Grim 1 vs Zaal 2

The last game I played was a CID game with Grim and the Sea King.  My opponent, a Skorne player, brought Zaal and his Exalted.  The Sea King in CID crushed Zaal after Grim feated and scratched the stone warrior with a shot from Headhunter, his axe rifle.

Being that the CID is over for Northkin and a bunch of Trollblood support,  I wanted to play a normal game.  I don’t feel like running the stone; CID ruined it for me.  I can’t play a stone that won’t fill itself.

I almost turned back to Cygnar for a day, but Skorne wanted a rematch.  He figured he had a way to make Zaal less assassination prone.  Even though I got lucky last game, I still felt Grim into Zaal was a bad match.  But even a bad match is good practice, and Grim does have some tricks available.

War Room Army

Trollblood – Grim1 Kriel Company

Theme: Kriel Company

2 / 2 Free Cards 73 / 75 Army

Armory – Steamroller Objective

Grim Angus – WB: +29

– Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 19)

– Dire Troll Blitzer – PC: 16 (Battlegroup Points Used: 10)

– Slag Troll – PC: 10

– Slag Troll – PC: 10

War Wagon – PC: 16

Fell Caller Hero – PC: 0

Scattergunners – Leader & 9 Grunts: 14

– Trollkin Sorcerer – PC: 3

– Scattergunner Officer & Standard – Officer & Standard: 4

Pummeler Crew – Gunner & 2 Grunts: 0

Trollkin Sluggers – Leader & 4 Grunts: 10

THEME: Kriel Company

GENERATED : 07/31/2017 13:30:11

BUILD ID : 2045.17-07-09

Biggest trick would be Slag Troll.  Unfortunately, the low melee range and acid not being a spray would prevent the slags from being a major threat.

For Kriel Company CID, I would pay 11 to 12 points if the single shot “Spew Acid” would be a spray, like an actual spew, rather than a precise shot.

War Room Army

Skorne – Reference Army

Theme: No Theme Selected

0 / 35 Army

Zaal, The Ancestral Advocate – WB: +29

– Cyclops Savage – PC: 0

– Basilisk Krea – PC: 0

– Agonizer – PC: 0

– Titan Sentry – PC: 0

– Cyclops Shaman – PC: 0

Void Spirit – PC: 0

Hakaar the Destroyer – PC: 0

Void Spirit – PC: 0

Ancestral Guardian – PC: 0

Extoller Soulward – PC: 0

Extoller Soulward – PC: 0

Ancestral Guardian – PC: 0

Paingiver Beast Handlers – Leader & 5 Grunts: 0

Immortals – Leader & 9 Grunts: 0

– Extoller Advocate – PC: 0

Immortals – Leader & 9 Grunts: 0

– Extoller Advocate – PC: 0

GENERATED : 07/31/2017 13:35:53

BUILD ID : 2045.17-07-09

Skorne’s army was something like the above.  I may have added an extra guy.  Doesn’t matter.

The scenario, Spread the Net, felt like the most live scenario I’ve played since trying 2017 rules.  The game lasted 6 rounds, and was into turn 1 of the 7th when Skorne managed to attrition me out of the game and score 14 points to my 8.

First turn saw trolls running up, and Weald Secrets being cast on the Sluggers.  Fell Caller made the Scattergunners march up the table. The Wagon attempted to bounce a shot onto the Cyclops Savage.

I tried to measure enough distance to avoid taking the alpha.  Without the stone, trollkin armor 14 units dont feel so resilient.

Skorne pushed in (those whelps are paingivers), trying to tie up my bomber and to hold zones to prevent my scoring.

Trolleys retaliated with gunfire.  The Scattergunners cleared the forest so the Fell Caller could score on a flag.  Sluggers cleared the rectangle so the Blitzer could score.  The Wagon took out some paingivers, and the Slag and Bomber took out the Cyclops Savage.   Unfortunately for trolls, the Skorne army was in control of the situation.  My range was well within their threat.  It’s a well-known troll shortfall.  Range 8 guns.  But they do hit hard.

