• Kriel Company, Horgle or Grim2?

    Kriel Company  Horgle2 or Grim2 First, a disclaimer. At the time of this writing, the Northkin CID has not gone public. The Runebearer still costs 4, and doesn’t extend control range. We won’t know if it has changed for a month or two. We also don’t know if the Krielstone will be changed to its final CID version. And the Pyre Trolls are up for review as well, so we have some things to readdress after the Northkin CID goes public. So, in the current game state, we have two warlocks who play Kriel Company a little differently from each

    [Read More...]
  • Kara Sloan and Gun Mages

    Captain Kara Sloan. Her name summons nightmare visions of a wall of Hunters, threatening your caster on turn 1.  I guess that’s a way to play her, but I can’t see it being very successful.  I am pretty sure most factions have a way to handle the gun line, and with terrain being what it is, there should be fewer LOS opportunities for Kara to exploit. She is dangerous. Her weapon of choice, a Magelock rifle named Spitfire, hits from 14″ and does a POW 12 with 3 dice of damage.  Sloan can boost the damage roll, for 4d6 at

    [Read More...]
  • Haley 2 vs Rasheth

    I apologize. I’ve been playing a lot of Trollbloods this year, so it’s easy to forget my first faction was Cygnar.  A local Skorne player decided he had a good list to throw into Warmachine, and asked if I could play my Cygnar.  I did, and now I feel dirty. Tricks are for… Warmachine? Major Victoria Haley, and even her other incarnations are so full of tricks that can make a game seem downright unfair.  Even a terrain heavy environment doesn’t seem to impair her ability to run the battlefield.  Thing is, I feel like Warmachine factions are the most

    [Read More...]
  • Weapon Crews

    Weapon Crews in Warmachine Not every faction has access to a weapon crew.  Some weapon crews are worth their points, and others gather dust on the shelves of frustrated Warmachine players. Weapon crews vary between 3 and 6 points.  Oddly enough, some of the most useful are also the cheapest. Picking the best weapon crews depends on a lot of factors.  Some of them have well defined roles, others less so.  Based on the Trencher CID, we can begin to drop weapon crews into three categories. Weapon Crew Types Anti-Infantry Chaingun Crew (Unit) (RAT 6, Rng 10, POW 10, PC

    [Read More...]
  • Dhunian Knot

    Trolls get to play with colors and schemes in ways that Cygnar and the more organized faction armies don’t.   I’ll base these models shortly, and they’ll be table ready. My paint job isn’t super high quality, but at this point I only need to be able to play at the “must be painted” tables. Tactics The Dhunian Knot doesn’t want to fight in hand to hand combat.  Against single HP dudes, they only have a rough 25% chance at a kill.  So what does this unit have to offer the Trollblood army? Healing At first, I thought the healing

    [Read More...]
  • Road to Texicon, Ragnor test, v2

    Things don’t always work.  In last night’s test game, things didn’t work. I played into a merc list. War Room Army   Mercenary – New Army   Theme: No Theme Selected 74 / 75 Army     Magnus the Traitor – WJ: +30 – Renegade – PC: 10 (Battlegroup Points Used: 10) – Renegade – PC: 10 (Battlegroup Points Used: 10) – Mangler – PC: 15 (Battlegroup Points Used: 10)   Hammerfall Siege Crawler – PC: 18   Master Gunner Dougal MacNaile – PC: 4 Gastone Crosse – PC: 4 – Mariner – PC: 14   Cylena Raefyll & Nyss

    [Read More...]
  • Road to Texicon, Ragnor

    Ragnor Lothbrok Not quite. He’s Ragnor Skysplitter, the Runemaster, and he’s Madrak’s pairing for day one of Texicon.  I considered taking the Borka2 list, but I feel like Ragnor has a touch more punch.  His feat affects all attacks, and reduces enemy punch by a whole die.  With the stone running, we have ARM 21 beasts and 1 less die on the feat turn. Pulverizer gives +2 and beat back, and when combined with the stone elder and Rage, we have a POW19 Slag Troll, POW 21 Earthborn, POW 25 Mountain King, and yes, even the Winter troll becomes POW

    [Read More...]
  • Road to Texicon, Borka2

    I love this model!  Why don’t I run him more often?  Honestly, I do not know.  I think it stems from one of my early losses with him, where my opponent simply backs up and waits for my feat to expire, then hacks out some sort of assassination run. I’ve come to the conclusion that Borka, Vengeance of the Rimshaws is probably fine, and that my tactics need adjustment.  Unfortunately for me, all of Borka and Northkin is about to change, due to the CID beginning soon.  Texicon is only two weeks away at this point, and I loathe the

    [Read More...]
  • Road to Texicon ’17 Madrak 3, V3

    War Room Army   Trollblood – Madrak’s Band of Heroes (alt-1)   Theme: Band of Heroes 2 / 2 Free Cards 74 / 75 Army     Effigy of Valor – Steamroller Objective   Madrak, Great Chieftain – WB: +29 – Troll Impaler – PC: 11 (Battlegroup Points Used: 11) – Troll Bouncer – PC: 9 (Battlegroup Points Used: 9) – Pyre Troll – PC: 9 (Battlegroup Points Used: 9)   Fell Caller Hero – PC: 0 Horthol, Long Rider Hero – PC: 8 Fell Caller Hero – PC: 5   Trollkin Fennblades – Leader & 9 Grunts: 15 –

    [Read More...]
  • Minion Friendly Trollblood Warlocks

    Trollblood with Minions? Yes.  With the themes of Mk3, and the tendency of Trollbloods to be outright racist, the internet seems to have forgotten that some minions will actually work for Trollbloods.  Unfortunately,  no minions, not even the trollkin or adoptive trollkin models are partisan.  That means we can’t apply feats or spells that specify “Friendly Faction” models. What to we do with that limitation?  We min-max.  Which warlocks work best with minions in their army?  Do we have any warlocks that actually make minions a good choice?  How do we fit these potentially powerful sell-swords into our forces? Pro-minion

    [Read More...]