Borka2 vs The Heretic

Last night’s game was a grind.  I ran Borka2 into Grymkin.  Normally, I would run Band of Heroes, due to Grymkin units coming back.  Playing into them has felt like an uphill battle each time, though I only have three games under my belt, so I still lack experience.

Lists

War Room Army

Grymkin – heretic

Theme: Bump in the Night
3 / 3 Free Cards 75 / 75 Army

The Heretic – WB: +28
– Skin & Moans – PC: 15 (Battlegroup Points Used: 15)
– Gorehound – PC: 6 (Battlegroup Points Used: 6)
– Cage Rager – PC: 14 (Battlegroup Points Used: 7)

Death Knell – PC: 13

Witchwood – PC: 0
Lord Longfellow – PC: 0
Glimmer Imp – PC: 0

Piggybacks – Leader & 4 Grunts: 15
Hollowmen – Leader & 9 Grunts: 13
– Lantern Man – PC: 3
Dread Rots – Leader & 9 Grunts: 12
Dread Rots – Leader & 9 Grunts: 12

THEME: Bump in the Night

GENERATED : 10/20/2017 08:27:51
BUILD ID : 2050.17-09-10

Bearka needed a shakedown with the new troll rules and such.  I also wanted to try out new Mulg.

War Room Army

Trollblood – borka2 (copy)

Theme: The Power of Dhunia
3 / 3 Free Cards 75 / 75 Army

Borka, Vengeance of the Rimeshaws – WB: +27
– Trollkin Runebearer – PC: 0
– Winter Troll – PC: 8 (Battlegroup Points Used: 8)
– Rök – PC: 19 (Battlegroup Points Used: 19)
– Troll Bouncer – PC: 9
– Pyre Troll – PC: 8
– Earthborn Dire Troll – PC: 14
– Mulg the Ancient – PC: 22

Northkin Shaman – PC: 0
Northkin Shaman – PC: 0
Lanyssa Ryssyl, Nyss Sorceress – PC: 4

Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9
– Stone Scribe Elder – PC: 3
Dhunian Knot – Leader & 2 Grunts: 6

THEME: The Power of Dhunia

GENERATED : 10/20/2017 08:32:36
BUILD ID : 2050.17-09-10

The Heretic had his Trump card, Reckoning, along with Sacrifice and the Shadow.

I really hate this part of Grymkin.  It feels like they’re cheating when the cards get triggered.  It’s like in the YuGiOh cartoon…”you’ve activated my trap card!”

Scenario & Terrain

We drew Standoff.  I find these scenarios difficult.  With no terrain, it seems easy enough.  Move up the middle, contest both circles and live next to the objective.

The scatter and cluster both have an LOS blocking terrain piece touching the center.  I know we could use forests, but it doesn’t seem to matter whether there is a building in the middle, or a forest.  I have a hard time managing the two fronts, flanks, or hard fast push.

The Game

Deployment

He won the roll and chose first, so I picked the yellow rectangle side.

He deployed with the Hollowmen on the left circle side, a unit of Dread Rots on each side, the battlegroup and Death Knell centered.

I think having 2 units of tough infantry, then guns and cavalry and still having room for a collection of beasts is amazing, and the volume of attacks that I have to produce to counter is formidable.  Grymkin threats a significant portion of the field.

To have a similar threat and attack volume for the cost, Trollbloods would need to run two units of Kriel Warriors and a unit of Bushwhackers.  With the Bushwhacker attachment, you’re sitting at 42 points to the Grymkin 40.

As such, Bearka had his battlegroup, 2 shaman and support.  He deployed centrally, with the Earthborn on the yellow circle side.  The Stone formed up behind the beasts.

Turn 1

Everything advances.  Borka fills the stone, doesn’t bother with concealment and wonders how to address eyeless sight.  Lanyssa Ryssyl runs toward the Hollowmen in hopes of catching them in her command range next turn (so Bearka’s feat has an effect).

Turn 2

I don’t think he ran on turn 1, so he was out of range of my guys for most of his dudes.  Hollowmen apparated 2″ and moved up to shoot a shaman, but couldnt get the kill.  Everything else flooded the circle zones.  The tree teleported into a trench.

Pyre troll takes a shot, setting two guys on fire and killing a third.  I had planned for the Earthborn to position for a trample and to prevent dread rots from contesting my rectangle.  Lanyssa planned to move in behind the Earthborn  to catch the Hollowmen in her Winter Storm.  As soon as the Earthborn stopped, the Shadow popped up.

