Road to Texicon ’17 Madrak 3, V3

War Room Army

 

Trollblood – Madrak’s Band of Heroes (alt-1)

 

Theme: Band of Heroes

2 / 2 Free Cards 74 / 75 Army

 

 

Effigy of Valor – Steamroller Objective

 

Madrak, Great Chieftain – WB: +29

– Troll Impaler – PC: 11 (Battlegroup Points Used: 11)

– Troll Bouncer – PC: 9 (Battlegroup Points Used: 9)

– Pyre Troll – PC: 9 (Battlegroup Points Used: 9)

 

Fell Caller Hero – PC: 0

Horthol, Long Rider Hero – PC: 8

Fell Caller Hero – PC: 5

 

Trollkin Fennblades – Leader & 9 Grunts: 15

– Trollkin Fennblade Officer & Drummer – Officer & Drummer: 0

Trollkin Champions – Leader & 2 Grunts: 10

– Skaldi Bonehammer – PC: 5

Trollkin Long Riders – Leader & 2 Grunts: 12

Trollkin Fennblades – Leader & 5 Grunts: 9

Trollkin Warders – Leader & 2 Grunts: 10

 

 

THEME: Band of Heroes

 

GENERATED : 06/25/2017 17:34:21

BUILD ID : 2043.17-06-20

This is the Madrak 3 list I’m taking to Texicon.  I played two games into Cryx, and did pretty well against an opponent that I consider a bit more skilled than me.

Into Cryx, Goreshade 1

Not a ghost fleet list.  This one had heavy cavalry, light cavalry (I know, not a thing, but it feels like It is), some bane warriors.

We played Recon.  I like this scenario.  It plays out well for my army, who can swarm the center and push out into the caster, whether they deploy centrally or askew.

I leaned to the right in order to reduce the amount of shuffling I had to do with the forest, and to take advantage of some high defense in the trenches.

At the bottom of turn 2, I had two points to his one point.  Top of three, he used his bane warrior feat, crowded my fenns and tried to take out my right flank.  I had Warders protecting horthol in the trench, and a ton of vengeful fennblades left, since I timed my feat appropriately and rolled well (It’s a 50% tough).  He pulled back his warjacks, thinking the warriors would hold.  Fenns cleared out warriors, repositioned, and allowed the long riders to charge the objective.  Fell Caller took the right flag, Madrak took the zone, and I finished with 7 points to his 3 at the bottom of 3.

Two things won me this game.  The first being his withdrawal from the center of the board with his jacks.  Second was how I activated the Fell Callers and Madrak to give my units the best chance of doing damage.

The way this game played out would directly impact how my opponent played the next game.

Into Cryx, Goreshade 2

This time, he brought the man on the mount… or elf, I guess.  Whatever.

He brought along two units of light cavalry, a couple pistol wraiths, the Caine wraith,  and a couple of jumping jacks along with the ambushing undead and a couple heavies under Infernal Machines.

I played the same list as before, and the scenario was Incursion.  I hate Incursion and Linebreaker with about as much hate as I can hate.  The scenarios force me out wide, and I have to give up a flag on the flank.  Assassination seems the only way out, and I’m not sure Madrak 3 BoH is the way to go.

I made some fatal flaws right at the beginning.  I gave him an ambush target in the fennblades, which was okay, but I tried to kill his pistol wraith with spellpierced fenns too early.  I wasn’t ready to unpack, and had to shuffle a unit sideways, losing ground on the objectives.  That stall gave him the opportunity to take two points, and fight me on two flanks.

I tried a Hail Mary into his caster with fennblades and Horthol, but got tied up in his light cavalry.  I also screwed up in activation, getting caught up in the assassination run, and not using the Fell Caller to buff MAT.  I also neglected to count his focus, thinking I had enough attacks available.  He ended up jumping one of his light jacks into my back arc and killing Madrak.

I wish I had better pictures. I don’t think my phone liked the 40k chaos terrain floor.

Bottom line.  I need to stick to my plan.  I need to activate properly.  I need to watch my lanes so that I can unpack on turn 2.

If the formation loses models, that is okay.  Focus on the important models and clear a path to their caster while holding zones and flags.  Feat the alpha to negate the alpha.

I think I’m going to put that on a note card for my next tournament.

This list is pretty good, and I do feel comfortable with Madrak.  The pairing is the next part of the puzzle, and I only have 2 weeks.