• Kriel Company, Horgle or Grim2?

    Kriel Company  Horgle2 or Grim2 First, a disclaimer. At the time of this writing, the Northkin CID has not gone public. The Runebearer still costs 4, and doesn’t extend control range. We won’t know if it has changed for a month or two. We also don’t know if the Krielstone will be changed to its final CID version. And the Pyre Trolls are up for review as well, so we have some things to readdress after the Northkin CID goes public. So, in the current game state, we have two warlocks who play Kriel Company a little differently from each

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  • Trollblood Runeshapers

    Trollkin Runeshapers in Mk3 A Little History The changes to Runeshapers from mk2 to mk3 hurt their value immensely in the eyes of troll players. Way back in the height of mk2, the Runeshapers could charge and unleash a knockdown, at a 10” threat. That changed in January 2016, to a 5.71” threat, as the knockdown turned into an automatic knockdown in a 3” AOE centered on the trollkin. In mk3, the AOE widened to 4”. Force Lock also got dropped in mk3, replaced by battle wizard. They used to prevent movement, and now they get a free casting after

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  • Dhunian Knot

    Trolls get to play with colors and schemes in ways that Cygnar and the more organized faction armies don’t.   I’ll base these models shortly, and they’ll be table ready. My paint job isn’t super high quality, but at this point I only need to be able to play at the “must be painted” tables. Tactics The Dhunian Knot doesn’t want to fight in hand to hand combat.  Against single HP dudes, they only have a rough 25% chance at a kill.  So what does this unit have to offer the Trollblood army? Healing At first, I thought the healing

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  • Road to Texicon, Ragnor

    Ragnor Lothbrok Not quite. He’s Ragnor Skysplitter, the Runemaster, and he’s Madrak’s pairing for day one of Texicon.  I considered taking the Borka2 list, but I feel like Ragnor has a touch more punch.  His feat affects all attacks, and reduces enemy punch by a whole die.  With the stone running, we have ARM 21 beasts and 1 less die on the feat turn. Pulverizer gives +2 and beat back, and when combined with the stone elder and Rage, we have a POW19 Slag Troll, POW 21 Earthborn, POW 25 Mountain King, and yes, even the Winter troll becomes POW

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  • Road to Texicon, Borka2

    I love this model!  Why don’t I run him more often?  Honestly, I do not know.  I think it stems from one of my early losses with him, where my opponent simply backs up and waits for my feat to expire, then hacks out some sort of assassination run. I’ve come to the conclusion that Borka, Vengeance of the Rimshaws is probably fine, and that my tactics need adjustment.  Unfortunately for me, all of Borka and Northkin is about to change, due to the CID beginning soon.  Texicon is only two weeks away at this point, and I loathe the

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  • Road to Texicon ’17 Madrak 3, V3

    I’m still thinking Madrak 3 should by my primary list.  Last weekend I had a 2v2 Khador/Trollblood vs Cryx/Skorne with a few guys at one of the LGS.  We ended up splitting the space so that I could face off with the Cryx army, who placed most of their forces opposite me, except for a unit of ghost pirates who took the flank on the other side of the Skorne forces.   During the game, the Mauler ends up doing hardly anything.  It kills ooff a light jack in like one hit, without even having Rage running.  I suppose it

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  • Northkin Shaman

    I painted up my Northkin Shaman twinsies this week. It was long overdue, as they’ve proven their worth in multiple games under Power of Dhunia. Tactics I’ve learned that they work well in a pair, creating 6” of cloud cover for Jarl to hide behind before his feat turn, and they have a 5” teleport to move them out of the clouds so they can take cover or pop up nearby. It’s like they get to run, and halfway through the run they drop a cloud. If they manage to kill something on a charge, they can disappear in a

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  • Road to Texicon ’17 Madrak 3

    Madrak 3 I’m still toying with lists for Friday’s 75 point event.  I think I’ve settled on Madrak 3.  I tested him into Skorne under the ranged theme and with those soul-abusing Immortals. Version 1 Trollblood – Madrak’s Band of Heroes Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army Effigy of Valor – Steamroller Objective Madrak, Great Chieftain – WB: +29 – Dire Troll Mauler – PC: 15 (Battlegroup Points Used: 15) – Troll Bouncer – PC: 9 (Battlegroup Points Used: 9) – Winter Troll – PC: 8 (Battlegroup Points Used: 5) Fennblade Kithkar –

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  • Grissel

    New direction. War Room Army Trollblood – Grissel Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army Grissel Bloodsong, Fell Caller – WB: +29 – Dire Troll Mauler – PC: 15 (Battlegroup Points Used: 15) – Troll Axer – PC: 10 (Battlegroup Points Used: 10) – Troll Impaler – PC: 11 (Battlegroup Points Used: 4)   Horthol, Long Rider Hero – PC: 8 Trollkin Champion Hero – PC: 5   Trollkin Long Riders – Leader & 4 Grunts: 20 Krielstone Bearer & Stone Scribes – Leader & 3 Grunts: 6 – Stone Scribe Elder – PC:

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  • Jarl Skuld update

    I’ve been playing Jarl Skuld in friendly games at the game stores lately.  As stated before, I like him.  He isn’t overpowering, and his play requires a little forethought, but I’m starting to feel out how to unpack his army more efficiently. I do have some observations based on some of my recent games that I need to note (in hopes that I won’t forget the hard lessons). 1.  Jarl into Retribution of Scyrah’s Adeptis Rahn: If Jarl needs to take out a solo, go for it.  Get him up on Janissa’s hill, throw him the Quicken Defense buff, but

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