Pyg Bushwhackers: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{Trollbox2|{{Pyg}} Bushwhackers
[[:Category:Trollbloods|Trollbloods]]  [[:Category:United Kriels|United Kriels]]  [[:Category:Legacy|Legacy]] [[:Category:Unit|Unit]]
|{{Trollblood}} {{Unit}}
|Officer & Mortar
|[[Command Attachment]]  
}} [[Category: Model]]
{{4P|'''United Kriels'''}}


''Smallest of all trollkin, pygs are known for their dexterity, their cunning, and their ability to lay complex ambushes and cooperate to bring down larger prey. Now they have guns. What they lack in personal discipline they more than make up for in enthusiasm and lethality. Moving ahead of trollkin forces, bushwhackers lie in wait to spring on the enemy, sometimes ending a battle before it begins.''
[[Category:Trollbloods]]
[[Category:Prime]]
[[Category:United Kriels]]
[[Category:Legacy]]
[[Category:Unit]]
[[Category:Pyg]]


''Bushwhackers are now commonplace among the fighting forces of the United Kriels. Captain Gunnbjorn’s efforts have seen pyg combatants organized into increasingly effective teams equipped with firepower to match. Attacks these pyg officers orchestrate can often end skirmishes before they begin by striking from unseen positions. Other pygs have progressed from rifles to heavier weaponry. Pyg mortar crews exhibit remarkable accuracy, especially if aided by a spotter to help in range finding.''
==Model stats and abilities==
 
{{Model-stats
=Basic Info=
| name  = Grunts
{{Infobox-Model
| base  = 30mm
| name  = Pyg Bushwhackers
| hp    = 1
| image = PygBushwhackers10man.jpg
| base = Small
| spd  = 6
| spd  = 6
| str  = 5
| mat  = 4
| mat  = 4
| rat   = 4
| rat = 6
| def  = 13
| def  = 13
| arm = 12
| arm   = 12
| cmd  = 7
| fa    = 2
| hp    = 1
| cost  = 6
| size  = 6{{/}}10 +2CA
|cpm = 1.2 (5 grunts)
| cost = 7{{/}}12 +4CA
| abilities =
| cost_note=1.7 each
{{AbilitySingle  | Tough}}
| fa    = 1
{{AbilitySingle  | Pathfinder}}
{{AbilitySingle | Combined Ranged Attack}}
{{AbilitySingle  | Ambush}}
{{AbilitySingle | Advance Deployment}}
}}
}}


=== Abilities===
=Weapons=
* '''''Everyone
{{Weapon | weapon= Rifle| type = R | rng = 14|rof = 1 | aoe = - | pow = 10| loc = -| abilities =}}
** {{Advance Deployment}}
{{Weapon | weapon= Hand Weapon| type =M | rng = 1| rof = - | aoe = - | pow = 8| loc = -| abilities =  }}
** {{Pathfinder}}
** {{Tough}}
** {{Bushwhack Order}}


* '''''Everyone except the Mortar
==Unit Rules==
** {{CRA}}
{{Category:Unit}}


* '''''Officer only
==Errata==
** He has +1 MAT, RAT, CMD, and 5 hitpoints
No Errata specifically for this model.
** {{Officer|Hide_Cat=<!---YES--->}}
** {{Slip Away|Hide_Cat=<!---YES--->}}
** {{Tactics|Combined Arms|Hide_Cat=<!---YES--->|Hide_ability=}} (''{{Combined Arms-alt|Hide_Cat=<!---YES--->}}'')


===Weapons ===
==Changes and Updates==
* '''''Leader, Grunts, and Officer<
===Mk3 to Mk4===
** '''Rifle''' - 14" range, POW 10 gun
** '''Hand Weapon''' - 0.5" reach, P+S 8 melee weapon


* '''''Mortar
==Lore==
** '''Light Mortar''' - 12" range, 4" AOE, POW 12 ranged attack
''Smallest of all trollkin, pygs are known for their dexterity, their cunning, and their ability to lay complex ambushes and cooperate to bring down larger prey. Now they have guns. What they lack in personal discipline they more than make up for in enthusiasm and lethality. Moving ahead of trollkin forces, bushwhackers lie in wait to spring on the enemy, sometimes ending a battle before it begins.''
*** {{Arcing Fire|Hide_Cat=<!---YES--->}}
*** {{High-Explosive|Hide_Cat=<!---YES--->}}
*** {{Inaccurate|Hide_Cat=<!---YES--->}}
** '''Hand Weapon''' - As above


===Theme Forces ===
''Bushwhackers are now commonplace among the fighting forces of the United Kriels. Captain Gunnbjorn’s efforts have seen pyg combatants organized into increasingly effective teams equipped with firepower to match. Attacks these pyg officers orchestrate can often end skirmishes before they begin by striking from unseen positions. Other pygs have progressed from rifles to heavier weaponry. Pyg mortar crews exhibit remarkable accuracy, especially if aided by a spotter to help in range finding.''
* '''''Trollbloods
** {{Kriel Company}}
** {{Vengeance of Dhunia}}
 
* '''''Other Factions
** '''[[Minion]]''' players can also use this unit in the [[Vengeance of Dhunia]] theme.
 