Skorne feats on turn 3.  They advance and engage the Sluggers, and try to kill the Sorcerer embedded in the Scattergunner unit.  Trolls fall back a bit, not having anything that can crack ARM 22.

That was the undoing of the troll army.  Grim should have feated, and killed the Void Spirit hanging about the flag.  He could have screened himself with Sluggers, and prepped the War Wagon for a charge.

Instead, the wagon ran into the far rectangle to prepare for a shot at scoring.  The Scattergunners cleared out the Immortals out of Zaal’s control range, and Grim dropped back, knocking down some Immortals.

Turn 4, the wagon finished off the zone and scored, the Fell Caller camped it’s flag, and the Scattergunners finished off the Immortals.  The Sluggers started falling to the Immortals on the right, and Grim feats, hoping to slow them down.

Bomber troll dies, Blitzer dies, and my left flank tries to shift right to help out on my turn 5.

No more pics… I tend to forget to snap when I’m on my back foot.

Turn 6 has my scattergunners crowd the circle.  The artillery gets murdered, and Skorne is scoring on 2 zones.  He contests by running the paingivers into my rectangle, and his lead creeps up.

At the beginning of turn 7, he has a 3 point lead, and can turn it into a 6 point lead by clearing the circle.

Aftermath

I’m going to drop the Pummeler.  It can’t hit a brick wall.  My opponents have learned to spread out in fear of the 5″ guns on the War Wagon, so the 3″ Pummeler bounce hits empty space more often than not.  Maybe replace with Thumper.

I can probably continue leaving the stone at home.  If I could hit faster and harder, I might not need it at all.

Sluggers are out, Scattergunners go to min, and I add a second min unit with Sorcerer and Officer.

Blitzer out and second Bomber in.  I really like Far Strike.

War Room Army

Trollblood – Grim1 Kriel Company

Theme: Kriel Company

2 / 2 Free Cards 75 / 75 Army

Armory – Steamroller Objective

Grim Angus – WB: +29

– Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 19)

– Slag Troll – PC: 10 (Battlegroup Points Used: 10)

– Slag Troll – PC: 10

– Dire Troll Bomber – PC: 19

War Wagon – PC: 16

Fell Caller Hero – PC: 0

Scattergunners – Leader & 5 Grunts: 8

– Trollkin Sorcerer – PC: 3

– Scattergunner Officer & Standard – Officer & Standard: 4

Scattergunners – Leader & 5 Grunts: 8

– Scattergunner Officer & Standard – Officer & Standard: 4

– Trollkin Sorcerer – PC: 3

Thumper Crew – Gunner & 2 Grunts: 0

THEME: Kriel Company

GENERATED : 07/31/2017 15:08:58

BUILD ID : 2045.17-07-09

Grim may change to Grim2.  I like Mortality.

Wish List

Kriel Company is supposed to hit CID within the next year.  If it does, I want some changes and improvements.

1.  Pummeler needs help.  It needs something to boost its accuracy.

2.  Slag could use a spray, like the Cryx Defiler.  I would pay 10-12 points if it had that change.  Also, its animus is kind of weird.

3.  I want to take support like Bone Gnawers, Hutchuck, and Pendrake.  Although it sucks that Pendrake only affects friendly Minion units and models with Beast Lore.  At least he doesn’t give boosted damage rolls.

4.  A way to boost ranged damage rolls, other than setting things on fire and running Horgle’s feat.

5.  The Boomhowler unit still says it counts as trollkin.  It always is trollkin.  It needs to count as Trollblood.   I’m aware this is probably an error and already errata.   But war room says otherwise.

6.  Boomhowler should also benefit from a sorcerer.

Final thoughts

Good match.  Zaal is indeed difficult to assassinate in this list and with more conservative play.  It was a tough game, and a good win for Skorne.