• Nephilim Soldier

    I’m not currently playing Legion of Everblight, but when I get a good deal on an attractive looking model, I tend to buy it.  Legion models look pretty amazing, in my opinion.  They’re the Hordes elves, mostly, but have been corrupted.  So rather than mystical space robot warjacks, these elves seem inspired by H.R. Giger’s aliens. The good, the bad… From the troll player perspective, I am a little jealous of this guy.  I want this amazingly fast, flying, eyeless sight, a single weapon with 2″ reach, P&S 15 on a charge, warjack/warbeast column picking MAT 7 monster in my

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  • Borka2 vs The Heretic

    Last night’s game was a grind.  I ran Borka2 into Grymkin.  Normally, I would run Band of Heroes, due to Grymkin units coming back.  Playing into them has felt like an uphill battle each time, though I only have three games under my belt, so I still lack experience. Lists War Room Army Grymkin – heretic Theme: Bump in the Night 3 / 3 Free Cards 75 / 75 Army The Heretic – WB: +28 – Skin & Moans – PC: 15 (Battlegroup Points Used: 15) – Gorehound – PC: 6 (Battlegroup Points Used: 6) – Cage Rager – PC:

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  • Kriel Company, Horgle or Grim2?

    Kriel Company  Horgle2 or Grim2 First, a disclaimer. At the time of this writing, the Northkin CID has not gone public. The Runebearer still costs 4, and doesn’t extend control range. We won’t know if it has changed for a month or two. We also don’t know if the Krielstone will be changed to its final CID version. And the Pyre Trolls are up for review as well, so we have some things to readdress after the Northkin CID goes public. So, in the current game state, we have two warlocks who play Kriel Company a little differently from each

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  • Haley 2 vs Rasheth

    I apologize. I’ve been playing a lot of Trollbloods this year, so it’s easy to forget my first faction was Cygnar.  A local Skorne player decided he had a good list to throw into Warmachine, and asked if I could play my Cygnar.  I did, and now I feel dirty. Tricks are for… Warmachine? Major Victoria Haley, and even her other incarnations are so full of tricks that can make a game seem downright unfair.  Even a terrain heavy environment doesn’t seem to impair her ability to run the battlefield.  Thing is, I feel like Warmachine factions are the most

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  • Weapon Crews

    Weapon Crews in Warmachine Not every faction has access to a weapon crew.  Some weapon crews are worth their points, and others gather dust on the shelves of frustrated Warmachine players. Weapon crews vary between 3 and 6 points.  Oddly enough, some of the most useful are also the cheapest. Picking the best weapon crews depends on a lot of factors.  Some of them have well defined roles, others less so.  Based on the Trencher CID, we can begin to drop weapon crews into three categories. Weapon Crew Types Anti-Infantry Chaingun Crew (Unit) (RAT 6, Rng 10, POW 10, PC

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  • Grim 1 vs Zaal 2

    The last game I played was a CID game with Grim and the Sea King.  My opponent, a Skorne player, brought Zaal and his Exalted.  The Sea King in CID crushed Zaal after Grim feated and scratched the stone warrior with a shot from Headhunter, his axe rifle. Being that the CID is over for Northkin and a bunch of Trollblood support,  I wanted to play a normal game.  I don’t feel like running the stone; CID ruined it for me.  I can’t play a stone that won’t fill itself. I almost turned back to Cygnar for a day, but

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  • War Wagon

    The War Wagon.  Need I say more?   I love this model in so many ways, I think I will buy another. All paints were Vallejo, the grass woodland scenic and the mud was Vallejo.  To mage the bison connect to the yoke, I had to drill out and pin.  I think it worked pretty well.  

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  • Dhunian Knot

    Trolls get to play with colors and schemes in ways that Cygnar and the more organized faction armies don’t.   I’ll base these models shortly, and they’ll be table ready. My paint job isn’t super high quality, but at this point I only need to be able to play at the “must be painted” tables. Tactics The Dhunian Knot doesn’t want to fight in hand to hand combat.  Against single HP dudes, they only have a rough 25% chance at a kill.  So what does this unit have to offer the Trollblood army? Healing At first, I thought the healing

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  • Road to Texicon, Ragnor test, v2

    Things don’t always work.  In last night’s test game, things didn’t work. I played into a merc list. War Room Army   Mercenary – New Army   Theme: No Theme Selected 74 / 75 Army     Magnus the Traitor – WJ: +30 – Renegade – PC: 10 (Battlegroup Points Used: 10) – Renegade – PC: 10 (Battlegroup Points Used: 10) – Mangler – PC: 15 (Battlegroup Points Used: 10)   Hammerfall Siege Crawler – PC: 18   Master Gunner Dougal MacNaile – PC: 4 Gastone Crosse – PC: 4 – Mariner – PC: 14   Cylena Raefyll & Nyss

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  • Road to Texicon, Ragnor

    Ragnor Lothbrok Not quite. He’s Ragnor Skysplitter, the Runemaster, and he’s Madrak’s pairing for day one of Texicon.  I considered taking the Borka2 list, but I feel like Ragnor has a touch more punch.  His feat affects all attacks, and reduces enemy punch by a whole die.  With the stone running, we have ARM 21 beasts and 1 less die on the feat turn. Pulverizer gives +2 and beat back, and when combined with the stone elder and Rage, we have a POW19 Slag Troll, POW 21 Earthborn, POW 25 Mountain King, and yes, even the Winter troll becomes POW

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