I hate getting clocked. So much so that it affected how I played the second game. It’s weird, because I designed the Madrak3 list knowing the meat would require lots of time for my opponent to cut through.
I played well, spacing out, and claiming the zone. However, I should have dominated the flag. Instead, I swarmed the center, took out his objective, and led by a few points. If I had run over to the flag, I could have won the race to 5.
He did manage to put zone pressure on me, with the armor. But it took a lot of his time, and he started to run low.
I shifted right, but couldn’t down any of his jacks. He made a similar shift toward the same flag. I could have left it alone, falling back, and just contesting with meat. He would have clocked out.
Clock hate surfaced, and I decided to make an assassination run instead. I failed, opening Madrak up for a play.
In the final second, he declared his attack and as the clock buzzed, he made his roll, smithing Madrak.
At least it was a fair and exciting loss.
In the future, I will pay more attention to scoring and play the clock better. Despite my feelings toward it, the clock is a valid win condition. Still, if I’m not in a winning bracket, I feel no qualms to ignoring a probable clock win for something more risky and exciting.
As a consolation, my opponent gifted me a Webb Deviation Template, for giving him the best game of the day. This thing is awesome, and as soon as he finds a way to market them, I will dedicate a post to the template.