Caine 2 vs Makeda Rematch

Another game, with adjustments to Skorne’s list and tactics.

First, the new list…

War Room Army

Skorne – Julian Makeda

Theme: No Theme Selected
74 / 75 Army

Supreme Archdomina Makeda – WB: +24
– Molik Karn – PC: 20 (Battlegroup Points Used: 20)
– Cyclops Brute – PC: 8 (Battlegroup Points Used: 4)
– Bronzeback Titan – PC: 18

Tyrant Zaadesh – PC: 4
– Cyclops Savage – PC: 8
– Titan Gladiator – PC: 14

Tyrant Commander & Standard Bearer – Tyrant & Bearer: 6
Praetorian Ferox – Leader & 2 Grunts: 13
Praetorian Karax – Leader & 5 Grunts: 7

Catapults were taken out. They couldn’t really do anything against the trenchers, and when they were a threat, Cygnar shot them up. Additions gave Makeda a shield, Zaadesh likes more than one beast, and the Karax serve as a good screen for Makeda, giving her Girded,so magic grenades won’t hit her.

Skorne’s setup was much more centralized, with the goal being to contest two flags.
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I deploy similar to before. Skorne moves up, challenging the Hunters with Ferox. His main forces move up nice and tight. Even if I had blast, he has girded. Electroleaps would be nice.

I took out the Ferox by dropping a magic grenade, which allowed some shooting without the in melee bonus to Defense. The hunters were in the clear to wound some heavy warbeasts.

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Then a huge surprise. Really, I didnt expect the Trenchers to die so quickly. The heavies trounce the Trenchers. I try to push the beasts back to claim flags, but can’t, due to the proximity of the wall. Everybody throws bullets into the heavies, but I roll pretty badly on damage (not too hard whith the POW 10s, but the Hunters and Grenadier should have accomplished more.

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Game ended with Skorne taking an assassination. Caine was close enough to a Gun Mage, so Molik trotted up, killed my guy, moved two inches and cut Caine up.

Much better game. I was leading point wise, but couldn’t find a line on assassination. The shield, and sacrificial dudes gave Makeda a nice little fort to hang out in.