Caine 2 vs anyone

I almost didn’t post anything from this battle. I don’t enjoy a cheap kill, even if it is played fairly. By cheap kill, I mean having a warnoun hand themself over on a silver platter. That being said, there is a lesson here. So bear with me.

Caine’s list…

75 / 75 Army

Captain Allister Caine – WJ: +27
– Ace – PC: 12 (Battlegroup Points Used: 12)
– Hunter – PC: 11 (Battlegroup Points Used: 11)
– Hunter – PC: 11 (Battlegroup Points Used: 4)

Arcane Tempest Rifleman – PC: 4
Gun Mage Captain Adept – PC: 5
Gun Mage Captain Adept – PC: 5

Arcane Tempest Gun Mages – Leader & 5 Grunts: 11
– Arcane Tempest Gun Mage Officer – PC: 4
– Grenadier – PC: 9
Rangers – Leader & 5 Grunts: 9
Trencher Infantry – Leader & 9 Grunts: 16
– Trencher Infantry Officer & Sniper – Officer & Standard: 5

Our scenario was Take and Hold. I’ve been doing some reading, and agree with Jaden Wind at Druid’s Dice when he says the scenario screams for cool terrain to spice things up. On that note, we threw dow a tower on a hill, broken wall, castle gate and walls to simulate a small ruined keep.


The terrain is challenging. There is enough room on the flags, and each side has a clear path to their flag. Skorne could hakve gone over a small wall and through the gatehouse to reach Cygnar’s flag. There was lots of cover, and I hoped my opponent would use it to keep from getting shot.

He chose the other side, and I was surprised. I figured he’d go for my side, with a forest, walls, and so on. So Cygnar moved up, and couldn’t shoot anything, so trenchers dug in, and rangers hid in the woods.


Skorne cats attacked some rangers, catapult shots missed the Hunters. His warlock moved toward the flag, up on the hill.


I spent some time checking LOS to the guy on the hill, around his cats, threat ranges, and so on. Rangers moved up, pressing forward. No shots fired. Almost lost another to a cat.

Hunters took some shots on the furyless locke, followed by GMCA missing, then the trenchers making a CRA. ATGM finished the job with snipe.


The lesson here is don’t walk into a gun line with no fury on your caster. The terrain was challenging, and my opponent felt that it was a little distracting. His charge lanes were broken, and he really wanted to walk up the fallen wall to take the hill. So he gave in to the temptation. He didnt think I would get a shot in.

My advice is to keep playing with all styles of tables. See how lots or little terrain affects a scenafio. Practice.