• Kriel Company, Horgle or Grim2?

    Kriel Company  Horgle2 or Grim2 First, a disclaimer. At the time of this writing, the Northkin CID has not gone public. The Runebearer still costs 4, and doesn’t extend control range. We won’t know if it has changed for a month or two. We also don’t know if the Krielstone will be changed to its final CID version. And the Pyre Trolls are up for review as well, so we have some things to readdress after the Northkin CID goes public. So, in the current game state, we have two warlocks who play Kriel Company a little differently from each

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  • Sloan1 vs Makeda1

    Gun Mages vs anti-gun Sometimes I ask myself why I am such a glutton for punishment.   Let’s take a bunch of POW 10 gun’s into battle against an army known for its armor. First Battle Cygnar List War Room Army Cygnar – Sloan Sons of Tempest Theme: Sons of the Tempest 2 / 2 Free Cards 75 / 75 Army Stockpile – Steamroller Objective Captain Kara Sloan – WJ: +28 – Defender – PC: 16 (Battlegroup Points Used: 16) – Defender – PC: 16 (Battlegroup Points Used: 12) Gun Mage Captain Adept – PC: 0 Gun Mage Captain Adept

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  • Kara Sloan and Gun Mages

    Captain Kara Sloan. Her name summons nightmare visions of a wall of Hunters, threatening your caster on turn 1.  I guess that’s a way to play her, but I can’t see it being very successful.  I am pretty sure most factions have a way to handle the gun line, and with terrain being what it is, there should be fewer LOS opportunities for Kara to exploit. She is dangerous. Her weapon of choice, a Magelock rifle named Spitfire, hits from 14″ and does a POW 12 with 3 dice of damage.  Sloan can boost the damage roll, for 4d6 at

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  • Haley2 vs Rasheth

    Again.  I still feel dirty, just not as much. Skorne double engine War Room Army   Skorne – Reference Army   Theme: No Theme Selected 0 / 35 Army     Dominar Rasheth – WB: +28 – Agonizer – PC: 0 – Basilisk Krea – PC: 0   Siege Animantarax – PC: 0 Siege Animantarax – PC: 0   Extoller Soulward – PC: 0 Extoller Soulward – PC: 0 Venator Dakar – PC: 0     —   GENERATED : 08/16/2017 10:44:48 BUILD ID : 2047.17-07-25 Something like that.  Two engines facing Cygnar.  I know I’m missing a few beasts

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  • Haley 2 vs Rasheth

    I apologize. I’ve been playing a lot of Trollbloods this year, so it’s easy to forget my first faction was Cygnar.  A local Skorne player decided he had a good list to throw into Warmachine, and asked if I could play my Cygnar.  I did, and now I feel dirty. Tricks are for… Warmachine? Major Victoria Haley, and even her other incarnations are so full of tricks that can make a game seem downright unfair.  Even a terrain heavy environment doesn’t seem to impair her ability to run the battlefield.  Thing is, I feel like Warmachine factions are the most

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  • Weapon Crews

    Weapon Crews in Warmachine Not every faction has access to a weapon crew.  Some weapon crews are worth their points, and others gather dust on the shelves of frustrated Warmachine players. Weapon crews vary between 3 and 6 points.  Oddly enough, some of the most useful are also the cheapest. Picking the best weapon crews depends on a lot of factors.  Some of them have well defined roles, others less so.  Based on the Trencher CID, we can begin to drop weapon crews into three categories. Weapon Crew Types Anti-Infantry Chaingun Crew (Unit) (RAT 6, Rng 10, POW 10, PC

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  • Grim 1 vs Zaal 2

    The last game I played was a CID game with Grim and the Sea King.  My opponent, a Skorne player, brought Zaal and his Exalted.  The Sea King in CID crushed Zaal after Grim feated and scratched the stone warrior with a shot from Headhunter, his axe rifle. Being that the CID is over for Northkin and a bunch of Trollblood support,  I wanted to play a normal game.  I don’t feel like running the stone; CID ruined it for me.  I can’t play a stone that won’t fill itself. I almost turned back to Cygnar for a day, but

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  • Hill with a drop

    I really like terrain.  I enjoy making terrain, and I think it makes the game more challenging and enjoyable.  I do not shy away from custom terrain, and still think Steamroller rules are a little restrictive.  Not being able to place a wall on top of a hill? Okay, I admit that Steamroller is a special case, and terrain needs to be standardized to keep certain crazy combos from skewing a match.  But that doesn’t mean I can’t get a little crazy at the LGS during a friendly match, right?  That is where custom terrain shines! Let’s take a look

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  • Grim vs Makeda in CID

    Testing these models Sea King Grim Krielstone Runeshaper Lists Trollblood Theme: Kriel Company 1 / 1 Free Cards 75 / 75 Army Grim Angus – WB: +29 – Trollkin Runebearer – PC: 4 – Sea King – PC: 36 (Battlegroup Points Used: 29) – Dire Troll Bomber – PC: 19 – Swamp Troll – PC: 8 War Wagon – PC: 16 Troll Whelps – 5 Whelps: 4 Krielstone Bearer & Stone Scribes – Leader & 5 Grunts: 9 – Stone Scribe Elder – PC: 3 Thumper Crew – Gunner & 2 Grunts: 5 Pummeler Crew – Gunner & 2 Grunts:

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  • Trenches

    Hardest Wargaming Terrain Ever A few months back, one of the local game stores agreed to host a Warmachine Rumble.  These were going to be 35 point Steamroller games on the 30″ tables. I decided that the store needed more terrain, so took it upon myself to make trenches for the 10″ tiles we already made. Step 1 – Cut Trench In Warmachine, the trench is a 3″x5″ tile that provides cover and prevents blast damage.   I chose plywood as my tile material.  In retrospect,  I would like something thinner than the 1/8″ thick ply, and just as sturdy

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