Chuck Dogwood: Difference between revisions

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{{Circlebox|{{Circle}} {{Blackclad}}  {{Solo}}
[[Circle Orboros]] [[Secret Dominion]] [[Solo]]
}} [[Category: Model]]
{{4P|Secret Dominion}}


''How much wood would Chuck Dogwood chuck if Chuck Dogwood could chuck wood? You’ll never know—because he’ll teleport your keister into the sun.
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Blackclad]]
[[Category:Solo]]


''Chuck Dogwood! He may look like an insane hobo, but he also is one. Even though the Last Druid of Orboros was driven a tiny bit crazy by all the apocalyptic nonsense.''
==Model stats and abilities==
 
{{Model-stats
=Basic Info=
| name  = Dogwood 1
{{Infobox-Model
| base  = 30 mm
| name  = {{PAGENAME}}
| hp    = 5
| image = Chuck_Dogwood.jpg
| base  = Small
| spd  = 6
| spd  = 6
| str  = 6
| aat = 7
| mat   = 6
| mat = 7
| rat  4 irrelevant
| def = 14
| def   = 14
| arm = 13
| arm   = 13
| fa = C
| cmd  = 6
| cost = 4
| cost = 4
|abilities=
| fa    = C
{{AbilitySingle|Pathfinder}}
| hp    = 5
{{AbilitySingle|Stealth}}
{{AbilityComplex|main=Magic Ability|sub1=Craft Talisman|sub2=Phase Jump|sub3=Puppet Master}}
}}
}}
== Weapons ==
{{Weapon|weapon=Whistling Staff|type = M|rng = 2|rof = -|aoe = - |pow = 10| loc = -| abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Dark Banishment}}  }}


{{Riot Quest}}
== Solo Rules ==
{{Category:Solo}}


===Abilities===
==Trivia==
* {{Pathfinder}}
=== Release ===
* {{Stealth}}
* Released 2020.02 as a Riot Quest model.
* {{Magic Ability|7}}
=== MK3 to MK IV ===
* {{Veteran Leader|Construct|friendly Faction Construct}}
* Gained
** MAT +1 (from 6 to 7)
* Phase Slide changed to Phase Jump
* Lost Veteran Leader to constructs
* Staff changed from Banish to Dark Banishment (mainly name change, but increase from 1 to d6+3 inches of movement)


===Weapons===
==Community==
{|class="wikitable"
===Battle Reports===
{{melee|Whistling Staff|2|4|10|
===Videos===
* {{Damage Type Magical}}
===Lore===
* {{Banish}} }}
''How much wood would Chuck Dogwood chuck if Chuck Dogwood could chuck wood? You’ll never know—because he’ll teleport your keister into the sun.
|}


===Spells===
''Chuck Dogwood! He may look like an insane hobo, but he also is one. Even though the Last Druid of Orboros was driven a tiny bit crazy by all the apocalyptic nonsense.''
{{Spellbox|
{{Craft Talisman Spell}}
{{Phase Slide}}
{{Puppet Master}}
}}
 
===Theme Forces ===
* {{Secret Masters}}. {{PAGENAME}} gains [[Sacrificial Pawn]] [Minion Warrior] in this theme.
* {{The Bones of Orboros}}
* {{si|The Devourer's Host}}
* {{The Wild Hunt}}
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
In Riot Quest Chuck is very random and unpredictable, but in Warmachine/Hordes he removes a bit of unpredictablity by handing out a +1 to hit rolls for constructs and re-rolls for key targets. Often he will find himself in a Bones of Orboros list hidden behind a Woldwrath and seldom casting anything other than puppet master.
 
Banish is a wonderful ability if you can hit with his melee weapon, you can turn the target around, essentially providing a +3 to hit swing to any construct model in charge range. However if he is in melee he is unlikely to survive any follow up from your opponent as his defensive stats are nothing special. All in all Chuck is a good alternative to a Wayfarer if you are running construct heavy. If you aren’t 4 points is a lot to pay for puppet master and craft Talisman when a Gallows Grove could offer a lot more spell based board control for half the value.
 
