Beth’s E-Leap of Faith vs Skorne’s Dominar Rasheth

Beth needed a bit of a revamp. As others have pointed out, being able to throw an Arcane Shield on one of my heavies would help its survival rate.  The new list adds a Journeyman Warcaster, and I test it on my Tuesday night game.

My list:

Cygnar – Beth’s E-Leap of faith no Guard

79 / 79 Army

Major Beth Maddox – WJ: +30

–    Sylys Wyshnalyrr, The Seeker – PC: 4

–    Stormclad – PC: 18 (Battlegroup Points Used: 18)

–    Ironclad – PC: 12 (Battlegroup Points Used: 12)

Storm Strider – PC: 18

Stormsmith Stormcaller – 3 Stormsmiths: 5

Captain Arlan Strangewayes – PC: 4

Journeyman Warcaster – PC: 4

–    Firefly – PC: 8

Stormblade Captain – PC: 5

–    Firefly – PC: 8

Stormblade Infantry – Leader & 5 Grunts: 10

–    Stormblade Infantry Officer & Standard – Officer & Standard: 5

–    Stormblade Infantry Storm Gunner – PC: 2

–    Stormblade Infantry Storm Gunner – PC: 2

–    Holden The Last (Coward) – PC: 4

Skorne – New Army (copy)

79 / 79 Army

Dominar Rasheth – WB: +28

–    Titan Cannoneer – PC: 17 (Battlegroup Points Used: 17)

–    Titan Cannoneer – PC: 17 (Battlegroup Points Used: 11)

–    Titan Gladiator – PC: 14

Mortitheurge Willbreaker – PC: 4

Paingiver Bloodrunner Master Tormentor – PC: 4

Extoller Soulward – PC: 3

Paingiver Beast Handlers – Leader & 5 Grunts: 7

Paingiver Bloodrunners – Leader & 5 Grunts: 9

Praetorian Karax – Leader & 9 Grunts: 11

Venator Reivers – Leader & 9 Grunts: 15

–    Holden The Last (Courage) – PC: 4

Swamp Gobber Bellows Crew – Leader & 1 Grunt: 2

I layed out terrain before we knew which scenario we would play.  This was to be a Crossroads of Courage Narrative League match, and we decided to play at 75 points.  We rolled Out Flank from the Prime/Primal, and played without a clock. I won the die, elected to go first, and my opponent chose the deployment zone with the hill.


I deployed the Captain and his Firefly along with a Stormcaller in the flank deployment zone.  My plan was to move them center toward my flag on my right.  I figured the heavies could hold that spot while the Captain, Firefly and Stormcaller harassed the enemy units.  I intended for the blades to move up with the Strider to take the second flag.

Skorne deployed his Bloodrunner unit close to my flank. We weren’t sure how the extra inches should work for the advanced deployment guys, but figured 6 inches out from the central deployment zone would be okay. His Reivers deployed on the two tier hill.  Great move, since the Reivers would be able to shoot over each other, and be hard to hit.


Turn 1.  I forgot that his Paingiver Bloodrunners had stealth, and tried to shoot with Firefly.  Whoops. The Stormcaller tried to hit one, but failed.  My strider got arcane shield,  the blades got dauntless, junior’s firefly took snipe. I also activated the Storm Blade minifeat, bringing their armor up to 21, thinking that I needed to keep them safe this turn from the cannons and Reivers.

The Bloodrunner unit killed a caller, and did a point to the captain.  They got tied up with the Firefly, annoyed that their anatomical precision yielded no knowledge on how to kill a warjack.

One Cannoneer ran, the other fired a shot at the blades, the Reivers took two combined shots at some blades, and the Titan moved up with a shield wall in tow.

Turn 2

I considered activating Beth’s feat. However, I felt I didn’t have enough of his forces in range to make it worthwhile.   Good thing, too.  Most of my melee attacks missed, after my assault charges missed as well!

This left an angry Titan sitting on a flag. My Captain and Firefly didn’t do much better, and even though I set them base to base, the Captain was doomed if the Bloodrunners mobbed him.

I got distracted by that flank, and put a focus on Jr’s Firefly to fire at a Bloodrunner, who I forgot had stealth. To make matters worse, I dropped Snipe, and so he couldn’t even fire at the captain’s  Firefly.  To make everything even more awesome, I forgot to place a guy on the open flag, denying myself my first point at the end of Skorne’s second turn.


Angry titans are not to be trifled.  Neither is 18 Arm.  The beast tries to trample my blades. It lands next to the Stormclad. Most of the knights jumped out of the way. A few others stood their ground, but got knocked down.  If they had been any less tough, they would have been crushed.  The guys who managed to avoid the Gladiators feet swung back with a vengeance, this time hitting hard.  It clung to 12 points of life, and bought three unboosted attacks against the Stormclad.   Phenomenal hits turned the clad into a pile of scrap.


The Karax charged Storm Strider, and hit twice, in a combined melee.  The Strider took a little damage, and I actually thought “cool, I can power up an attack roll now.”

Turn 3.

I get spooked by the Titan. What follows next is the game costing error.  More on that later.

First, Beth pops feat. Then she spends all but one focus killing the Gladiator.  It shouldn’t have taken so many hits, but dice happen, and a snake eye, combined with low damage even with +3 pow kept me buying attacks.

Next, Junior’s firefly walks up to the Karax, and misses then hits one. He toughed it out. Arlan advances, and for the first time ever, I spray 7 of his guys with the electrical gauntlet.  Boom! A few tough it out, but Junior shoots one, and fires a spell at another.  The path is clear for Strider. It charges one Paingiver,  misses… and I forgot it was powered up. So I cost me two hits. I miss with one ranged attack, but hit with number 2 and score one leap.  The blades finish all but one guy. I commit the Ironclad. Third error.  I should have left the flag alone, and smacked the Reivers.

Two points for Cygnar.


Unfortunately,  I wouldn’t be able to enjoy my advantage for long.

See the upcoming pain?


Those guys on the hill, and the two Cannoneer.   He opened up with the cannons and hit both times, then followed up with two CRAs from the Reivers.

Skorne wins by assassination.

So what should Beth have done differently? Fading back, or along the right side the Strider would have been a better option.  I should have used Ironclad to take down the titan. I should have powered up the Strider.

Mistakes were made on both sides. Bloodrunners should have opposed the blades.  Dauntless would have done me no good against their anatomical precision.  The trample felt like a bad move after it failed to take out the blades, but it was a very good play. He threatened my caster and destroyed a costly heavy.  Probably the only questionable thing about the trample was the distance away from the warlock.  Could the warlock have lowered my blades’ armor?