• Gunnbjorn vs Bloody Barnabas

    Overview A difficult battle for my semi-ranged army, made more difficult by not using Gunnbjorn’s feat.  Here is another example of how not to play Warmachine. The Lists Trollbloods War Room Army Trollblood – RFP (bombers) Theme: Band of Heroes 2 / 2 Free Cards 75 / 75 Army Captain Gunnbjorn – WB: +28 – Dozer & Smigg – PC: 18 (Battlegroup Points Used: 18) – Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 10) – Dire Troll Bomber – PC: 19 Fell Caller Hero – PC: 0 Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9

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  • Borka2 vs The Heretic

    Last night’s game was a grind.  I ran Borka2 into Grymkin.  Normally, I would run Band of Heroes, due to Grymkin units coming back.  Playing into them has felt like an uphill battle each time, though I only have three games under my belt, so I still lack experience. Lists War Room Army Grymkin – heretic Theme: Bump in the Night 3 / 3 Free Cards 75 / 75 Army The Heretic – WB: +28 – Skin & Moans – PC: 15 (Battlegroup Points Used: 15) – Gorehound – PC: 6 (Battlegroup Points Used: 6) – Cage Rager – PC:

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  • Trollbloods, Oct 2017 Update

    With the 2017 October live update, Trollblood players have a lot to digest. I’m facing mild overstimulus with the update. The change with biggest effect is probably the Krielstone, followed up by the Runebearer. The Stone makes upkeep trolls more viable in all the themes, and allows our warlocks to fight in the game, rather than serve as a stone battery. The Runebearer gives low fury warlocks the ability to actually catch things with their feat. High fury warlocks carry weight now. Third in the list would be Mulg as an arc node. There will be new tactics and threat

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  • Decimator

    The Good, the Bad… Stat line and weapons The Decimator is one of the more expensive Khador warjacks.   It has the same Stat line as the Juggernaut and Destroyer and other similar jacks (Khador jack makers reuse this frame all over the place). Like most of Khador’s jacks, the Decimator moves at a snail’s pace (SPD 4), but fights well when it eventually arrives.  Instead of an axe, the Decimator is outfitted with a rip saw.  The saw doesn’t do as much damage as the Juggernaut axe, but it does as much as the Destroyer (P&S 17). Instead of

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  • Greygore Boomhowler & Co

    The Good, The Bad… Stat Line Review At first look, you have a ten model unit with Tough and Combined Melee Attack.  Their stats are typical of melee Trollkin, with a MAT 6, P&S 12, 1″ axe.  Comparing with the Trollkin Kriel Warriors, the Boomhowlers hit more often and hit harder.   They’re on par with Fennblades,  but the Fenns have further threat with the 2″ blade and an extra 1″ SPD. They do carry a blunderbuss, which is a POW 12, 8″ gun.  However, their RAT 4 places them on par with Pygs, and they have nothing in their

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  • No Quarter Prime 1: Urban Ambush pt2

    Last night, I was able to run the No Quarter Prime scenario: Urban Ambush. It was different.  The supplier side definitely has an advantage.  Fitting a Warjack or Warbeast in the ambush list is difficult and costly.  Although the rules state no cavalry, it says nothing about battle engines.  Lastly, it can be difficult for somed factions to bring something to handle both armor and dudespam and incorporeal… all strategies for the supply team. Setup Instructions for setup are easy.  We used one of the crumbling buildings, because I have a paper house that fits inside a rubble piece. The

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  • No Quarter Prime 1: Urban Ambush

    In the back pages of the new No Quarter Prime magazine from Privateer Press, three Trencher themed scenarios offer some narrative-style gameplay.  Each scenario offers a method of winning outside of the normal Steamroller packet, and includes terrain options that push players outside their normal six piece comfort level. Scenario Elements The Urban Ambush scenario offers a moving capture the flag style game with no warcaster or warlock to muck things up.  Deployment areas and terrain selection helps sell the idea of a group of reinforcements carrying a small but valuable package to a nearby encampment.  The reinforcements win if

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  • Horgle2 vs his Feat

    Every time I think I have this guy figured out, someone throws me for a loop.   In this case, Horgle stumbled on Durgen Madhammer, and fought a good fight, but ultimately lost. I think Horgle would have lasted longer, had I ran Combat Warding to avoid continuous fire.   Solid Ground helped prevent trollkin from dying to blast damage, and Firestarter helped a bomber set a battle engine burning. I couldn’t quite catch the engines in Horgle’s feat.  I could pick up one, but not both.  Horgle’s control range of 12″ really wants to be 14″.  Or, his feat

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  • Horgle2 vs Dark Host

    A Win for Horgle! Bottom line up front, I suppose. War Room Army Trollblood – PoD horgle? Theme: The Power of Dhunia 2 / 2 Free Cards 75 / 75 Army   Horgle, the Anvil – WB: +29 – Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 19) – Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 10) – Pyre Troll – PC: 9 – Pyre Troll – PC: 9 Janissa Stonetide – PC: 0 Stone Scribe Chronicler – PC: 0 Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9 – Stone Scribe Elder – PC:

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  • Hunters Grim vs Supreme Archdomina Makeda

    WTF was that!!!??? It’s been a while since I was so shut out of a game.  But it happened.  I got two turns.  Skorne won on the top of turn three. Here are the lists. War Room Army Theme: The Power of Dhunia 3 / 3 Free Cards 73 / 75 Army Hunters Grim – WB: +25 – Muggs & Krump – Trollkin Runebearer – PC: 0 – Storm Troll – PC: 9 (Battlegroup Points Used: 9) – Dire Troll Bomber – PC: 19 (Battlegroup Points Used: 16) – Dire Troll Blitzer – PC: 16 – Dire Troll Bomber –

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