===Combos & Synergies===
* [[Bradigus]] - helps to start the synergy chain with puppet master and Vet leader
* [[Baldur1]] and [[Baldur2]] both like to run constructs and can protect Chuck in their own way. They also like to throw themselves into the fight in the late game and Puppet Master increases the chances of them applying [[Weight of Stone]] to the target.
* [[Krueger2]] likes craft talisman and Puppet Master when using Telekinesis.
* All Constructs with weapons; this includes [[Wold]] Warbeasts, the [[Celestial Fulcrum]], [[Well of Orboros]], [[Stoneward & Woldstalkers]], etc.
** [[Celestial Fulcrum]] - They give Veteran Leader to each other, so he can cast offensive Puppet masters at M.A. 8. But he probably should not be within 10" of any enemy model unless you want to lose him on the opponent turn.
 
===Drawbacks & Downsides===
* Phase Slides is unpredictable - unless you can fit Chucks base in a clump of other models you will always risk stumbling out of melee range.
* Standard defensive stats even with stealth a wandering Aoe can take him out.
* a rather small cmd for a veteran leader.
* Support Bloat
* people will continually tell you how they do not like riot quests goofy aesthetic - for those individuals you will feel obligated show them the power of the Wold puppet.
 
===Tricks & Tips===
* Look for models cramped together before using phase shift. If you can fit your base in but can’t move you cannot stumble out of melee range.
* by considering your order of activation you can make Vet leader work for more of your army. First activate static ranged models, such as the well, then activate Chuck, move forward do Chuck things, then activate melee models like Megalith to take advantage of the +1 to hit on Geomancy and fists.
* Use Banish to let other models get back strikes - you can also use it as a very weak threat extender by moving the model closer to your army. Finally if you ever see a [[Seether]] and you like taking risks you can totally take it out of the game for a turn by charging it, damaging it and turning it completely around - due to the wording of Uncontrollable Rage.
* If Chuck gets a free strike and damages his opponent you can Banish them away. If they are charging they should immediately fail the charge if you change the direction they are facing.
* His Veteran Leader has the word "Faction" included in it (unlike most other Veteran Leaders). So he doesn't buff [[Malvin & Mayhem]].
 
=Other=
===Trivia===
* Released 2020.02
 
===Other Circle models===
{{Index Circle}}
 
===Rules Clarifications===
{{RC Pathfinder}}
{{RC Stealth}}
{{RC Magic Ability}}
{{RC Veteran Leader}}
 
{{RC Damage Type Magical}}
{{RC Banish}}
 
{{RC Craft Talisman}}
{{RC Phase Slide}}
{{RC Puppet Master}}

Revision as of 03:57, 27 May 2024

Circle Orboros Secret Dominion Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATDEFARM
Health = 5
FA = C
Cost = 46771413
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Stealth
Stealth
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎

No errata for Stealth (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Craft Talisman - RNG 5. Target a friendly Leader model. If the Leader is in range, when it casts a spell and is the point of origin, the spell gains +2 RNG. Spells with RNG SELF or CTRL are nor affected. Craft Talisman lasts for one turn.
Phase Jump - If it is within 2 inches of a friendly Shifting Stone model, place this model anywhere completely within 12 inches of its current location. Otherwise, place it within 2 inches of a friendly Shifting Stone model anywhere on the table. After using Phase Jump, this model's activation ends.
Puppet Master - (Special Action) RNG 6. Target friendly model/unit. If the target model/unit is in range, you can have one affected model reroll one attack or damage roll, then Puppet Master expires. Puppet Master lasts for one round.
No errata for Magic Ability (Create)
No errata for Craft Talisman (Create)
No errata for Phase Jump (Create)
No errata for Puppet Master (Create)


Weapons

Whistling Staff
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Dark Banishment
When this model hits an enemy with this weapon during activation, after the attack is resolved, you can place the enemy model anywhere completely within d6+3 inches of its current location. A model can be placed by Dark Banishment only once per turn.

No errata for Dark Banishment (Create)


Solo Rules

Solos are independent warrior models.

Trivia

Release

  • Released 2020.02 as a Riot Quest model.

MK3 to MK IV

  • Gained
    • MAT +1 (from 6 to 7)
  • Phase Slide changed to Phase Jump
  • Lost Veteran Leader to constructs
  • Staff changed from Banish to Dark Banishment (mainly name change, but increase from 1 to d6+3 inches of movement)

Community

Battle Reports

Videos

Lore

How much wood would Chuck Dogwood chuck if Chuck Dogwood could chuck wood? You’ll never know—because he’ll teleport your keister into the sun.

Chuck Dogwood! He may look like an insane hobo, but he also is one. Even though the Last Druid of Orboros was driven a tiny bit crazy by all the apocalyptic nonsense.