Caine 2 vs Amon

I decided to try out Captain Caine as my next caster. I’ve got Ace and the Hunters painted, and am trying to run a list similar to one of his old themes.

War Room Army

Cygnar – Caine 75

Theme: No Theme Selected
75 / 75 Army

Captain Allister Caine – WJ: +27
– Ace – PC: 12 (Battlegroup Points Used: 12)
– Hunter – PC: 11 (Battlegroup Points Used: 11)
– Hunter – PC: 11 (Battlegroup Points Used: 4)

Arcane Tempest Rifleman – PC: 4
Gun Mage Captain Adept – PC: 5
Gun Mage Captain Adept – PC: 5

Arcane Tempest Gun Mages – Leader & 5 Grunts: 11
– Arcane Tempest Gun Mage Officer – PC: 4
– Grenadier – PC: 9
Rangers – Leader & 5 Grunts: 9
Trencher Infantry – Leader & 9 Grunts: 16
– Trencher Infantry Officer & Sniper – Officer & Standard: 5

Amon ran Dirvishes.

War Room Army

Protectorate of Menoth – amon

Theme: No Theme Selected
75 / 75 Army

High Allegiant Amon Ad-Raza – WJ: +29
– Castigator – PC: 12 (Battlegroup Points Used: 12)
– Castigator – PC: 12 (Battlegroup Points Used: 12)
– Dervish – PC: 7 (Battlegroup Points Used: 5)
– Dervish – PC: 7
– Dervish – PC: 7
– Dervish – PC: 7

Allegiant of the Order of the Fist – PC: 3
Allegiant of the Order of the Fist – PC: 3
Rhupert Carvolo, Piper of Ord – PC: 4
Wrack – PC: 1
Pyrrhus, Flameguard Hero – PC: 5
Vassal Mechanik – PC: 1
Nicia, Tear of Vengeance – PC: 5
Vassal Mechanik – PC: 1

Choir of Menoth – Leader & 3 Grunts: 4
Daughters of the Flame – Leader & 5 Grunts: 10
Temple Flameguard – Leader & 9 Grunts: 11
– Temple Flameguard Officer & Standard – Officer & Standard: 4

We played in the desert, with lots of hills and walls from a deserted village, long ago forgotten by the sands of time.

Menoth won initiative and chose to go first. I was happy to play on the side with hills. Scenario was Recon. I almost deployed Caine to take the left flag, but set him to the right because of that sweet hill.

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I figured that with his Battlegroup on the right side, he would try to dominate that flag. If he swung to my left, he would have to contend with trencher CRA. My mistake was not running the trenchers centrally, so I could give out the upkeeps.

Menoth ran up, trying to get into melee as soon as possible. Dirvishes had no shooting from choir.

Memoth’s speed is scary. But that meant I could aim with lots of long ranged guys. I didnt quite activate correctly. I fired off a shot with a hunter who needed a 5, but rolled a 4. The other hunter damaged a Castigator, and then I remembered the Rangers. They moved up a little and failed to damage anything, and the Gun Mage Captain Adept shot over a monk’s head, hiving him the opportunity to move up. Caine moved arpund the cliff portion of the hill, fired a boosted attack at the monk, dropping him. He gate crashed closer to the Trenchers so he could cast the double boost on Grenadier, then camped a focus. Trenchers couldnt do anything, but the Grenadier fired three wild shots at the knife girls. Caught two of them in deviation blasts, POW 7+2 from aiming, and the first shot boosted. Wish those brats didnt have stealth. The other monk caught a ricochet from Ace off a nearby Castigator. The Rifleman and other GMCA ran to flank.

Menoth moved up again. I guess we were too far back for anything to engage on the right, but on the left the trenchers started taking their beatings. Knives flashed, and two trenchers died. The shield wall guys moved into the zone, and their hero came off the pack.

At this point, I had a few options. I could clear out infantry, reconsolidating troops toward the left. I could try to pick off a couple light jacks. Or, I could go for the assassination. Amon had 3 focus, no cover, and only a Castigator blocking LOS. Amon was an inch and 3 quarters from the Casti, so I could use the hill to ignore it for LOS purposes.

