• Decimator

    The Good, the Bad… Stat line and weapons The Decimator is one of the more expensive Khador warjacks.   It has the same Stat line as the Juggernaut and Destroyer and other similar jacks (Khador jack makers reuse this frame all over the place). Like most of Khador’s jacks, the Decimator moves at a snail’s pace (SPD 4), but fights well when it eventually arrives.  Instead of an axe, the Decimator is outfitted with a rip saw.  The saw doesn’t do as much damage as the Juggernaut axe, but it does as much as the Destroyer (P&S 17). Instead of

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  • Greygore Boomhowler & Co

    The Good, The Bad… Stat Line Review At first look, you have a ten model unit with Tough and Combined Melee Attack.  Their stats are typical of melee Trollkin, with a MAT 6, P&S 12, 1″ axe.  Comparing with the Trollkin Kriel Warriors, the Boomhowlers hit more often and hit harder.   They’re on par with Fennblades,  but the Fenns have further threat with the 2″ blade and an extra 1″ SPD. They do carry a blunderbuss, which is a POW 12, 8″ gun.  However, their RAT 4 places them on par with Pygs, and they have nothing in their

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  • No Quarter Prime 1: Urban Ambush pt2

    Last night, I was able to run the No Quarter Prime scenario: Urban Ambush. It was different.  The supplier side definitely has an advantage.  Fitting a Warjack or Warbeast in the ambush list is difficult and costly.  Although the rules state no cavalry, it says nothing about battle engines.  Lastly, it can be difficult for somed factions to bring something to handle both armor and dudespam and incorporeal… all strategies for the supply team. Setup Instructions for setup are easy.  We used one of the crumbling buildings, because I have a paper house that fits inside a rubble piece. The

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  • No Quarter Prime 1: Urban Ambush

    In the back pages of the new No Quarter Prime magazine from Privateer Press, three Trencher themed scenarios offer some narrative-style gameplay.  Each scenario offers a method of winning outside of the normal Steamroller packet, and includes terrain options that push players outside their normal six piece comfort level. Scenario Elements The Urban Ambush scenario offers a moving capture the flag style game with no warcaster or warlock to muck things up.  Deployment areas and terrain selection helps sell the idea of a group of reinforcements carrying a small but valuable package to a nearby encampment.  The reinforcements win if

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  • Horgle2 vs his Feat

    Every time I think I have this guy figured out, someone throws me for a loop.   In this case, Horgle stumbled on Durgen Madhammer, and fought a good fight, but ultimately lost. I think Horgle would have lasted longer, had I ran Combat Warding to avoid continuous fire.   Solid Ground helped prevent trollkin from dying to blast damage, and Firestarter helped a bomber set a battle engine burning. I couldn’t quite catch the engines in Horgle’s feat.  I could pick up one, but not both.  Horgle’s control range of 12″ really wants to be 14″.  Or, his feat

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  • Horgle2 vs Dark Host

    A Win for Horgle! Bottom line up front, I suppose. War Room Army Trollblood – PoD horgle? Theme: The Power of Dhunia 2 / 2 Free Cards 75 / 75 Army   Horgle, the Anvil – WB: +29 – Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 19) – Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 10) – Pyre Troll – PC: 9 – Pyre Troll – PC: 9 Janissa Stonetide – PC: 0 Stone Scribe Chronicler – PC: 0 Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9 – Stone Scribe Elder – PC:

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  • Hunters Grim vs Supreme Archdomina Makeda

    WTF was that!!!??? It’s been a while since I was so shut out of a game.  But it happened.  I got two turns.  Skorne won on the top of turn three. Here are the lists. War Room Army Theme: The Power of Dhunia 3 / 3 Free Cards 73 / 75 Army Hunters Grim – WB: +25 – Muggs & Krump – Trollkin Runebearer – PC: 0 – Storm Troll – PC: 9 (Battlegroup Points Used: 9) – Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 16) – Dire Troll Blitzer – PC: 16 – Dire Troll Bomber –

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  • Trolls into Trenchers

    As I read through my No Quarter magazine, I can’t help ask myself how I would handle Trenchers with my troll army.  What problems do they present? How do they counter our strengths?  Are they stronger than us on scenario? What Do Trenchers Ask of Us? Expect lots of Tough units hiding in or behind smoke clouds.  Cygnar has the ability to add reposition to its units, who can then pop smoke and disappear from sight.  Band of Heroes obviously deals with tough, but how do we handle clouds? In my game against Caine 3 at Texicon last July, I

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  • Anti-Armor in Trollbloods

    Troll anti armor Let’s define armor. There are generally two types of armor. Jack/Beast armor, and infantry armor. The Armor faction is typically thought of as Khador, so we’ll use them as an example. Take a Juggernaut. ARM 20, 34 hit boxes. And for the unit, we have Man-O-War Shocktroopers, with ARM 21 under a +4 shield wall and 8 boxes. It seems heavy ARM is usually around 20, excluding shenanigans. Obviously, the toughest troll we have is the Mountain King. He’s POW 22 with Rage, 23 with stone. Best case scenario, your warlock casts Rage, so the king gets

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  • Kriel Company, Horgle or Grim2?

    Kriel Company  Horgle2 or Grim2 First, a disclaimer. At the time of this writing, the Northkin CID has not gone public. The Runebearer still costs 4, and doesn’t extend control range. We won’t know if it has changed for a month or two. We also don’t know if the Krielstone will be changed to its final CID version. And the Pyre Trolls are up for review as well, so we have some things to readdress after the Northkin CID goes public. So, in the current game state, we have two warlocks who play Kriel Company a little differently from each

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