I’ve been playing a lot of Trollbloods this year, so it’s easy to forget my first faction was Cygnar. A local Skorne player decided he had a good list to throw into Warmachine, and asked if I could play my Cygnar. I did, and now I feel dirty.
Tricks are for… Warmachine?
Major Victoria Haley, and even her other incarnations are so full of tricks that can make a game seem downright unfair. Even a terrain heavy environment doesn’t seem to impair her ability to run the battlefield. Thing is, I feel like Warmachine factions are the most tricky, toolbox, and control oriented factions. That being said, I haven’t played into Grymkin yet, and they seem pretty ridiculous on paper.
Haley makes me feel dirty
Compared to trolls, playing Haley2 just feels dishonest. When you combine Future Sight, Telekenisis, Temporal Acceleration and her feat, it feels like I’m breaking rules. Boosting after the fact? Spinning things around so I can hit them in the back and at the same time disrupting shield walls? Channeling while in combat?
Ugh. I really want to play some axe to face to clean my palette.
Cygnar – haley
Theme: Heavy Metal
3 / 3 Free Cards 75 / 75 Army
Major Victoria Haley – WJ: +25
– Squire – PC: 5
– Thorn – PC: 13
– Stormwall – PC: 39 (Battlegroup Points Used: 25)
– Lightning Pod
– Firefly – PC: 8
Storm Strider – PC: 18
Captain Arlan Strangewayes – PC: 4
Journeyman Warcaster – PC: 4
– Charger – PC: 9
Sword Knights – Leader & 9 Grunts: 13
Seems legit. I think I should have squeezed in the sword knight solo and an officer, but I don’t know where I would have put them.
Skorne – Reference Army
Theme: No Theme Selected
0 / 35 Army
Dominar Rasheth – WB: +28
– Despoiler – PC: 0
– Titan Sentry – PC: 0
– Titan Gladiator – PC: 0
– Cyclops Shaman – PC: 0
Praetorian Karax – Leader & 9 Grunts: 0
– Praetorian Karax Officer & Standard – Officer & Standard: 0
Paingiver Bloodrunners – Leader & 5 Grunts: 0
I may have forgotten a solo here. The cats always spook me a bit when I play trolls. They have a lot of mobility, and my Skorne opponent’s have learned how to maximize their damage output and threat distance by stacking their combined melee attacks with their pounce attacks.
Despoiler could cause problems if it gets close to Haley. Sentry, combined with Rasheth’s impervious flesh make Assassination difficult.
I’ve played into Rasheth before, and remembered that getting within 10″ of his troops meant being in his spell range, even though he might be further back.
Cygnar went first, basically running a lot of stuff up. Arcane Shield went on the Knights, and I didn’t bother with Haley’s upkeep. She did TK Thorn out of the rubble, and TK the Firefly up a bit. I was asked how far my threat was, so I marked it out with some templates.
Skorne moved up, threatening my flank with the cats.
His shield wall guys are broken into groups of three. Normally, this is a pretty sound strategy.
I took down arcane shield, realizing the Knights would be late to the game. Charger took one focus from the journeyman, and blasted two cats off the table.
Stormwall walked into the forest, then killed another two with fists of metal. A storm PoD landed next to the flag.
The Strider had a full stack of tokens, so Thorn moved up, Haley TK’d the dudes, and Strider blasted two. One survived a tough check. He isn’t knockex down, btw, that token was a mistake. An e leap did hit the solo that was giving them tough though, so it won’t be a problem again.
The last Skorne cat killed the journeyman, leaving the charger inert. The Shaman kills the pod and paingivers spread out to make it hard for me to take the rectangle zone.
Then things get weird. The Shaman isn’t in the zone, so it won’t score. The karax give up their shield wall to charge. The titan moves deep into the circle zone.
I point out that he won’t score, and I’ll take a point, but he said he wanted to present a different target for the stormwall. I think he was trying to get the cat to be an assassination threat on Haley.
I want to reactivate the jack, but Strangeways is too far. Instead, he runs to capture the flag. Stormwall backs up, and blasts the cat with his POW 15 gun, then fires into the Gladiator, who doesn’t have enough forest to block LOS at that new angle. Strider moves and fires two boosted shots into the Gladiator. Sword knights charge through the woods to do the final 5 points of damage.
After a discussion, I realize I misread Rasheth and was avoiding his spell range because I thought Haley couldn’t cast spells if affected by Castigate.
She moves Thorn sideways with telekinesis, and channels time bomb through him at some karax, killing one.
Cygnar takes two more points (flag via Strangeways and rectangle via Strider) for a total of three.
Skorne calls the game. The thought was that even if the rectangle can be contested (impossible due to time bomb slowing the karax and no running due to feat) or the flag (possible with one paingiver), then after Skorne’s turn, the Stormwall would kill the paingivers, and Strider would clear the rectangle again, resulting in a turn 4 win at 5 to 0.
It’s been a long time since I played a game that felt so one sided. Skorne probably hurried things along by giving up the green zone and not allowing the Despoiler to attack the Firefly or knights. Breaking shield wall was probably a mistake. They should have slowly pushed into the circle behind the Despoiler. I don’t know that it would have been a win, but it would have been more difficult for e leaps to take down shield walled units had the Firefly been killed.
I would like to say that he could have done something different with the cats, but I think the stormwall and the strider both threatened enough of the flank that at least half the unit was toast as soon as they came into range.
They might have been able to threat Thorn, and maybe that would have been a better solution.