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- ...lose Tough and cannot have damage removed from them unless they can ignore gas effects. ...588 bytes (75 words) - 10:21, 24 February 2024
- ...rjacks.In terms of appearance, the models have a lot of heavy trenchcoats, gas masks, and pipes/pumps/vials feeding their alchemically-based weapons. They ...806 bytes (123 words) - 21:33, 6 July 2024
- ...r venators in tight formation, increasing the range and lethality of their gas-driven weapons. Such units can shred an enemy warbeast with as little as a ...1 KB (209 words) - 06:17, 26 December 2024
- ...c = L| abilities = {{AbilityOptions|Attack Type|Decrepitation|Psychoactive Gas|Psychomorphic Destabilizer}} {{AbilitySingle|Steam Pressure}} }} ...1 KB (171 words) - 21:30, 5 October 2024
- ...plex|main=Attack Type|sub1=Acid Wash|sub2=Burning Flames|sub3=Psychoactive Gas}}}} ...2 KB (200 words) - 21:48, 3 November 2024
- ...ields, opening fire with their carbines and poisoning the air with choking gas. Their masks protect them from the lingering effects of their own insidious ** {{Strangle Gas}} }} ...7 KB (1,069 words) - 14:24, 13 January 2024
- ...along the chassis can blanket a large area in a debilitating fog of toxic gas. Its primary weapon, the Aqua Mortuum rocket, leaves trails of alchemical p ...2 KB (253 words) - 21:30, 5 October 2024
- ...osol form of the compounds within blanket the target with a cloud of toxic gas. ...2 KB (259 words) - 20:27, 18 February 2024
- ...e equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long a ...3 KB (354 words) - 21:09, 18 February 2024
- {{Swamp Gas}} .... Be careful what models you place near Tonguelick which rely on his Swamp Gas for concealment (notably [[Gorehound]]s with Prowl). ...10 KB (1,678 words) - 14:03, 13 January 2024
- Coal, Petroleum, Mercury, natural gas, Sulfur, Tin, Copper, Limestone, Iron Ore, Pyrite, Salt, Clay, Chalk, Quart ...69 KB (11,821 words) - 14:19, 13 January 2024