Beth vs The Butcher

I didn’t expect this opponent to bring Khador. He is a scorned Skorne player, who is still trying to figure out where he fits into Mk3. I haven’t really played against him, so I wasn’t sure how he’d react to the two huge bases. Being a vet, he wasn’t intimidated.

My list was the Mad Wall, as discussed in an earlier post.

Cygnar – Beth’s Mad Wall
Theme: No Theme Selected
75 / 75 Army

Major Beth Maddox – WJ: +30
– Stormwall – PC: 39 (Battlegroup Points Used: 30)
– Lightning Pod
Storm Strider – PC: 18
Stormsmith Stormcaller – 3 Stormsmiths: 5
Captain Arlan Strangewayes – PC: 4
Journeyman Warcaster – PC: 4
– Firefly – PC: 8
Stormblade Infantry – Leader & 5 Grunts: 10
– Stormblade Infantry Officer & Standard – Officer & Standard: 5
– Firefly – PC: 8
– Stormblade Infantry Storm Gunner – PC: 2
– Stormblade Infantry Storm Gunner – PC: 2

His list was an angry Butcher variant with tons of dudes.

Theme: No Theme Selected
75 / 75 Army

Orsus Zoktavir, The Butcher of Khardov – WJ: +28
– Kodiak – PC: 13 (Battlegroup Points Used: 13)
– Kodiak – PC: 13 (Battlegroup Points Used: 13)
– Devastator – PC: 14 (Battlegroup Points Used: 2)
– Spriggan – PC: 19
Manhunter – PC: 4
Battle Mechaniks – Leader & 5 Grunts: 5
Widowmaker Scouts – Leader & 3 Grunts: 8
Winter Guard Mortar Crew – Gunner & Grunt: 5
Winter Guard Infantry – Leader & 9 Grunts: 11
Winter Guard Infantry – Leader & 9 Grunts: 11

The scenario was rolled from the Prime book. Annihilation. Beth would win initiative, and her forces would act first. My plan was to remove his heavies one at a time, juggling Snipe early on, and to take out his units with electroleaps as soon as possible.

My side featured a nicely sized forest. I threw the strider behind the woods, thinking I wouldn’t want my blades bogged down by the terrain. In retrospect, I could have used the concealment to hide from the Widowmakers, but that may have changed how he deployed them. My decision to form up in front of the wall may have been the right move.

Beth slung spells around. Dauntless on Blades, snipe on Strider, Onslaught on herself. I, measured 20.5 inches from the Widowmakers, and scooted up the blades to accompany Junior’s Firefly. Strider ran into the woods (I know, no DEF bonus). Callers spread out. Arcane shield on stormwall. Junior hid along side the building.

Khador’s Manhunter took to the wooded hill, his Winterguard Infantry took right and left flanks, Widowmakers took cover behind a wall, and the battlegroup advanced up. Butcher put Iron Flesh on the Spriggan. Oops. Spriggan is not a living model. I should have remembered that, as many times as I’ve fielded him in the past.

Regardless, the Strider aimed at and killed six Winterguard on the right via sniped shots. The caller misssed. Beth moved Snipe to Stormwall. Strangeways charged up the Stormwall, the Blades reformed on the right, and the wall advanced. Stormwall advanced, took two shots with the big guns, and did some good damage to the Spriggan. I should have done 4 more boxes though, but was fooled by Iron Flesh.


Khador’s Manhunter hangs out in the woods some more, the Winterguard try to overehelm me via target saturation on both flanks, scattering right and piling up on a wall left. Widowmakers move up and take out two Blades. The black Kodiak gets vengeance in preparation for the Stormwall’s anticipated charge.

Beth had no intention of of letting that Kodiak touch her wall.

Turn 3 took some thought. If we had control points, I would have been sitting on them by now, I would hope. I can only win by attrition or assassination. The Widowmakers are threatening to take out the blades before they can get any work done. Should I feat? No. Because few of my forces are close enough to reach anyone.

The blades strike first, so Beth can move up a bit. They charge the Spriggan. If it had not been allowed to use Iron Flesh, I think it would have died. I hit once with the storm gunner, then 5 guys in the unit, and was shorted 12 boxes.

Maddox cast Assail on her Wall, after Arlan charged it up a bit. I noted that Jr should activate last and place Arcane Shield on Stormwall.

Stormwall activated, Slamming the black Kodiak. With Pathfinder, the wall didn’t stop him, with Addail, he didn’t spend focus, and got 2 free inches. So he was able to move 10 inches to slam, and threaten 12 inches. I only needed to move 7, but I had to move past the wall, so it was 9 inches, base to base with Kodiak. I rolled high on distance, and the Kodiak went flying 8 inches (two from being a Colossal, 2 for Assail). It killed two Widowmakers and just missed The Butcher as it flew on by.


Now, my movement resolved, I dropped a pod behind the Winterguard on the left flank. Killed two. Took a swing with stormwall, hit the Devastator, and I forgot about e leap. Second purchased attack did nothing.

Firefly moved up, took a shot at the remaining Widowmakers. They were just out of melee with the Wall. Hit, leap, double death.

Stormcaller behind the Wall moved up, took out some infantry with the pod serving as a triangulation point. The left stormcaller also moved up and took out all but three of the remaining guard.

I get tunnel vision, and take out one more guard with Junior, usimg Arcane Shield’s focus.

WTF? I didn’t set my marker where I needed it. I should place planned spells upside down next to their caster with focus cost written on the opposite side. I will make dedicated tokens soon.

Finally, I took a shot at the spriggan with strider, and the other fly moved up to take orders.


Khador takes a minute, decides that the only way to win is by killing Stormwall with Butcher. I think he makes a mistake here, and should have used his jacks to do the work.

The Butcher feats, allocates no focus, casts Full Throttle. Stormwall weathers the attack with 6 boxes. Butcher has no focus remaining. Silver Kodiak finishes off the Wall.

We learned that we’ve been playing wrong with snake eyes. Book says “all ones.” So if you boost, you actually have less of a chance of rolling an auto miss.

Devastator wedged its way into the blades, popped its special and killed like two guys. Now I was caught off guard by how he pushed in. He brought the Devastator base to base, and pushed the model, letting it slide along the base. I had always stopped my movement, pushed directly away up to 2 inches, then continued moving. If I didn’t measure right, I could accidentally get stopped by that model I pushed. The shove and roll method almost guaranteed base to base contact with three models, but I think the other method would have been more difficult to get everyone in range.

The manhunter attacked Strider, got pushed back. The guard on the right hit strider. I powered up. The leftmost guard try to box in Fireflyand maybe do some damage.


Final turn. Storm Strider powers up its blaster, throws two huge shots into Butcher. They’re magnified by the Firefly. Beth activates, moves up, feats. Does nothing else. Firefly walks around the guard who destroy his gun. He hits Butcher with the spear, killing him.


Beth finally takes a win. I think it is her first at 75. This bodes well for November.

Tough game. Lots of targets. Not very many models on my side. Order of activation becomes uber important. I wish I had read some of the recent Courage of Caspia logs. I will probably use the Trample, pod, zappy trick against infantry in the future. Especially if i can get a jack or two disrupted.

I believe this list has a strong scenario game. I also believe I can punch armor pretty effectively. I may let the storm knight Firefly go in favor of two four point solos. Ragman and some other buff or debuffer or repair tech, in case someone doesnt one round my biggies.

The next question is how does this fare against ranged, high def, or other lists?