Borka2 vs Crosse2

This will be brief, because the game was brief.  It serves as a reminder to play scenario,  since that is where the Borka2 double long rider list excels.  Assassinations can happen, but should only be attempted if 100% certain of success.

The enemy: Crosse2

I sometimes get a little jealous of Mercs.  They are able to field two full 10-model units and 4 heavies and still pick up 4 free high-value solos.  This list runs 20 points of free stuff.

War Room Army

Theme: The Irregulars
4 / 4 Free Cards 75 / 75 Army

Lieutenant Crosse, Resistance Fighter – WJ: +29
– Reinholdt, Gobber Speculator – PC: 0
– Mangler – PC: 15 (Battlegroup Points Used: 15)
– Nomad – PC: 11 (Battlegroup Points Used: 11)
– Vanguard – PC: 10 (Battlegroup Points Used: 3)

Dirty Meg – PC: 3
– Mangler – PC: 15
Eiryss, Mage Hunter of Ios – PC: 0
Taryn di la Rovissi, Llaelese Gun Mage – PC: 0
Major Harrison Gibbs – PC: 0

Kayazy Assassins – Leader & 9 Grunts: 15
– Kayazy Assassin Underboss – PC: 4
Steelhead Halberdiers – Leader & 9 Grunts: 11
Alexia Ciannor & the Risen – Alexia & 9 Risen Grunts: 10
– Thrall Warrior
Kayazy Eliminators – Leader & Grunt: 5
Lynus Wesselbaum & Edrea Lloryrr – Lynus & Edrea: 5

Crosse offers a good assassination threat, via shooting, and the scenario game is strengthened by the Risen and easily repairable jacks (assuming Meg can keep herself out of harm’s way).  Jacks and units with Ghost Walk become shadowy assassins.   No free strikes combined with run and gun help position into zones after crushing the enemy.

Trollbloods Borka2

Trollblood – Borka double riders

Theme: Storm of the North
3 / 3 Free Cards 75 / 75 Army 37 / 40 Specialist

Borka, Vengeance of the Rimeshaws – WB: +27
– Trollkin Runebearer – PC: 0
– Rök – PC: 19 (Battlegroup Points Used: 19)
– Earthborn Dire Troll – PC: 14 (Battlegroup Points Used: 8)

Horthol, Long Rider Hero – PC: 8
– Horthol, Long Rider Hero (Continued)
Fell Caller Hero – PC: 0
Fell Caller Hero – PC: 0

Trollkin Long Riders – Leader & 4 Grunts: 20
Trollkin Long Riders – Leader & 4 Grunts: 20
Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9
– Northkin Elder – PC: 3
Northkin Raiders – Leader & 5 Grunts: 9

Storm Troll – PC: 9
Troll Bouncer – PC: 9
Storm Troll – PC: 9
Valka Curseborn, Chieftain of the North – PC: 6
Troll Whelps – 5 Whelps: 4

THEME: Storm of the North

Had I been running Band of Heroes, The Trollbloods would have shut Crosse down, denying both souls and corpses.  But Privateer and the CID community didn’ pick up my request to have Long Riders considered Northkin, or keeping Borka’s Snow Shroud as an upkeep that granted cold resistance.  Those were two very important changes that regulated Borka to a Storm of the North or Power of Dhunia warlock, with little interest in Band of Heroes unless running Champions with Skaldi.  Borka’s feat really needs to affect the whole army.

Maybe after this weekend, when I pick up some bashers, I will look at Band of Heroes a second time.  I don’t relish the idea of having to pay upkeep for Countercharge, but in the list I’m pondering, it may be worth it.

The Game

The Game only lasted 3 turns, and had 2 outcomes at the end.  I’m still recording the result as a loss, since rather than go for the easy win, I decided to press with Borka to see how much damage he could do.

Borka went first, Mercs having won initiative and wanting to take the side with the hill.  Smart of them, since the elevation would allow them to take shots on Borka when they otherwise would have not been able to draw Line of Sight.

The raiders hung back a bit more than normal, not wanting to face a charge from the undead.  This put the long riders further right than usual, making it difficult to protect them.  Since the right side saw few guns, the lack of concealment would not be an issue.

Note the way the stone scribes are clustered.  The opposing army has no AOE or sprays, but does have an evil elf witch who would remove fury from the stone if she hits.  It will take a Shadow Fire from Taryn, or a successful kill on the front line to set Eiryss up for a shot.

Also note Horthol.  He looks like he would sit on the flag, but with all that open space, he will threaten the opposite flag and anyone who camps it.

Other things to consider… Rok fell off his base.  The white merc unit on my right are the Risen.  Gold front arcs are steelhead.  Jacks from left to right are Mangler (Meg’s), Nomad, Vanguard, Mangler.  Aiyana and Holt are Lynus and Edrea.  Magnus is Crosse.

Game continues

Due to the invasion of Steel Heads on the left circle and undead on the right, the raiders felt the need to aim and throw bombs, then allow the long riders to finish out the zone.  Horthol gets right up in there, and Borka positions for a feat.

Rhupert takes Borka’s stealth away, Eiryss takes his only fury away, and various shots get lobbed at him, taking him down to 9 boxes.  He clears long riders, and we forget Horthol contests his flag, assigning him 1 point.

Next turn, I clear the circle again, and have my Fell Caller claim my flag.  At this point, we realize I’m going up 2 points, and he can’t get my flag or circle.  So when he ends his turn, I’ll hit 4, to his 1, then end my turn abruptly for 6 to his 1, and score a win.

Instead, it was more fun to do this…

How to get Borka Killed

Borka charges in, using extra speed from the stone.  The rule should be, if he needs extra speed, forget it.  Because he wants extra strength.  First swing, Borka destroys the Nomad’s sword arm. He kills some other stationary dudes, but doesnt get much further, and couldn’ make it to Crosse.

The long rider contemplates slamming the Mangler proxy or charging the Nomad.  He charges the Nomad.  Bad decision.  Slamming could have killed the support pieces behind the Warjack.  And everything was just a fraction of an inch shy of the Earthborn.

Crosse shoots at Borka again, and Kayazy try for the kill.  The Eliminator slips in, but fails to connect.  Borka sits on one box until the vanguard hits him with a boosted roll, and Borka fails his tough check.

It was an exciting game, with lots of silly moments (Meg firing at a stealthed rider while facing the wrong direction), and I think we both had a lot of fun.

Again, Crosse has game.  I think he can be competitive, but a lot of what he does is just driving his army.  Infantry hate could cause him problems, as would Remove From Play.

Borka is tough, but you can’ place him in danger where he has to suffer a ton of attacks.  It isn’t so bad when he has his feat running, but infantry don’t care about the turn of stationary, only jacks and beasts really care.

I’ still in love with the Double Long Riders.  I do plan on taking it to a steamroller.  I just wish I could run it in BoH.  Oh well.

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