Fortune Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model/unit can reroll its missed attack rolls. Each attack roll can be rerolled only once as a result of Fortune.
No errata for Fortune (Create)
Fury's Strength Cost RNG AOE POW DUR OFF
2 6 - - Turn No
Target friendly Faction warrior model/unit gains +2 to its melee attack damage rolls this turn.
No errata for Fury's Strength (Create)
Open Fire Cost RNG AOE POW DUR OFF
1 Ctrl - - - No
Target Cohort model in this model's battlegroup that is in its control range can immediately make one basic ranged attack. A model can be targeted by Open Fire only once per turn.
No errata for Open Fire (Create)
Perdition Cost RNG AOE POW DUR OFF
2 10 - 10 - Yes
When an enemy model is damaged by Perdition, immediately after the attack is resolved the spellcaster or one model in its battlegroup that is currently in its control range can advance up to 5 inches directly toward the nearest enemy model. A model can advance as a result of Perdition only once per turn.
No errata for Perdition (Create)
Powder Keg Cost RNG AOE POW DUR OFF
3 8 3 14/8 + Yes
On a critical hit, models hit lose their initial attacks and cannot make power attacks or special attacks for one round.
No errata for Powder Keg (Create)
Rough Seas Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
When a friendly model in the spellcaster's control range is targeted with a ranged attack, the attacking model rolls an additional die on its attack roll. Discard the highest die of each roll. Rough Seas lasts for one round.
No errata for Rough Seas (Create)
Tide Pool Cost RNG AOE POW DUR OFF
2 Ctrl - - Rnd No
Place a 3-inch template anywhere completely within the spellcaster's control range. The template is shallow water terrain that remains in play for one round. While in the template, models gain Resistance:Fire.
Resistance-Fire Resistance-Fire:
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.


No errata for Resistance-Fire (Create)

No errata for Tide Pool (Create)
Tides of War Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
While in the spellcaster's control range, models in its battlegroup gain Reposition[3"].
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.


No errata for Reposition (Create)

No errata for Tides of War (Create)

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Heavy Rain

  1. While in Captain Firequill's control range, models in the battle group gain +2 to their ranged attack and ranged attack damage rolls.
  2. While in his control range, each time a warbeast in his battlegroup makes a ranged attack, the ranged weapon can gain either Flare or Incendiary.
  3. Jump the Shark lasts for one turn.

Changes and Updates

Lore

Trivia

Battle Reports

Videos