Beth Maddox vs Master Tormentor Morghul

Another Skorne battle. This time. My son was my opponent. We ran on the mine battlefield from the Crossroads of Courage league, but with the Seek and Destroy scenario from the book. Because it was a school night, we ran a 60 min death clock at 75 points. Some scenarios didn’t get ported to the Steamroller booklet, and I believe there were reasons. Also, the timed game necessitates scoring on both your turn and your opponent’s.

I continued running Beth, with Holden attached to the Blades.

War Room Army

Cygnar – Beth’s Mad Wall

Theme: No Theme Selected
79 / 75 Army

Major Beth Maddox – WJ: +30
– Stormwall – PC: 39 (Battlegroup Points Used: 30)
– Lightning Pod

Storm Strider – PC: 18

Stormsmith Stormcaller – 3 Stormsmiths: 5
Captain Arlan Strangewayes – PC: 4
Journeyman Warcaster – PC: 4
– Firefly – PC: 8

Stormblade Infantry – Leader & 5 Grunts: 10
– Stormblade Infantry Officer & Standard – Officer & Standard: 5
– Firefly – PC: 8
– Stormblade Infantry Storm Gunner – PC: 2
– Stormblade Infantry Storm Gunner – PC: 2
– Holden The Last (Coward) – PC: 4

And my opponent…

War Room Army

Skorne – Beastapolooza

Theme: No Theme Selected
79 / 75 Army

Master Tormentor Morghoul – WB: +30
– Agonizer – PC: 7 (Battlegroup Points Used: 7)
– Molik Karn – PC: 20 (Battlegroup Points Used: 20)
– Tiberion – PC: 22 (Battlegroup Points Used: 3)
– Bronzeback Titan – PC: 18
– Titan Cannoneer – PC: 17
– Titan Gladiator – PC: 14

Paingiver Beast Handlers – Leader & 5 Grunts: 7
– Holden The Last (Courage) – PC: 4

He picked sides, and I went first. The goal was to secure flags, and I figured it would be possible to do so. What I didn’tfigure on was the amount of time spent on combat, and the first two turns sitting on my own flags. Looking back, I think I have a better strategy, and could probably take a decisive win here in the future.

I deployed with the huge pathfinding bases to the right, next to the water. The blades deployed to the left and prepared to jump through the mine.

Skorne deployed near the mine on their side, then during my first turn reread the mine rules and announced his deployment regrets. He had thought he could zip through and attack on the same turn, but using the mine ends your activation.


Deployment took about 5 minutes for each of us.

Turn 1: I threw up Onslaught, Snipe and Arcane Shield. Everything that could run… ran.

Skorne also ran out. He messed up his order of activation a bit, and clocked over to me. I pointed out that he could take his far flag, so he backed up one of his heavies, ran it to my left, and also positioned his paingivers and caster.

Next time, if we are going to play a learning game, I will stop the clock altogether, and we can go easy. Or, ensure that my opponent is repositioning on his own time.

The board after turn 1.

Anyway, after the strategy discussion and redo, I was down a few minutes. I made those up by simply running my jacks and unit, walking up the Wall, dropping templates and casting Dauntless.


He responded by charging the Wall with the Titan Gladiator then moving everything else up. I reminded him about the flags, and he took his two points.

I placed Assail on Stormwall, used that power strike thing, slammimg the gladiator into his two swird guy. Knights charged the Bronzeback. I thought beth was far enough back, but she wasn’t. Some rules were questionned, and getting the answer cost me some time.


He wanted to trample with the Bronzeback, but couldn’t find a landing zone. He bumped its walking by 4 inches. Then attacked Beth. She clung to life with one box. He was outside his lock’s control range. He took a shot with the cannon. Aimed at his beast to hit, caught beth in the blast, but rolled low.

In retaliation, I killed his beast, podded behind his caster, shot at the caster, missed (super high defense) and shot at my pod for e leap. He survived, noted that I had a minute left on my clock opposed to his 6, and moved his caster way back with a heavy in order to force me to clock out.

A cheap way to win. But technically a win. There was no way I could get in and kill his caster, and no way I could take the flags in time.

In the future, I will practice getting my turns to 10 minutes. Hopefully that will solve my clock problem.