• Madrak2 vs Dreamer1

    Continuing from my last battle report, my second game was Grymkin.  Good thing I’ve had lots of practice. List selection He presented the following: The Child and Dreamer, but in the same sort of configuration.  I figured he would throw the Dreamer my way, since it had Rattlers.  They would be able to hit my DEF 13 guys with her Star Crossed opposite running.  So I opted for the offensive list. War Room Army Trollblood – madrak2 Theme: Storm of the North 2 / 2 Free Cards 75 / 75 Army Madrak Ironhide, World Ender – WB: +28 – Trollkin

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  • Power Attacks and Weapon Qualities

    Power Attacks and Weapons. This stuff has been messed up for a while now. As far back as 2012, as a matter of fact. And in MK3, no changes were made. Existing Rule “When a model makes a power attack, do not apply the special rules on its weapons unless they specifically reference power attacks” (Primal 44). Interactions with Power Attacks 1. No weapon qualities count for a weapon being used to make a power attack. “Weapon qualities are special rules that are marked as icons on a weapon’s stat block” (Primal 20). 2. There is precedence for weapon special

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  • Calandra1 vs Maelok1

    I feel privileged to have played into a Top Level Warmachine player at the Steamroller last weekend.  I won’t name drop, but will say that even though it was an uphill game into someone with much more practice than me, it was still a very pleasant game.  Although it was a loss on paper, it was a win for me. I’m still struggling with pairings and list selection.  I probably should have stuck with my original Calandra/Borka plan, but wound up sticking Madrak2 in as Calandra’s battle buddy.  Reason being was that I figured weapon master Raiders could be neat,

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  • Borka1 vs Venethrax1

    The Borka1 Beast experiment scraped out a win tonight. Faced Cryx. Could not knock down their jacks, because they were steady. Mortality and AOEs from Desecrators was hard on the stone. They out-threat Borka all day. SPD 6, range 12. The amount of Grievous Wounds was sick. So the warbeasts couldn’t heal, despite whelps being everywhere. Venethrax1, Deathjack, Desecrators, shrikes, and arcnodes everywhere. I got lucky with a Blitzer who was able to get to his caster with Mosh Pit, and barely killed him. If this is representative, then I’m still searching for a pairing. I feel like knockdown, tough

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  • Calandra1 and Borka1 Pairing

    What am I thinking here?  This isn’t how people are playing Trollbloods right now! Calandra War Room Army Trollblood – Calandra SotN Theme: Storm of the North 3 / 3 Free Cards 75 / 75 Army Calandra Truthsayer, Oracle of the Glimmerwood – WB: +27 – Trollkin Runebearer – PC: 0 – Dire Troll Mauler – PC: 15 (Battlegroup Points Used: 15) – Earthborn Dire Troll – PC: 14 (Battlegroup Points Used: 12) Valka Curseborn, Chieftain of the North – PC: 0 Trollkin Champion Hero – PC: 0 Fell Caller Hero – PC: 5 Pyg Lookouts – Leader & 5

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  • Calandra vs Scaverous

    The local Cryx guy is testing new warcasters,  and today’s Dragon Father representative is the Lord Exhumator Scaverous.  I won’t claim my recent experiments with Calandra are influencing my group, but I do find it coincidental that three of us are all messing with dice manipulating casters. Lists Trollbloods War Room Army Trollblood – Calandra sotn Theme: Storm of the North 3 / 3 Free Cards 74 / 75 Army Calandra Truthsayer, Oracle of the Glimmerwood – WB: +27 – Trollkin Runebearer – PC: 0 – Dire Troll Brawler – PC: 16 (Battlegroup Points Used: 16) – Earthborn Dire Troll

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  • Calandra vs Wanderer

    Bottom lines It’s funny how a mis-read feat (or trump) can ruin a game. Time is a required win option when playing Star-Crossed vs Star-Crossed. I need to work on keeping cool when a plan falls flat. I need to work on not getting excited, and forgetting to do step 1 of the plan before step 2 (you can’t attack with ambush units unless you place them during maintenance,  duh!). The Lists Trollbloods War Room Army Theme: Storm of the North 3 / 3 Free Cards 74 / 75 Army Calandra Truthsayer, Oracle of the Glimmerwood – WB: +27 –

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  • Nemo1 vs Heretic1

    Maybe it’s me Ah, Grymkin.  My least favorite faction to play into.  The last few times I’ve played into them, I came away feeling like the game was really tilted.  Maybe it’s not Grymkin.  Maybe it’s me. I asked myself what I can do about the worst part of the faction… their Trump Cards.  Is it really possible to work around the trumps?  They all seem to be inevitable. Maybe it’s the lists Cygnar War Room Army Theme: Storm Division 2 / 2 Free Cards 75 / 75 Army Commander Adept Nemo – WJ: +30 – Squire – PC: 0

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  • Brisbane2 vs Venethrax

    As promised, Colonel Markus Siege Brisbane (Brisbane2) with the Gravediggers.  The list is almost a carbon copy of the Brandon Owens ATC list, without Aiyana and Holt. War Room Army Cygnar Theme: Gravediggers 3 / 3 Free Cards 75 / 75 Army Colonel Markus ‘Siege’ Brisbane – WJ: +28 – Rocket Turret – Hammersmith – PC: 12 (Battlegroup Points Used: 12) – Triumph – PC: 18 (Battlegroup Points Used: 16) Captain Maxwell Finn – PC: 0 Patrol Dog – PC: 2 Trencher Master Gunner – PC: 4 Ragman – PC: 4 Trencher Master Gunner – PC: 4 Trench Buster –

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  • Haley3 vs Wanderer

    Grymkin can feel quite tilting.  Their feats, the cards, happen during your turn, and can impact the game on three turns rather than just one.  There are only a few warcasters or warlocks with magic as potent as these strange spirits. Lists Cygnar, Haley3 War Room Army Cygnar – Haley3 Theme: Gravediggers 3 / 3 Free Cards 75 / 75 Army Major Prime Victoria Haley – WJ: +25 – Haley Past – Haley Future – Thorn – PC: 13 (Battlegroup Points Used: 13) – Ironclad – PC: 12 (Battlegroup Points Used: 12) Trencher Blockhouse – PC: 14 Captain Maxwell Finn

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