Note, in the image, we moved a Dirvish (proxy) in the way to play with LOS stuff. The pic was snapped after the game. But all the other pieces were where they were.

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I moved the Rangers up to give my guys a +2 RAT. GMCA took to the hill, sniped a Flare at Amon, but missed. A Hunter didn’t have to move, so it shot a boosted damage roll, injuring Amon. The second Hunter landed a boosted attack roll. Ace popped a shot off at the Castigator, and ricocheted to a mechanik. Caine moved up, gate crashed an inch, then activated his feat. His first Grievous Wounds shot killed Amon.

We discussed strategy a bit. Menoth could have staged their deployment behind the zone, giving them the option of swinging to either side to take the flag. I didnt have a whole lot of zone contesting capability. I would have to sacrifice some guys to melee to get the job done. Having the shield walled dudes in front of the jacks means hes got ablative armor, and after engaging whoever would have been in the zone, his jacks could have danced to by back line.

Also, we discussed changes to the Amon list so that it would look something like this.

War Room Army

Protectorate of Menoth – amon (copy)

Theme: No Theme Selected
72 / 75 Army

High Allegiant Amon Ad-Raza – WJ: +29
– Castigator – PC: 12 (Battlegroup Points Used: 12)
– Castigator – PC: 12 (Battlegroup Points Used: 12)
– Dervish – PC: 7 (Battlegroup Points Used: 5)
– Dervish – PC: 7
– Dervish – PC: 7
– Vigilant – PC: 9

Allegiant of the Order of the Fist – PC: 3
Allegiant of the Order of the Fist – PC: 3
Rhupert Carvolo, Piper of Ord – PC: 4
Wrack – PC: 1
Pyrrhus, Flameguard Hero – PC: 5
Vassal Mechanik – PC: 1
Vassal Mechanik – PC: 1

Choir of Menoth – Leader & 3 Grunts: 4
Daughters of the Flame – Leader & 5 Grunts: 10
Temple Flameguard – Leader & 9 Grunts: 11
– Temple Flameguard Officer & Standard – Officer & Standard: 4

The extra 3 points could go to a merc or Menoth solo.

Reclaimer Gatekeeper could be annoying once Menoth grunts start dying. Vassal of Menoth would be good vs disruption lists, and Colbie Sterling is a pretty sweet machanic.

If I were to make changes, it would be like this…

War Room Army

Protectorate of Menoth – amon (copy)

Theme: No Theme Selected
75 / 75 Army

High Allegiant Amon Ad-Raza – WJ: +29
– Castigator – PC: 12 (Battlegroup Points Used: 12)
– Castigator – PC: 12 (Battlegroup Points Used: 12)
– Dervish – PC: 7 (Battlegroup Points Used: 5)
– Dervish – PC: 7
– Dervish – PC: 7
– Vigilant – PC: 9
– Templar – PC: 15

Allegiant of the Order of the Fist – PC: 3
Allegiant of the Order of the Fist – PC: 3
Rhupert Carvolo, Piper of Ord – PC: 4
Wrack – PC: 1
Pyrrhus, Flameguard Hero – PC: 5
Vassal Mechanik – PC: 1
Vassal Mechanik – PC: 1
Colbie Sterling, Captain of the BRI – PC: 3

Choir of Menoth – Leader & 3 Grunts: 4
Daughters of the Flame – Leader & 5 Grunts: 10

The flameguard are neat, but Amon really doesn’t help them. The Templar is another heavy for the enemy to deal with, and provides shield guard, and is more points to kill in terms of Armor and boxes. It benefits from Amon’s battlegroup spells like all his othwr jacks. Three heavies, shielding to deliver Amon or hold a control point, knife girls for kicking troops out… it’s a solid list. That would give my Caine list a real hard time for certain. Likewise vs Beth.

Lastly, and most importantly, I cheated. Gate Crasher limits your ranged attacks to melee. Oops. Learning to read cards is hard.