• Road to Texicon ’17 Madrak 3, V3

    I’m still thinking Madrak 3 should by my primary list.  Last weekend I had a 2v2 Khador/Trollblood vs Cryx/Skorne with a few guys at one of the LGS.  We ended up splitting the space so that I could face off with the Cryx army, who placed most of their forces opposite me, except for a unit of ghost pirates who took the flank on the other side of the Skorne forces.   During the game, the Mauler ends up doing hardly anything.  It kills ooff a light jack in like one hit, without even having Rage running.  I suppose it

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  • Northkin Shaman

    I painted up my Northkin Shaman twinsies this week. It was long overdue, as they’ve proven their worth in multiple games under Power of Dhunia. Tactics I’ve learned that they work well in a pair, creating 6” of cloud cover for Jarl to hide behind before his feat turn, and they have a 5” teleport to move them out of the clouds so they can take cover or pop up nearby. It’s like they get to run, and halfway through the run they drop a cloud. If they manage to kill something on a charge, they can disappear in a

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  • Horgle2, Three Games and Three Lists

    I tried Horgle into three different guys at 75, 35 and 75 points, in and out of theme.  I don’t have a good grasp of this guy.  He has a potentially powerful feat, providing everything is on fire before his feat.  He has a good Armor buff spell, and Solid Ground is pretty awesome.  His 3 point spell, consuming flames is better cast by the Trollkin Runebearer, aka “Troll Moses,” since he probably wants to keep solid ground running, needs to be at least 12″ from combat, and might want the inviolable resolve running as well.  That means he can

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  • Kriel Warriors, part 1

    Many verbal internet aware Trollblood players seem to hate the Kriel Warriors. I think it isn’t so much a hate of the unit, so much as a hate toward change. The game got rebalanced, and even after a year, people struggle with the rebalancing. The warriors lost their prayers, as the most salty troll players will remind us constantly. For those new to the game, remarks that compare the mk2 to mk3 versions are confusing. What were Prayers? Basically, the leader got to give the unit a +2” movement or a +2 bonus to attack and damage. In addition, the

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  • Road to Texicon ’17 Madrak 3

    Madrak 3 I’m still toying with lists for Friday’s 75 point event.  I think I’ve settled on Madrak 3.  I tested him into Skorne under the ranged theme and with those soul-abusing Immortals. Version 1 Trollblood – Madrak’s Band of Heroes Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army Effigy of Valor – Steamroller Objective Madrak, Great Chieftain – WB: +29 – Dire Troll Mauler – PC: 15 (Battlegroup Points Used: 15) – Troll Bouncer – PC: 9 (Battlegroup Points Used: 9) – Winter Troll – PC: 8 (Battlegroup Points Used: 5) Fennblade Kithkar –

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  • Road to Texicon ’17

    Armor Eater One of the two problems I feel like I face is heavy armor, especially from Khador, and even against Cygnar (Stormwall with Shield, Brick house, etc). With Khador being the most extreme, I figure I’ve got 8 to 10 heavy armored targets to handle in short order.  I figure if I can kite them at range, while still doing damage, then cool.  I’ve got two methods, one in theme, one out of theme that I would like to test. War Room Army Trollblood – Khador Killers (out of theme) Theme: No Theme Selected 75 / 75 Army Hunters

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  • Road to Texicon ’17

    Texicon is the largest Warmachine event I’ve attended.  It boasts a standard Steamroller, an escalation tournament with three rounds, and a master’s event for those who qualify from one of the others. Escalation The way I understand the web site, it looks like the Escalation games will be limited to three rounds with the same caster and list each round, with more models being added between rounds.  Multiple Trollblood warlocks work at 35, 50 and 75 points.  I’ve played a few, and feel like the best match for me is Borka, Vengeance of the Rimeshaws. War Room Army Trollblood –

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  • Grissel

    New direction. War Room Army Trollblood – Grissel Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army Grissel Bloodsong, Fell Caller – WB: +29 – Dire Troll Mauler – PC: 15 (Battlegroup Points Used: 15) – Troll Axer – PC: 10 (Battlegroup Points Used: 10) – Troll Impaler – PC: 11 (Battlegroup Points Used: 4)   Horthol, Long Rider Hero – PC: 8 Trollkin Champion Hero – PC: 5   Trollkin Long Riders – Leader & 4 Grunts: 20 Krielstone Bearer & Stone Scribes – Leader & 3 Grunts: 6 – Stone Scribe Elder – PC:

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  • Horgle and Steam’17

    I was trying to figure out a way to abuse the new (proposed) Fuel Cache, but decided I liked the Effigy of Valor better. War Room Army   Trollblood – Fort Horgle   Theme: Band of Heroes 1 / 1 Free Cards 75 / 75 Army     Effigy of Valor – Steamroller Objective   Horgle, the Anvil – WB: +29 – Troll Bouncer – PC: 9 (Battlegroup Points Used: 9) – Troll Bouncer – PC: 9 (Battlegroup Points Used: 9) – Troll Bouncer – PC: 9 (Battlegroup Points Used: 9) – Dire Troll Bomber – PC: 19 (Battlegroup Points

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  • Bearka Night

    Bearka 35 pointer The guys at the local store didn’t want to play 75 tonight, in an effort to get more games in and try some new dudes out.  I’ve struggled with rumble and small point Steamroller due to the support I’ve felt is needed with the Troll army.  I also get stuck on model count.  In general, the number of models trolls bring to the table at x points is fewer than other factions.  I’ve read many complaints about how unfair and unbalanced that feels, but I don’t believe the math supports the feeling of unbalance.  I’ll write about

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