 
=Thoughts on {{PAGENAME}}=
[[File:PygBushwhackerOfficerAndMortar.jpg|thumb|Command Attachment]]
==={{PAGENAME}} in a nutshell===
The Bushwhackers are a unit with advance deployment plus long range guns. Oh, and truly awful stats at an individual level. The unit attachment on the other hand adds both the accuracy they need to actually hit things and a nice handy mortar to blow up infantry and support.
 
===Thoughts on adding the CA===
RAT 4 is utterly terrible - but a reroll is worth +2 to your RAT so two person CRAs are effectively RAT 8 POW 12 and thus fairly effective. The CA is ''essential'' if you want any hope of getting use out of this unit.
 
With the release of [[Brug]] slip away becomes less useful as you pygs should already be able to move through each other and if they are able to ignore free strikes they are probably knocked down alright, because raw stats aren’t keeping them alive.
 
The light mortar is strange for the unit, it’s essentially at Rat 0 and it has 4 inches less range than the [[Trollkin Barrage Team]] and it doesn’t mesh with the guy it comes with, but it can land where you need it and do a lot occasionally.
 
===Combos & Synergies===
* Nothing's really needed as long as you can keep the officer alive.
* [[Grim Angus]] can spread the net for excellent utility.
* The [[Hunters Grim]] go really well with these guys.
* [[Gunnbjorn ]] offers snipe for them. By picking out and using combined range attack at the best target you can use slip away and save them from counter attack. Use Rock Wall and feat to keep them safe.
* [[General 'Thunderstone' Brug]] gives them everything they could ever want: +1 to hit, a conditional damage buff and eyeless sight, more movement, tactician and dig in.
 
===Drawbacks & Downsides===
* Baseline stats are terrible.
* They suck at melee - even a [[Fell Caller Hero]] won't help that much
* They are pretty expensive for their effectiveness.
* [[Pyg Lookouts]] provide similar shooting for a similar cost - and Mark Target.
* [[Northkin Raiders]] are significantly more accurate and damaging for a very similar cost, they also advance deploy and there is more inherent support for Northkin models compared to Pyg models. Pygs only saving grace vs all this is their range.
 
===Tricks & Tips===
* From a 10 member unit they have an "effective" combined POW of 20 making them well suited to smash high armour targets.
* Slip Away can take you forward through the enemy lines to get behind the skirmish screen either for back strikes or to blow up the enemy support. Or occasionally a caster.
* Do CRAs in pairs most of the time, especially with the unit attachment.
* They are well worth the effort to keep them in the game for late round use.
 
=Other=
===Trivia===
===Trivia===
* Released way back in [[Primal Mk1]] (2006)
* Released way back in [[Primal Mk1]] (2006)


===Other Trollblood models===
==Battle Reports==
{{:Index Trollbloods}}
 
===Rules Clarifications===
{{RC Advance Deployment}}
{{RC CRA}}
{{RC Pathfinder}}
{{RC Tough}}
{{RC Bushwhack}}
 
{{RC Officer}}
{{RC Slip Away}}
{{RC Tactics}}
{{RC Combined Arms}}
 
{{RC Arcing Fire}}
{{RC High-Explosive}}
{{RC Inaccurate}}


{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Pyg Bushwhackers : Officer & Mortar (CA)|action=edit}} Click here]}}
==Videos==

Latest revision as of 03:35, 5 February 2024

Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 66461312
Cost per model = 1.2 (5 grunts)
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Combined Ranged Attack
Combined Ranged Attack
This model can participate in combined ranged attacks with other models in its unit.

No errata for Combined Ranged Attack (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

    No errata for Ambush (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)



Weapons

Rifle
 RNG   ROF   AOE   POW   LOCATION 
14 1 - 10 -
Hand Weapon
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Smallest of all trollkin, pygs are known for their dexterity, their cunning, and their ability to lay complex ambushes and cooperate to bring down larger prey. Now they have guns. What they lack in personal discipline they more than make up for in enthusiasm and lethality. Moving ahead of trollkin forces, bushwhackers lie in wait to spring on the enemy, sometimes ending a battle before it begins.

Bushwhackers are now commonplace among the fighting forces of the United Kriels. Captain Gunnbjorn’s efforts have seen pyg combatants organized into increasingly effective teams equipped with firepower to match. Attacks these pyg officers orchestrate can often end skirmishes before they begin by striking from unseen positions. Other pygs have progressed from rifles to heavier weaponry. Pyg mortar crews exhibit remarkable accuracy, especially if aided by a spotter to help in range finding.

Trivia

Battle Reports

Videos