CID Borka2 vs Harkevich

I played Borka2 with Kriel Company.

**RED**

None

**ORANGE**

Automatic knockdown on Borka’s mount may be too much.  Combined with the free Pyre troll animus, warrior northkin buff, and the Defiant Rage, it means 5 automatic 3d6 pow 20 hits.  Although I enjoyed killing Harkevich with the bear, my opponent felt this may have been too overpowering.

**YELLOW**

Snow Shroud doesn’t allow models or units to have protection from cold, so the list building for Borka2 will be limited to things that will benefit from his feat.  The War Wagon would have lasted one more turn had it made things stationary under Borka’s feat.

Should Northkin Fire Eaters be able to injure themselves so easily with their continuous fire effect?  Dice-6 meant 2 damage per turn, when they stayed lit.

**Green**

Winter Troll, Northkin Elder, Krielstone, Pyre Trolls, Rok.  I realize now that I can take a full unit and not worry about filling it after round 1.  Even my opponent approved of the stone’s new feature.

***Lists***

My opponent played Harkevich with Khador heavies, mechanics, two Gaylord forge seers, Yuri, Manhunter, Kayazy Eliminators and a Marksman.

My list

War Room Army

Trollblood – CID Borka2 Kriel co

Theme: Kriel Company

2 / 2 Free Cards 75 / 75 Army

Borka, Vengeance of the Rimeshaws – WB: +27

– Rök – PC:  19 (Battlegroup Points Used: 21)

– Pyre Troll – PC: 9 (Battlegroup Points Used: 8)

– Pyre Troll – PC: 9

– Winter Troll – PC: 8

– Winter Troll – PC: 8

War Wagon – PC: 16

Troll Whelps – 5 Whelps: 4

Fell Caller Hero – PC: 0

Krielstone Bearer & Stone Scribes – Leader & 3 Grunts: 6

– Northkin Elder – PC: 4

Northkin Fire Eaters – Leader, Trollkin Grunt, and Pyg Grunt: 7

Northkin Fire Eaters – Leader, Trollkin Grunt, and Pyg Grunt: 7

Thumper Crew – Gunner & 2 Grunts: 5

Pummeler Crew – Gunner & 2 Grunts: 0

 

*****BATTLE REPORT*****

Turn 1, things ran. Borka shifted fury to the stone, the stone advanced, used it’s aura, and topped off with it’s special action to max out.  The Fire Eaters used the Pyre Troll’s ability (it burns) to light themselves up. Khador also ran most things, with a few jacks taking pot shots, and hitting with blast damage.  My army was spread out too far to all be under the stone.

ROUND 2, the wagon didn’t have a good charge, so it moved up and took a shot at the big jack near the forest, knocking down the jack and the two Kayazy hiding in the woods.  One of the Kayazy died, and the Wagon repositionned back. The fire went out on some of the Fire Eaters, and I didn’t have a good way to engage, so I had the unit on the left run, and the unit on the right tried to relight. The Pyre Troll on the right lost spirit. Borka feated and put battlecharged out.

Khador tried some shooting, but mainly shifted things around, prepping for the onslaught.  Harkevich feated (after Khador ended his turn, we rewound for the feat).  He does manage to almost kill the wagon.  It remained with only 3 boxes.  It had taken hits in round 1, but melee cleared over 20 points of damage.  Remember, snow shroud changed from an upkeep on a model or unit to a 10″ bubble, and nothing gave the wagon cold protection, so the jacks could melee with impunity.

Round 3

Fire Eaters on the left charged and killed the last Kayazy eliminator who tried to position in the zone.  The Fire Eaters on the right position inside the zone, and a winter troll with animus up serves as a guard.

The stone uses winter magic, and tops off.  It is here that I realize a full contingent would have filled completely on their own by now, as I rolled for 2 fury each turn so far.

The wagon slides by a jack, then makes an attack on it, knocking it down and slamming it 1/2″ through the woods.  It blasts the jack in front of it, killing the marksman and knocking down the jack and the forge seer.

Rok charges the red jack (a Demolished, not Decimator) and knocks out an arm and almost knocks out Cortex, as well as catching some mechanics in the spray.

Borka moves up, and uses his mount to make two boosted damage rolls on the knocked down jack, then hits it once with his mace. The jack has two systems out.

Harkevich rolls a crit on his spell, and rok is thrown back, and so is his own jack.  Khador gets to repair jacks, and they focus on trying to kill Borka.  Borka, sitting on 2 fury and ARM 22 initially proved too difficult to kill.  My opponent failex to hit Def 14 a few times, then gave up.

One of the winter trolls was able to get a counter charge in on the jacks, in the back arc, and then made it stationary.

Round 5

At this point, Borka was in range of Harkevich.   Rok and the winter could easily spray through the screening mechanics, then because the jacks were knocked down and stationary, Borka walked through the woods and knocked Harkevich senseless.

We rewound to round 4.  Harkevich skips casting his spell, a jack headbuts Borka with a boosted attack roll, wails on him, and the rest of the jacks open fire.  The jacks can actually move out of counter charge danger, and I demonstrate how to keep the distance, using the long range guns.  Had my opponent seen that opportunity,  Borka would have fallen.