He took some of the wind out of my sails with that spontaneous S&M.  I shift left and charge with Mulg, kill some dread rots, let Bearka throw Primal on the Winter Troll, who charges some pigs and uses his animus.  Borka feated during his activation and the Stone maxed out.

Grymkin 2, Trollbloods 0.

What I (probably) should have done.

In the discussion that followed my turn, my opponent admitted he was originally planning to use the Shadow on the green circle, but I activated on the right, the Earthborn surprised him, and he reacted.  Had I let the right side alone, and just pushed left, I could have scored a point in my zone this turn.  I also should have let Rok loose into the red circle, and place Bearka more or less where Rok is in the picture.  I should be more aggressive with him.

Turn 3

After a discussion, I let my opponent know how to get around Lanyssa’s storm.  The Hollowmen apparate backwards.  They are no longer in her command, so they are unaffected.  They merely have to advance up a touch to kill.  I have nobody who can counter charge since the trolls are engaged.

Winter troll dies to pigs, who charged, Rok snake eyes a charge, and the heavies dance out of range.  Mulg gets hit, kills the guy who hit, and eats the pumpkin head, healing form the hit.  He gets hit more, and his body is gone.  Earthborn takes a little damage, and things all over get frozen.

Grymkin 4, Trollbloods 0.

Things are way out of hand.  I have to score and contest.  I decide that the best option is to clear my rectangle and take out the enemy objective.  Fortunately, pieces are just barely lined up and in range.

I pull in Fury, then realize I left one on the Earthborn.  Dhunia Knot was out of position.  Whelps would have been there.

So, Puppet Master on Mulg.  Heal Earthborn.  And I realize I can make a run on the Heretic.  Damn, not enough Fury on Earthborn.  Well, we can try.  Puppet Master on Earthborn.  In retrospect, the second PM should have gone to Rok.  Primal on Rok. Primal on Earthborn. Borka sprays and misses the only unfrozen dude.

Mulg trampled over pumpkin heads to go base to base with a pig.  Kills dudes, healing up a lot, kills pig, heals more. Kills Gorehound,  healing again.  Nom nom nom.

Rok charges the objective, sprays the Heretic, and barely scratches.  He takes the damage.  Rok almost takes out the Death Knell.  Earthborn tramples, gets 5+3+2=10″ thanks to the rubble.

His second trap card is tripped.  Sacrifice heals the Heretic and Death Knell.  Heretic sits on 4 fury, and Earthborn only gets to buy two attacks after his trample, thanks to my fury mismanagement.  All damage goes to cage rager.  I did take out the objective with Rok, control my rectangle, and contest all over.

Grymkin 4, Trollbloods 2.

Finale

We end here because of life, work, family, et cetera.  The ironclad body is Mulg, since he wouldn’t fit.

We did discuss as we put pieces away, and figure the game would have come down to dice.  Mistakes were made on both sides.  He could have chosen to not fight Bearka’s feat.  It’s possible to park dudes to avoid the trample.  Either positioning the pigs in the LZ or as a screen.

Conclusions

I am still unsure how to win the scenario.  I think a single side push is probably needed, probably on the right, with the shaman contesting the left circle, using clouds to keep charges from happening.

My list could use more attacks.  Mulg may be too much for Bearka.  I could use an Axer so the beasts can keep up with the Bear and they can advance as a block.

I think I want to go super offensive with the list.  If Mulg and the Bouncer come out, I can add Axer, Earthborn and Night Troll.  As long as I don’t face an opponent who can place my beasts, I should be okay with Primal.

War Room Army

Trollblood – borka2 (copy) (copy)

Theme: The Power of Dhunia
3 / 3 Free Cards 75 / 75 Army

Borka, Vengeance of the Rimeshaws – WB: +27
– Trollkin Runebearer – PC: 0
– Winter Troll – PC: 8 (Battlegroup Points Used: 8)
– Rök – PC: 19 (Battlegroup Points Used: 19)
– Pyre Troll – PC: 8
– Earthborn Dire Troll – PC: 14
– Earthborn Dire Troll – PC: 14
– Night Troll – PC: 7
– Troll Axer – PC: 10

Northkin Shaman – PC: 0
Northkin Shaman – PC: 0
Lanyssa Ryssyl, Nyss Sorceress – PC: 4

Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9
– Stone Scribe Elder – PC: 3
Dhunian Knot – Leader & 2 Grunts: 6

THEME: The Power of Dhunia

GENERATED : 10/20/2017 11:11:14
BUILD ID : 2050.17-09-10

This is the next version.  I haven’t worked out a strategy yet.  More to follow after Sunday’s game day.